Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties
no worries, all questions are welcome. Int does only affect things that explicitly state using it. Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.
So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too! Also Tama's Gnaw increases all damage.
Bug report( or just a goofy play) whenever you buy resources from the shop, leave, abandon run and come back in, your aura is still the same as before the shop, but the resource you own actually increases. basically, material multiplication glitch
was this in infinite or standard mode? Standard randomly picks between the possible backgrounds from that zone each encounter (so in zone 2's case either Cave or Desert). Infinite should stick with the same background you choose at the end of the previous zone tho so that would def be a bug if its happening there.
you are correct, the way it colors text will be changed in the next update to make sure this doesnt happen. (sometimes it happens with things like STRike etc too)
alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this
Shine thief would be +330%, +100% from overload, x4 from lucky. the hardest part is figuring out how much mana is spent, counting mana regen. so i just tested how much it would and its actually 110. so 110 X 5.5% = 605% of 400 = 3660.25 dmg. x4 from lucky = 14,641. +100% from overload = 29,282. +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol
2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right? Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(
I did miss those 2! You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer. It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.
This game rules. You're the best for giving it out lmao, I'm def going to actually pay for it in the future! Counting every dollar rn unfortunately.
BUT!!! This is so much fun. I've been looking for a game like Domina ever since the maker of Domina had a big meltdown and the way this game plays into building characters and slowly learning the meta is based as hell. Already played it for several hours.
I absolutely love Chip btw. That monster and the little alligator fella are my favorites.
With quests, do I have to have the quest... note thing equipped to the monster?
thank glad you are enjoying it! Chip is one of my favs as well. Quests do not need to be equipped, though they will be lost if you are playing infinite mode loop if they arent equipped (if its not completed).
hey dev Jay I've been playing vanguard on and off for a couple of months love it, I keep losing my progress if I don't play for a while. Are there any plans to publish on steam at some point?
Hey, Im sorry your save doesnt stay, are you playing in browser or downloaded? I am actually currently working on a full release for steam with alot of new stuff too though.
doubt ill be able to. Suppose if I get a crap ton of aura and I get lucky and one enemy gets over 100 overloads or smt then maybe. Can lucky 3 quadruple my disintegrate damage?
oh btw my parra on its first cast of the battle with 60 mana is somehow taking over a hundred and fifty damage. It must be from the ring of power i have on him. Can you tell me why?
oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes . Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????
wait would circulet of acuity be good instead of a spell vortex or would the game consider that for your second cast you didnt spend any mana rendering the attack useless
So the way circlet works is it refills your mana but it doesnt work with wands because it activates immediately when they start draining mana. It does work with Vortex but depending on the order they activate Vortex might increase your mana after Acuity refills it so you will still need to charge up a little before the 2nd cast goes off. Multiple Vortices + 1-2 Wind Slicers might be good too with Parras Cyclone
Monsters gain 3 mana per second in battle, when they reach max mana they spend it all to cast their active ability (the last one on their description).
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Hi Jay, loving this game so much! But I do have a question, what does the cheese do?
its a secrettt
( but try carrying it with you and looking out for anything different or weird :D )
also thank you!
Does it lead to Tama being at a nest? Because that's the only thing I found that was different.
yep! after adding them to your team, they can start appearing at the beginning of your runs too
Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties
no worries, all questions are welcome. Int does only affect things that explicitly state using it. Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.
if i have 2 mabeks with dying breath and an enemy dies, will that trigger 2 life motes?
no, only 1 terrain effect can exist in a specific space
does zephyr have a maximum stack amount? could i potentially silence a parra and make it invincible?
it doesnt have a limit, Parra wont be invincible because it only stops attacks not ability damage but it still prevents alot!
hey jay, I love mabek's dying breath ability ,so much free damage is awsome, and I was wondering if there was any way I could boost the damage?
So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too! Also Tama's Gnaw increases all damage.
i would say keep it cuz thats like a good and easy way to get materials again after u get reset
jay that exploits been around for like since the game almost came out lol did u just know about this now
Bug report( or just a goofy play) whenever you buy resources from the shop, leave, abandon run and come back in, your aura is still the same as before the shop, but the resource you own actually increases. basically, material multiplication glitch
I just figured out that no one will use it
this is definitely an exploit lol
I also found out that same thing works for boss mobs as well. get the resource, abandon and beat the boss again.
bug...report? I was going through cave map, but occasionally different map background appears on events.
was this in infinite or standard mode? Standard randomly picks between the possible backgrounds from that zone each encounter (so in zone 2's case either Cave or Desert). Infinite should stick with the same background you choose at the end of the previous zone tho so that would def be a bug if its happening there.
it was standard. nvm
bug report- because strigeye's name starts with str, it shows red color on
"send an egg home.I think it got mixed up with strength indication red.
you are correct, the way it colors text will be changed in the next update to make sure this doesnt happen. (sometimes it happens with things like STRike etc too)
alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this
Shine thief would be +330%, +100% from overload, x4 from lucky. the hardest part is figuring out how much mana is spent, counting mana regen. so i just tested how much it would and its actually 110. so 110 X 5.5% = 605% of 400 = 3660.25 dmg. x4 from lucky = 14,641. +100% from overload = 29,282. +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol
2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right? Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(
I did miss those 2! You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer. It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.
how much less damage does an enemy with max defense (and no other affecting factors) take from damage?
so the def reduction is 100 / (def + 100), which at 999 is ~91% reduced.
This game rules. You're the best for giving it out lmao, I'm def going to actually pay for it in the future! Counting every dollar rn unfortunately.
BUT!!! This is so much fun. I've been looking for a game like Domina ever since the maker of Domina had a big meltdown and the way this game plays into building characters and slowly learning the meta is based as hell. Already played it for several hours.
I absolutely love Chip btw. That monster and the little alligator fella are my favorites.
With quests, do I have to have the quest... note thing equipped to the monster?
thank glad you are enjoying it! Chip is one of my favs as well. Quests do not need to be equipped, though they will be lost if you are playing infinite mode loop if they arent equipped (if its not completed).
hey dev Jay I've been playing vanguard on and off for a couple of months love it, I keep losing my progress if I don't play for a while. Are there any plans to publish on steam at some point?
Hey, Im sorry your save doesnt stay, are you playing in browser or downloaded? I am actually currently working on a full release for steam with alot of new stuff too though.
thats alotta damage.
next target is 1 million in 1 cast :D
doubt ill be able to. Suppose if I get a crap ton of aura and I get lucky and one enemy gets over 100 overloads or smt then maybe. Can lucky 3 quadruple my disintegrate damage?
it can!
he only got 1 shot off and he is nowhere near full power BUT ...
(loop 3 btw)
I think there is a bug where reloading takes away your wounds. I had 7, I moved on to a camp (cooked a bad meal) and reloaded and now I have 0 wounds
hmm thats new to me I will need to try test it
oh btw my parra on its first cast of the battle with 60 mana is somehow taking over a hundred and fifty damage. It must be from the ring of power i have on him. Can you tell me why?
it might be because ring of power deals ability dmg, so you are probably boosting it
oh no, that could ruin the whole thing
*gets 6 heavy shackles*
oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes . Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????
wait would circulet of acuity be good instead of a spell vortex or would the game consider that for your second cast you didnt spend any mana rendering the attack useless
So the way circlet works is it refills your mana but it doesnt work with wands because it activates immediately when they start draining mana. It does work with Vortex but depending on the order they activate Vortex might increase your mana after Acuity refills it so you will still need to charge up a little before the 2nd cast goes off. Multiple Vortices + 1-2 Wind Slicers might be good too with Parras Cyclone
Yeah but cycle wont ignore def like disintegrate
Who had ANY IDEA you could do THIS????
(thats chikia) this changes my whole game
:D
how does mana work (please reply)
Monsters gain 3 mana per second in battle, when they reach max mana they spend it all to cast their active ability (the last one on their description).
thanks