I cant understand it. My tuskal is always the first to die. . My hunger armor is keeping him alive for sometime but after a while hes happily taking 1000 damage and its impossible to keep him alive. I blame his ability berserk which I assume makes him take a lot more damage. How should I fix this?
it is very likely his active ability because it increases damage he takes, and can stack 1 additional time. With that low mana he is probably quickly getting both up and taking 80% increased damage
it counts buffs and debuffs, but also the main power is being able to remove buffs and debuffs in the first place. For instance it can clear your entire team of poison. It is more of a situational support item than an offensive one.
I feel like harmonius pendant should have something else on it tbh, living root has heals and it is uncommon, shackles have a broken str buff, granted there is a debuff And voodoo doll deflects damage, whereas harmonius pendant just gives not so great flat stats
also, if seras was stunned would it still grant healing on swap? And if chip was stunned would it still stun on swap? And would two spirit shields reduce stun time by 25%?
I think you can stack stun resistance because I fused a monster with bloodmist mask and spirit shield then when I added a harmonious pendant I saw a big decrease in the stun time
Stuns do not prevent any passive abilities from triggering. Also 2 spirit shields would reduce stuns by 75% total. -50% then another -50% of the remaining stun duration.
lots of people are saying that the crown of spring is super op, but I can't see how to effectively use it since the percentage bonus would be useless once at max stats and it only gives one of each synergy. How do I use it to its max potential?
The buff gives your whole team passive dmg reduction that is the strongest part of it in my opinion.
We would have to look how many must have synergy items you can replace and weight it up. Haunted is pretty much worthless endgame, sabotage not a must have, lucky is ok, 6/6 tenacity gives you +30% dmg but I never aim for it, getting a guardian without abillity replacement that is quite powerful if you got one tizik or seras who got very good abilities, magic just a tiny bonus, you get the aquatic which is a must have that likely safes you one item slot, you likely want most of your monsters to have tactician anyway so yes that might safe one.
Now we went for the hollistic team improvements but does a single monster that got all the synergies punch harder than the sum of its parts? A lucky tenacious? Hardly any dmg upside prima facie. I really can not see how.
In my builds I generally aim for maxed out gaurdian, bulky, elemental, and aquatic, with some tactician if I can manage. Guardian synergy is sourta eh, because the item that gives you it also replaces your active... Can't use it effectively on some teams even with crown of springs
I really like the sound of the elemental synergy especially early on when it can effectively half or reduce your damage to nothing but it seems quite tricky to max out where it is infinitely more powerful than on the 2nd level. All the elemental monsters seem quite squishy and harmonious pendant as mentioned above somewhere is pretty bad
Does the bonebiter armor pen work like a buff? so if i have a mega bonebiter would it give me two buffs so it reaches 100% armor pen twice as fast, or not?
that most likely is just the % bonus then, since food adds to your base value it will also be affected by the crown. There was a bug I havent been able to track down with the crown giving permanent spd boosts tho
ok, that helps, but i have been getting int on my gora, str on my mudgill and def on my urso. Is that intentional? Cause those seems archtype related. I did somehow get 112 speed on the urso who was holding crown, even tho i fed it no quickfish tho, and i hardly think it coulld get that high on strange fruit.
I had a tizik that got permanent speed buffs with crown of springs, there was also a chikia if that helps, but besides that I don't really remember anything else that could effect speed
tizik gets +20 permanent speedbuff and strength debuff in the storm event in the last zone if you choose safe passage, if you choose the two random I think tizik gets jittery permanent which makes it attack directly in a fight from then on
the damage cap is 999, right, but for something like momentum on chip, is that damage cap applied before or after defense? Like, if for example, my chip used power punch at 999 str, and the enemies defence reduced it to 40 damage, and it casted again with momentum, would it be higher than 40 damage?
and lastly, if you had 2 chips with replica, would the weakest ally only get one of their items?
huh, It seems like the max damage I ever deal is 999, even with bonbiters on loop 30, is that just visual, or is it just a coincidence?
Ill definitely be going for double chip build, I am thinking 2 chips, skimanders, a seras, and a tizik? and then lategame I can give the tizik prism for debuffs
if the attackers str is 999 and their armor pen is 100% they would deal 999 but if you include other effects that boost dmg independently of str like Finisher, Skimander's Adaptable, or Mudgill's default attack Challenge, these can cause your attack dmg to go much higher than 999.
no def is a formula for reducing damage by a percent so it will never reach 0. Think of it approximately as for every 100 Def you halve the damage again.
Ima have to test this out, but I'm thinking about Wyrmlet, Ring of Power + Spell Vorex fused, and crystal vial + crystal vial, so he gets +3 mana regen and + 10 mana per cast, as for last 2 maybe circlet of acuity (for higher mana buildup), and dispel for debuffs?
It's been a bit, but the build is starting to take shape
I stole the idea of the 3 hydrims from dave, because they seem like the best way to deal with debuffs, and the tizik is pretty much necessary for speed
krogs are probably better than my scutter build if I think about it, not sure about the interplay of aoe hitting, pct damage and the giantslayer sword?
I was interested in if kabus slam animation pauses enemy attacks and thought about gaming urso group attack with energy banners
I thought about the whole krog thing too, but debuffs seem to screw up the build in the end, also I don't even think that the healing over time buff stacks, because I had a ring of power krog and it didn't seem to heal any more than usual, maybe I am wrong about that.
As for the urso thing, I allready tried it and got like like loop 17 and gave up because I was tired, so it is pretty broken
I haven't really tried the kabu thing, but I think it would be pretty easy to get started with, as they have bulky and defensive, It would be difficult, but maybe you could save shackles for last, and swap them out after max str?
Hmm, maybe double krog, chikia with speed balancing and dispel for debuffs, and 3 kabus?
I feel like I've theory crafted for most of what you could actually do in this game, and most of it just doesn't work, so I am excited for when the next patch comes out to (hopefully) give me something new to do
I think I end the loop 47 run which sees no end for a kabu attempt, my krog idea was that krogs hit all enemies with bone bite and their native 2% max HP, then you got the gigant slayer sword for another hit (3-4krogs with a tizik) , not as heal but the krogs as dps
lets say three kros hitting for 4% HP each = 12% HP each hit = 9 attacks?
I had an idea, Seras + Mabek for swap heals. Double Chip + Double Skimander for stuns, and maybe giant's sword + gravity hammer (if that works) on the chips and the seras?
Edit: if all of that does work, I might add spirit shields to the seras and chips, so they recover from self stun faster
I might future proof the build with spirit-shield? I think it would help a load against ascetics, but I don't know if a majority of late game deaths come from damage values over 20%
Also, the wyrmlets now cap out all stats withing 10 seconds or so (sped up), but Wyrmlets are annoying because their synergies don't match up well with the other synergies, like mudgill or scutter would
the problem with ascetics is that they hit often not that they hit hard, for ascetic proofing the item that reduces the duration of buffs and or the new shielding item might be more usefull but I havent tested it
I might end the run soon, I am at loop 26 and the damage I take is 0 damage ticks, I've spent over 2 hours on this and I have a couple of other ideas that I wan't to test.
For the "What's New Section" it says thqat you added a secret, are there a variety of diffrent secrets in this game, because all I know of is tama and the blessing forest lord
Thats a sick faeture though. Keep it up. I would be cool if u could build a structure that swicth the traits such as guardian or buff to another monster. Idk i just have a lot of ideas to games like these but i love the game. Could you all so try to rewarde the player if it take the more difficult runs with more metarial so that its worth it, idk if u have. THX for this amazing game!
Yeah, it seems like all the high runs have calm difficulty, maybe you could add passive building material collection? another way would be quite difficult in comparison, but you could add items that you have to unlock the ability to get through different means one of which might be playing harder difficulties I guess my final idea would be something associated with the village, like increase building slots, or a certain building you can only unlock through harder modes I'm sure you'll find a better way to go about it, but those are my ideas
reached loop 45 now, on loop 42 a hydrim died, last loop 3 monster died in the last zone and I had to use an abillity, the boss now does visible damage about 15% of my monsters HP(4.5-5k each of them) with their abillity, run is coming close to an end slowly I think if I do not change stuff around maybe dispell for enemies and or defense items
4/6 elemental I think is what is getting me past the ascetics together with the armor and the 3 whispering skulls and tempered items that give them massive int, I think I will go for 6/6 now with the scutters
So I'm thinking about using the remove a monster champion blessing, the enemy summoning item. and chip for giving it an item. Maybe tuskal to benifit from it's death?
I actually did that once, 3 double windcutters is pretty huge speed, but I ended u[ going for 2 double windcutters, and a winducutter + flux-shield or manablade so it becomes invulnerable almost from windcutters and flux-shield makes it even more tanky, or manablade for damage. I suppose you could also use the silencing lantern but I didn't find that it was needed, when I did it I got to loop 10, but got a little bored and the rest of my team was less optimized
I haven't executed it yet, but I am thinking about starting with 1 Tiziks, 2 Skimanders, and then saving eggs for 3 chips. The idea would be the Tiziks have the swapping upgrade, and chips would be swapped a bunch and stun enemy a bunch
we did that during halloween for the candy event, one skimander+chip plus a hydrim and tizik were kind of enough, seras is better than another chip because seras can do the auto heal thing during swap for 50% int
loop 38 the build is still stable, wounds were from fall damage and elective looting, so far the second best build I had outside of the skimander one it is still the same run I posted the other day
the hydrims got 6 items in total each, 3 items fused together, one item pair merged with HP one with 500 aura, you get the option in the ? in the third zone
fused for HP ( whispering skull+ spyglass) then for 500 aura ( shackles+bonebiter) and finally the one they carry is a (giant shortsword+ banner of energy)
the whispering skull give me an easy bonus for the elemental bonus defense, the heal and early it helped tizik, the spgyglass for tactician 6, shackles for the bulky and the growth of str and defense, bonebiter for the percentage dmg, giant shortsword two hit two enemies, banner of energy to mutually assist for heal and managen
because the build is weak on DPS , the scutters got a bone biter fused as well just that they got a finisher on top, giant shortsword to hit more obviously, tizik got a heart of the ocean to give me the 6 aqua bonus, the double cast thing as well
yeah that's mabek I think, I feel like it would be better to get a haunted synergy, and get whatever monster benefits from a death though, because the summoned enemy might die a lot?
I might also be going crazy, but I think there is a way to give an item buff to a monster without any items? not sure if that would work on the summoned monster
when I tested it some monsters that spawned had pretty broken abilities but they gave you a wound when they died...... what is the item the forrest lord gives you? I only tested the blessing thing so far
Honestly pretty fun game, I have lost my progress a couple of times, but I have come to find that it doesn't matter that much anyway. I'm honestly just really glad that the developer is active in updating the game and responding to people, I havently really made any team compositions yet, but I had a geist, scutter, and seras combo that had pretty high single target dps
EDIT: i found out and for those of you that dont know, you get it by holding onto the cheese untill you go to a nest, and then a "Strange Egg" option will apear, and it has a 100% chance of a tama hatching out of the egg,
Since my last run died (loop 19) I tried to change the hydra for more dmg resistance and it is working like a charm so far. Now I got 4 elemental synergy, 6 bulky and 6 aquatic and still the 6 tactical.
the tizik
the hydrims are all build like this, whispering skull, spyglass, shackles, bonebiter, giant shortsword and then I plan to give them the banner of energy
the scutters, started out with them so I fed them guardian and bulky each
for 2 you can use the the village building with the egg and then you got a chance to get two of the same at the start just reload until you get them, for more than 2 you keep them as eggs in your inventory and then hatch them all at once
it is a bit of a handicap as you have to survive with weaker and less monsters the more you want to stack them and you have to pool aura to pay for the egg sense to gurantee you get the same
if you got a monster its eggs can no longer appear so if you keep the egg inside your inventory for the moment you can collect multiple monsters of the same type
I think I have found something quite interesting. Using the nest and 2 radiant aurites, I have 2 krogs which set all enemies attack gauge back by 10%. now i add a tizik with a few hundred int and arc so both my krogs become less like amphibians and more like machine guns leaving the enemy unable to normally attack. Now I have reached this point before but I did not realize that giving enemies any more mana regen that necessary really sucks because it allows my enemies to counterattack much faster. So, no pact blessings and hopefully I leave them sitting ducks. This is my theory, now please tell me what I have omitted .
wyrmlet, gheist and strigeye can steal enemy mana but I found it to be not efficient enough in comparsion to dps+mitigation , if you take the blessing the first some run the enemy only gets +0.5mana I think instead of one but you might be right that it is not worth it
Iam a certified 6/6 bulky believer now for infinite mode. Bulky is the most hollistic and best upgrade you can have, followed by tactician I think. Chikitas ability and or tactician makes it bearable to give your backline permanent shackles as well. With kabu and slag as village monster plus krog in the team you got three bulky already. Its my least cheesy best build so far. Chikitas average speed abillity is one of the strongest and most versatile abilties which is criminally underutilized I think if you combine it with shackles or slag with notorious low speed.
Using seras for dps now it is no skimander though, krog for debuff length extension and debuffing with his aoe attack. Reforging all the items because I had bad luck with item merging with the monster lead to hydrims with 2.6k HP during combat.
after the first fusion it is now doing 45% gave it the banner and double cast circlet
on top of the fused two target hit sword and finisher it got, I think I give it a bone biter and that 200% defense thing after cast for the last two just to test
I suck at this game but whatever little I understand makes me love bulky too. I had a run where I just kept shackles on one of my monsters the entire time and by the time I got bored at around loop 16 (amazing for me unfortunately), 4 of them had 4k hp and at least a thousand strength. Since I really relied a lot on shackles and had a lot more strength than def, bulky 2 helped me almost as much as bulky 3
my bulky team just exploded against some enemy team on loop 19, some reflect abillity or something I think, normally if you do the non infinity mode the best was always to go for 3 fully evolved monster if you got problems with that, last year all you had to do prior to the nerf was use a tuskal to beat hard
"its a secret" doesn't work as well because tama can spawn in your initial roster so the whole cheese -> egg thing loses the impact, not sure if it is working as intended
yea so it was a secret but currently hes just available all the time due to a critical patch i had to put out where I had already made it non-secret. I will revert it to secret next update but it will be that it can appear in team select if youve used him at least once.
Speaking of tama, I was trying to do a build with 2 tamas to see if I could just throw defensive mouselings on everything , I'm not sure if it is intended, but allies with mouselings don't benefit from scatter.
this game is awesome, a monlike autobattler is a smart combo and the gameplay is really engaging. just enough strategic depth to force you to pay attention while still being relaxed enough to more-or-less always be winnable regardless of RNG. it hits my light strategy “thumbnail-level difficulty” sweet spot – just tough enough to require you to read the thumbnails and pay attention to what they say.
music is awesome and the atmosphere in general is really great, love how stark the tone shift is between zone 1 and zone 3. game in general really makes me want to try all the monsters and build teams around different synergies. thanks for making it!!
thank you, thats really kind to say :D im really you noticed how I wanted the zones to feel like theyre getting more treacherous as you travel further.
yes you definitely succeeded there! especially after my first run where i died on the boss, starting back in the forest again the contrast really struck me. definitely gonna play some more today!
I forced the run to end, it was basically just clicking the last 7 loops I didnt even look at the loot anymore but had fun, my village is still poor +3 sync and +10% shop, 5hours for loop 30, the first 10 or so took the longest, then I had all the fusions and didnt even look at the loot and it was 30minutes for 7 loops or so
started a new more optimized skimander build, chikita stacking speed mask, dual chains for build up and then as endgame ripper+mana blade +spyglass + bone biter is currently my plan, had 4k hits I think it could go higher with the below 50% thing and the build is pretty early
tizik got the double cast now so 1-2k is regular
plan changed to giant short sword, mana blade, ripper(maybe bonebiter instead), finisher, maxed out strength on one skim and got the whispering skull +100 for the scutter, 10k is now my regular attacks
tama would be better than scutter, the chikita is done
didn't you nerve it once already because of me or is it just my imagination that it was 5% way back? good that you made spyglass rare very deserved , allot of fun with the changes and no more 5-7 item fuses for one monster my highest was 5 once I think, the item system removes confusion if you got multiple monster of the same type, my next attempt for a build would be to just stack 5 master sai with one bonebiter or to play around with the cast percent damage increase that should have potential to deal damage
i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work. ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250. these can really compound quickly, especially since you could stack up multiple finishers etc.
Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais? I know that the effect of the spyglass does not stack tested that last time.
I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns. Mudgill was trash in comparsion because the cast animation was too long.
one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander. This is how spell vortex was updated. the game has only been out for 1.5 years, dont make me feel old yettt
I gave one skimander a manablade so it never casts and the other got a healing tome or something to replace their swap ability, with swap back I mean when the enemy does the cast thing and I lose dps as the speed bonus was position sensitive
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I cant understand it. My tuskal is always the first to die. . My hunger armor is keeping him alive for sometime but after a while hes happily taking 1000 damage and its impossible to keep him alive. I blame his ability berserk which I assume makes him take a lot more damage. How should I fix this?
it is very likely his active ability because it increases damage he takes, and can stack 1 additional time. With that low mana he is probably quickly getting both up and taking 80% increased damage
I dont understand the unravelling prism.I t seems like it does nothing. 5 hp for every debuff removed? that would tickle units on loop one
it counts buffs and debuffs, but also the main power is being able to remove buffs and debuffs in the first place. For instance it can clear your entire team of poison. It is more of a situational support item than an offensive one.
What are all the things you might get from a ? tile?
they are always events, theres approximately 10 for each zone but there are some that can appear in multiple zones.
a couple questions for my build.
1. does krogs chorus stack?
2. does unravelling prism remove stuff from enemies too?
3. does unravelling prism remove krogs chorus and bonebiter's armor pen
yes, yes, yes
ok, thanks!
another question- if you give a krog with slam a bonebiter, when it reaches 100% armor pen will it deal damage to all enemies?
it will not, the finale effect of bonebiter is not part of the attack it is a separate effect
I feel like harmonius pendant should have something else on it tbh, living root has heals and it is uncommon, shackles have a broken str buff, granted there is a debuff And voodoo doll deflects damage, whereas harmonius pendant just gives not so great flat stats
also, if seras was stunned would it still grant healing on swap? And if chip was stunned would it still stun on swap? And would two spirit shields reduce stun time by 25%?
I think you can stack stun resistance because I fused a monster with bloodmist mask and spirit shield then when I added a harmonious pendant I saw a big decrease in the stun time
Harmonius pendant?
my bad I meant enduring amulet. your right pendant is bad
Stuns do not prevent any passive abilities from triggering. Also 2 spirit shields would reduce stuns by 75% total. -50% then another -50% of the remaining stun duration.
Lots of hunger armor is fun. Loop 9 and my slagg has already started healing for 4k hp. I just dont know how to conveniently get nature synergy :(
simplest way is find a living root!
lots of people are saying that the crown of spring is super op, but I can't see how to effectively use it since the percentage bonus would be useless once at max stats and it only gives one of each synergy. How do I use it to its max potential?
The buff gives your whole team passive dmg reduction that is the strongest part of it in my opinion.
We would have to look how many must have synergy items you can replace and weight it up. Haunted is pretty much worthless endgame, sabotage not a must have, lucky is ok, 6/6 tenacity gives you +30% dmg but I never aim for it, getting a guardian without abillity replacement that is quite powerful if you got one tizik or seras who got very good abilities, magic just a tiny bonus, you get the aquatic which is a must have that likely safes you one item slot, you likely want most of your monsters to have tactician anyway so yes that might safe one.
Now we went for the hollistic team improvements but does a single monster that got all the synergies punch harder than the sum of its parts? A lucky tenacious? Hardly any dmg upside prima facie. I really can not see how.
it gives a buff? I didnt see that on its description. How much does it reduce the damage by?
are there any other things it gives that arnet on its description?
Wait, my crown of spring doesnt give the aquatic synergy though? Why?
for each synergy it selects from one of the required ones from each regional blessing. Typically there are 2 possible ones for each slot.
I always thought it gave you the synergies you used to get the blessings, but oh well
nope! it can select any of the viable ones to unlock it
In my builds I generally aim for maxed out gaurdian, bulky, elemental, and aquatic, with some tactician if I can manage. Guardian synergy is sourta eh, because the item that gives you it also replaces your active... Can't use it effectively on some teams even with crown of springs
are you using the village to get extra guardian synergies?
I really like the sound of the elemental synergy especially early on when it can effectively half or reduce your damage to nothing but it seems quite tricky to max out where it is infinitely more powerful than on the 2nd level. All the elemental monsters seem quite squishy and harmonious pendant as mentioned above somewhere is pretty bad
there is an item that gives elemental synergy, hydrim and tizik are very strong
I feel like every 5 loops or something you should get a champions laurel or something other than a miraculous elixr
Does the bonebiter armor pen work like a buff? so if i have a mega bonebiter would it give me two buffs so it reaches 100% armor pen twice as fast, or not?
yes* you will gain 40% pen every attack, but each tracks separately so the final dmg still triggers after 5 attacks, it just triggers twice.
Ok, thanks so much. really helped!
What happens if you gain more than 100% pen then?
Nothing special :D
Reducing Def with debuffs like Karakai's Active Ability Shrapnel Blast, can increase damage if Def goes below 0 tho!
oh
The bit about negative defense is cool tho!
I think my monsters are getting permanent stat boosts even though i'm not feeding them. Why is this?
this could potentially be a bug, but its hard to say without knowing the circumstances
Well, i noticed it short time after getting crown of spring, could be related? It doesnt say on the crowns description tho.
i have checked on it every so often, to check when they get the boosts. I cant find a pattern tho
It might be food related. I fed a gora with 718 str a powernanna and it had 721 str afterwards
that most likely is just the % bonus then, since food adds to your base value it will also be affected by the crown. There was a bug I havent been able to track down with the crown giving permanent spd boosts tho
ok, that helps, but i have been getting int on my gora, str on my mudgill and def on my urso. Is that intentional? Cause those seems archtype related. I did somehow get 112 speed on the urso who was holding crown, even tho i fed it no quickfish tho, and i hardly think it coulld get that high on strange fruit.
hmm I'll need to investigate!
I had a tizik that got permanent speed buffs with crown of springs, there was also a chikia if that helps, but besides that I don't really remember anything else that could effect speed
tizik gets +20 permanent speedbuff and strength debuff in the storm event in the last zone if you choose safe passage, if you choose the two random I think tizik gets jittery permanent which makes it attack directly in a fight from then on
That is a lot of synergies
well done :D
thx
what’s that big light green guy with horns
forrest lord, appears when you get all regional blessings, then you can pick either the crown there or double the effect of the blessings
So i have 5/6 regional blessings, the pools, den, peak, geyser and forest. What is the last one?
Wait never mind i just got the last one. It was poison grove
So, a couple of questions for my new build
would GSS trigger gravity hammer twice,
the damage cap is 999, right, but for something like momentum on chip, is that damage cap applied before or after defense? Like, if for example, my chip used power punch at 999 str, and the enemies defence reduced it to 40 damage, and it casted again with momentum, would it be higher than 40 damage?
and lastly, if you had 2 chips with replica, would the weakest ally only get one of their items?
What is the gss?
Giants Short Sword
oh ok thanks
It will trigger hammer twice. Damage is not capped, only str. Double chip replica can give multiple copies to the same target,
huh, It seems like the max damage I ever deal is 999, even with bonbiters on loop 30, is that just visual, or is it just a coincidence?
Ill definitely be going for double chip build, I am thinking 2 chips, skimanders, a seras, and a tizik? and then lategame I can give the tizik prism for debuffs
if the attackers str is 999 and their armor pen is 100% they would deal 999 but if you include other effects that boost dmg independently of str like Finisher, Skimander's Adaptable, or Mudgill's default attack Challenge, these can cause your attack dmg to go much higher than 999.
Lots of mana!
Yeah, it really helped out the wyrmlets, which you can't see, but they can max almost all stats, especially with the help of tizik
is damage calculated by str - def?
no def is a formula for reducing damage by a percent so it will never reach 0. Think of it approximately as for every 100 Def you halve the damage again.
Alright, thanks!
Ima have to test this out, but I'm thinking about Wyrmlet, Ring of Power + Spell Vorex fused, and crystal vial + crystal vial, so he gets +3 mana regen and + 10 mana per cast, as for last 2 maybe circlet of acuity (for higher mana buildup), and dispel for debuffs?
oh and it will have a balanced latent power
It's been a bit, but the build is starting to take shape
I stole the idea of the 3 hydrims from dave, because they seem like the best way to deal with debuffs, and the tizik is pretty much necessary for speed
krogs are probably better than my scutter build if I think about it, not sure about the interplay of aoe hitting, pct damage and the giantslayer sword?
I was interested in if kabus slam animation pauses enemy attacks and thought about gaming urso group attack with energy banners
I thought about the whole krog thing too, but debuffs seem to screw up the build in the end, also I don't even think that the healing over time buff stacks, because I had a ring of power krog and it didn't seem to heal any more than usual, maybe I am wrong about that.
As for the urso thing, I allready tried it and got like like loop 17 and gave up because I was tired, so it is pretty broken
I haven't really tried the kabu thing, but I think it would be pretty easy to get started with, as they have bulky and defensive, It would be difficult, but maybe you could save shackles for last, and swap them out after max str?
Hmm, maybe double krog, chikia with speed balancing and dispel for debuffs, and 3 kabus?
I feel like I've theory crafted for most of what you could actually do in this game, and most of it just doesn't work, so I am excited for when the next patch comes out to (hopefully) give me something new to do
I think I end the loop 47 run which sees no end for a kabu attempt, my krog idea was that krogs hit all enemies with bone bite and their native 2% max HP, then you got the gigant slayer sword for another hit (3-4krogs with a tizik) , not as heal but the krogs as dps
lets say three kros hitting for 4% HP each = 12% HP each hit = 9 attacks?
I had an idea, Seras + Mabek for swap heals. Double Chip + Double Skimander for stuns, and maybe giant's sword + gravity hammer (if that works) on the chips and the seras?
Edit: if all of that does work, I might add spirit shields to the seras and chips, so they recover from self stun faster
tizik got an evolution path with swaps, three tiziks with a seras or something
I might future proof the build with spirit-shield? I think it would help a load against ascetics, but I don't know if a majority of late game deaths come from damage values over 20%
Also, the wyrmlets now cap out all stats withing 10 seconds or so (sped up), but Wyrmlets are annoying because their synergies don't match up well with the other synergies, like mudgill or scutter would
but, they are blue so that fits! Just remember spirit shield is just attacks, so abilities could still deal more
how hard do those wyrmlets hit with their cast?
the problem with ascetics is that they hit often not that they hit hard, for ascetic proofing the item that reduces the duration of buffs and or the new shielding item might be more usefull but I havent tested it
I might end the run soon, I am at loop 26 and the damage I take is 0 damage ticks, I've spent over 2 hours on this and I have a couple of other ideas that I wan't to test.
For the "What's New Section" it says thqat you added a secret, are there a variety of diffrent secrets in this game, because all I know of is tama and the blessing forest lord
those were the 2 most recent ones, the previous was related to the Pack Dealer Event.
allright, I allready know about that one i'm pretty sure
stay tuned for whatever new ones the next patch might hold :D
I'm pretty excited
Shiny mabek? Is there more of these different types of monsters?
:D there are! but they are all seasonal so they dont currently appear.
Thats a sick faeture though. Keep it up. I would be cool if u could build a structure that swicth the traits such as guardian or buff to another monster. Idk i just have a lot of ideas to games like these but i love the game. Could you all so try to rewarde the player if it take the more difficult runs with more metarial so that its worth it, idk if u have. THX for this amazing game!
thank you! I was just thinking about how to make Harder Difficulties more rewarding hmm hmm
Yeah, it seems like all the high runs have calm difficulty, maybe you could add passive building material collection? another way would be quite difficult in comparison, but you could add items that you have to unlock the ability to get through different means one of which might be playing harder difficulties I guess my final idea would be something associated with the village, like increase building slots, or a certain building you can only unlock through harder modes I'm sure you'll find a better way to go about it, but those are my ideas
I have been playing for over 2 months, and only now did I realize that I can swap positions mid-battle
oh no!
reached loop 45 now, on loop 42 a hydrim died, last loop 3 monster died in the last zone and I had to use an abillity, the boss now does visible damage about 15% of my monsters HP(4.5-5k each of them) with their abillity, run is coming close to an end slowly I think if I do not change stuff around maybe dispell for enemies and or defense items
Loop 45 is insane tbh
4/6 elemental I think is what is getting me past the ascetics together with the armor and the 3 whispering skulls and tempered items that give them massive int, I think I will go for 6/6 now with the scutters
So I'm thinking about using the remove a monster champion blessing, the enemy summoning item. and chip for giving it an item. Maybe tuskal to benifit from it's death?
nevermind, it only applies at the start
but it was a good idea, I thought about putting 5 or 6 windcutters on a para to see the effect
I actually did that once, 3 double windcutters is pretty huge speed, but I ended u[ going for 2 double windcutters, and a winducutter + flux-shield or manablade so it becomes invulnerable almost from windcutters and flux-shield makes it even more tanky, or manablade for damage. I suppose you could also use the silencing lantern but I didn't find that it was needed, when I did it I got to loop 10, but got a little bored and the rest of my team was less optimized
I won't lie man, I was a bit confused as to why you would use energy banners, but they are actually pretty broken
way back I usually put the cheap mana on hit rune on a mudgill, tuscal or a tizik
but banner just seems more efficient, spyglass cheapened them a bit in comparsion
If you were trying to get as far as possible, you might also just 2 double windcutters, and windcutter/other item + bonebiter
debuff would ruin that one I think or do debuffs miss too?
debuffs cannot miss (even if its an On Attack effect and the attack "missed")
hmm, I guess you would either have to have a pretty souped up hydrim or give it prism?
Edit: but prism would remove the zephyr buff, so maybe not that
I haven't executed it yet, but I am thinking about starting with 1 Tiziks, 2 Skimanders, and then saving eggs for 3 chips. The idea would be the Tiziks have the swapping upgrade, and chips would be swapped a bunch and stun enemy a bunch
A fun idea that I don't think the tizik would swap fast enough for
we did that during halloween for the candy event, one skimander+chip plus a hydrim and tizik were kind of enough, seras is better than another chip because seras can do the auto heal thing during swap for 50% int
isn't that just for itself though?
I recently lost my progress so I can't check the compendium, might just take pictures of each ability
here it heals the ally, chip and skimander switching back and forth heals both of them for 50% of seras int each switch
loop 38 the build is still stable, wounds were from fall damage and elective looting, so far the second best build I had outside of the skimander one it is still the same run I posted the other day
Pretty neat scutter dps is pretty crazy, what item is on the hydrim? It's a little hard to see
the hydrims got 6 items in total each, 3 items fused together, one item pair merged with HP one with 500 aura, you get the option in the ? in the third zone
fused for HP ( whispering skull+ spyglass) then for 500 aura ( shackles+bonebiter) and finally the one they carry is a (giant shortsword+ banner of energy)
the whispering skull give me an easy bonus for the elemental bonus defense, the heal and early it helped tizik, the spgyglass for tactician 6, shackles for the bulky and the growth of str and defense, bonebiter for the percentage dmg, giant shortsword two hit two enemies, banner of energy to mutually assist for heal and managen
bonebiter is pretty essential, huh?
because the build is weak on DPS , the scutters got a bone biter fused as well just that they got a finisher on top, giant shortsword to hit more obviously, tizik got a heart of the ocean to give me the 6 aqua bonus, the double cast thing as well
that's ridiculously high!
I feel like the champion blessing, remove a monster for perm buffs isn't ever useful because you can't get a full team if you use it
I tried it once and then never used it again, maybe with that one item which summons other monsters and mabek?
I guess thats a potential build, why mabek though?
wasnt he the one that spawned a mote or was that some other one?
yeah that's mabek I think, I feel like it would be better to get a haunted synergy, and get whatever monster benefits from a death though, because the summoned enemy might die a lot?
I might also be going crazy, but I think there is a way to give an item buff to a monster without any items? not sure if that would work on the summoned monster
If I am right about being able to give an item buff to monster without an item, I think there may be a bug that would make the build pretty broken
when I tested it some monsters that spawned had pretty broken abilities but they gave you a wound when they died...... what is the item the forrest lord gives you? I only tested the blessing thing so far
Honestly pretty fun game, I have lost my progress a couple of times, but I have come to find that it doesn't matter that much anyway. I'm honestly just really glad that the developer is active in updating the game and responding to people, I havently really made any team compositions yet, but I had a geist, scutter, and seras combo that had pretty high single target dps
Is there any difference between the 2 mabek forms or is it just cosmetic?
just cosmetic!
for now >:D
how the hell do i summon tama with the cheese
EDIT: i found out and for those of you that dont know, you get it by holding onto the cheese untill you go to a nest, and then a "Strange Egg" option will apear, and it has a 100% chance of a tama hatching out of the egg,
Since my last run died (loop 19) I tried to change the hydra for more dmg resistance and it is working like a charm so far. Now I got 4 elemental synergy, 6 bulky and 6 aquatic and still the 6 tactical.
the tizik
the hydrims are all build like this, whispering skull, spyglass, shackles, bonebiter, giant shortsword and then I plan to give them the banner of energy
the scutters, started out with them so I fed them guardian and bulky each
how do you get 3 or more of a monster?
for 2 you can use the the village building with the egg and then you got a chance to get two of the same at the start just reload until you get them, for more than 2 you keep them as eggs in your inventory and then hatch them all at once
it is a bit of a handicap as you have to survive with weaker and less monsters the more you want to stack them and you have to pool aura to pay for the egg sense to gurantee you get the same
what does hatching them all at once do?
if you got a monster its eggs can no longer appear so if you keep the egg inside your inventory for the moment you can collect multiple monsters of the same type
I think I have found something quite interesting. Using the nest and 2 radiant aurites, I have 2 krogs which set all enemies attack gauge back by 10%. now i add a tizik with a few hundred int and arc so both my krogs become less like amphibians and more like machine guns leaving the enemy unable to normally attack. Now I have reached this point before but I did not realize that giving enemies any more mana regen that necessary really sucks because it allows my enemies to counterattack much faster. So, no pact blessings and hopefully I leave them sitting ducks. This is my theory, now please tell me what I have omitted .
wyrmlet, gheist and strigeye can steal enemy mana but I found it to be not efficient enough in comparsion to dps+mitigation , if you take the blessing the first some run the enemy only gets +0.5mana I think instead of one but you might be right that it is not worth it
Iam a certified 6/6 bulky believer now for infinite mode. Bulky is the most hollistic and best upgrade you can have, followed by tactician I think. Chikitas ability and or tactician makes it bearable to give your backline permanent shackles as well. With kabu and slag as village monster plus krog in the team you got three bulky already. Its my least cheesy best build so far. Chikitas average speed abillity is one of the strongest and most versatile abilties which is criminally underutilized I think if you combine it with shackles or slag with notorious low speed.
Using seras for dps now it is no skimander though, krog for debuff length extension and debuffing with his aoe attack. Reforging all the items because I had bad luck with item merging with the monster lead to hydrims with 2.6k HP during combat.
everybody in that team is bulky but chikita
that seras is putting out alot of attacks! but yea bulky is really strong there's a reason it's item has a penalty :D
after the first fusion it is now doing 45% gave it the banner and double cast circlet
on top of the fused two target hit sword and finisher it got, I think I give it a bone biter and that 200% defense thing after cast for the last two just to test
I suck at this game but whatever little I understand makes me love bulky too. I had a run where I just kept shackles on one of my monsters the entire time and by the time I got bored at around loop 16 (amazing for me unfortunately), 4 of them had 4k hp and at least a thousand strength. Since I really relied a lot on shackles and had a lot more strength than def, bulky 2 helped me almost as much as bulky 3
my bulky team just exploded against some enemy team on loop 19, some reflect abillity or something I think, normally if you do the non infinity mode the best was always to go for 3 fully evolved monster if you got problems with that, last year all you had to do prior to the nerf was use a tuskal to beat hard
Im not entirely sure whats happening to our good sir but it does not seem fun. Faceless is also painful because of the ability stealing
yes never place the tizik front center it just exploded you
I love this
This is incredibly fun and addicting, I hope to see even more updates and expansions!(The great Drip Pigeon approves)
thank you! dont worry there is a nee patch in development right now
I don't think the tama is part of the compendium, not sure if it just wasn't added or if it's a bug
"its a secret" doesn't work as well because tama can spawn in your initial roster so the whole cheese -> egg thing loses the impact, not sure if it is working as intended
yea so it was a secret but currently hes just available all the time due to a critical patch i had to put out where I had already made it non-secret. I will revert it to secret next update but it will be that it can appear in team select if youve used him at least once.
Speaking of tama, I was trying to do a build with 2 tamas to see if I could just throw defensive mouselings on everything , I'm not sure if it is intended, but allies with mouselings don't benefit from scatter.
this is coming in the next patch
this game is awesome, a monlike autobattler is a smart combo and the gameplay is really engaging. just enough strategic depth to force you to pay attention while still being relaxed enough to more-or-less always be winnable regardless of RNG. it hits my light strategy “thumbnail-level difficulty” sweet spot – just tough enough to require you to read the thumbnails and pay attention to what they say.
music is awesome and the atmosphere in general is really great, love how stark the tone shift is between zone 1 and zone 3. game in general really makes me want to try all the monsters and build teams around different synergies. thanks for making it!!
thank you, thats really kind to say :D im really you noticed how I wanted the zones to feel like theyre getting more treacherous as you travel further.
yes you definitely succeeded there! especially after my first run where i died on the boss, starting back in the forest again the contrast really struck me. definitely gonna play some more today!
What happens if you use a radiant aurite on a wrymlet?
same thing as everyone else, its only selectable evolution abilities
I forced the run to end, it was basically just clicking the last 7 loops I didnt even look at the loot anymore but had fun, my village is still poor +3 sync and +10% shop, 5hours for loop 30, the first 10 or so took the longest, then I had all the fusions and didnt even look at the loot and it was 30minutes for 7 loops or so
max tactician synergy is amazing
started a new more optimized skimander build, chikita stacking speed mask, dual chains for build up and then as endgame ripper+mana blade +spyglass + bone biter is currently my plan, had 4k hits I think it could go higher with the below 50% thing and the build is pretty early
tizik got the double cast now so 1-2k is regular
plan changed to giant short sword, mana blade, ripper(maybe bonebiter instead), finisher, maxed out strength on one skim and got the whispering skull +100 for the scutter, 10k is now my regular attacks
tama would be better than scutter, the chikita is done
18k with finisher
that is pretty absurd lol, yea the way the +% dmg stacks on those will probably need to be addressed
didn't you nerve it once already because of me or is it just my imagination that it was 5% way back? good that you made spyglass rare very deserved , allot of fun with the changes and no more 5-7 item fuses for one monster my highest was 5 once I think, the item system removes confusion if you got multiple monster of the same type, my next attempt for a build would be to just stack 5 master sai with one bonebiter or to play around with the cast percent damage increase that should have potential to deal damage
i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work. ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250. these can really compound quickly, especially since you could stack up multiple finishers etc.
Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais? I know that the effect of the spyglass does not stack tested that last time.
I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns. Mudgill was trash in comparsion because the cast animation was too long.
one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander. This is how spell vortex was updated. the game has only been out for 1.5 years, dont make me feel old yettt
why is skimander not seeing more play? he hits like a truck
extreme speed skim is kinda op at the moment lol
I find his swapping pretty annoying but he is still pretty op
I just gave it mana blade or a different abillity or do you mean the occasional swap back?
The swap back, though I'd imagine you planned for that in your build so it would be less annoying
I gave one skimander a manablade so it never casts and the other got a healing tome or something to replace their swap ability, with swap back I mean when the enemy does the cast thing and I lose dps as the speed bonus was position sensitive
I tried SniperArchery's Urso engine and its pretty broken with litterally anybody
I managed to get to loop 17 with it and then gave up because it was so boring