DEMO VERSION, Standalone download below!

Vanguard Monsters Discord: https://discord.gg/Qs8Vb3AEdF

Vanguard Monsters is a Roguelite Autobattler where you raise a party of monsters, collect treasure, and do battle to fend off the invading forces of the Void.   Battles happen automatically, with anywhere between 1 to 6 monsters on either side of the field. Each monster attacks or uses their ability when their respect charge meters fill, so you will need to choose the best formation at the start of the battle to tackle what unique challenges the enemies present each time. You move a monster in battle but theres a cooldown on this, so time it wisely to protect someone weak or concentrate damage on a big threat!   When a monster reaches 0 hp it will be unable to fight for the rest of that battle and your party will accrue a wound.  Gain too many wounds and your monsters will be unable to continue their quest.  

As you complete battles and events you will find food, treasure and potions, feeding monsters permanently increases their stats, and each monster can wield 1 equipment.  These items can have very powerful effects when used on the right monster but these items can only be used before battle begins.  Potions are one exception, these provide temporary boosts to a specific monster and can be used at any time.

Throughout your journey you will come across Monster Nests and Aurite Crystals, both of which will greatly affect your party.  Nests will provide you with an egg that can be hatched into new monster for your team.  Aurite on the other hand is crystalized magic that will cause a monster to evolve into their next form, granting a new ability and increasing their stats.  Every monster can evolve twice, but it will take more than just regular aurite to do so the second time.  

Programming /Design / Art Me https://twitter.com/JaysGames

Additional Items & Parrot & Dragon & Kaiju Monster Families done by https://twitter.com/ChrisMillerArt

Fonts by https://somepx.itch.io/ / https://twitter.com/somepx

Music by https://tallbeard.itch.io/three-red-hearts-prepare-to-dev

StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(159 total ratings)
AuthorJay
GenreRole Playing
Made withUnity
Tagsautobattler, Monsters, Roguelike, Roguelite
Average sessionAbout a half-hour
InputsMouse
AccessibilityOne button

Download

Download NowName your own price

Click download now to get access to the following files:

VanguardMonstersStandalone.zip 25 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 667 · Next page · Last page
(4 edits) (+1)

I have gotten Gheist's mana recharging faster then his normal attack, he has 25 speed, but only 15 mana needed to cast and he recharges it at 9/s, and I just got that weapon that increases its mana regen every time it attacks so now its pretty much instant. wait is 15 mana the lowest it can go and it can only get to 23/s regen?

(+1)

those are the caps yep! 

(+2)

That's disappointing, I was going for a max of 0 Mana with some huge number for regen. Right now I am on loop 7 on a Calamity run and hanging on by the tips of my fingers.

(+1)

i have chip getting 15 mana per second and casting super with momentum instantly 

(1 edit) (+2)

anyone knows how to get mamo animal, i tried so much egg hatch but no mamo her

Edit: i mean mamu one

(+1)

mamu you can get by having a empty building related to monsters

(+1)

its a specific tier 3 building, and you will know as soon as you start a new run if you did the correct one. 

(+1)

thanks jay and silverwolfz too

(+1)

I got the empty gate and starts so much runs but there is no special monsters ;-;

sorry he meant build a building but dont put any mons on it

(its the Nest lvl 3)

(+1)

tsym, i finally got my daddy mamu

Deleted 22 hours ago
(1 edit) (+1)

started with chip and kabu and now on loop 6 easily

edit: right after i posted that my team got massacared by 4 adepts

(+1)

Does having all the pacts from that snake do anything?

(+1)

Not that I know of

try finding the snake 1 more time after :D

(+1)

Thanks for the hint.

(+2)

When 2 adepts sidestep at the same time it looks like 3 now

(+1)

theyre moving too fast to follow O:

(+1)

came back to it after a break and i love it

(+2)

I recommended this to my friend and he insisted he wouldn't like it

I made him try it and now he's hooked :)

thank you for spreading the word, it really helps 

(1 edit) (+1)

Is there a point when Monster-Equipment Fusion Sparks stop showing up because I haven't seen a single one and I'm on loop 9

(+1)

they never stop appearing but they do only show up in the (Glacier/Volcano/Wasteland) Zone 

(+1)

do they show up on forges or random events

(+1)

Random Events (?) only 

(+1)

thanks!

(5 edits) (+2)

I built a healer team using 3 Parra each holding a Radiant Tome + Ring Of Power to make my Karakai invincible and now I'm cackling like a maniac

Edit: and both my Karakai and my Kabu are holding Heavy Shackles for the Bulky 2 synergy for maximum tank

Second Edit: The Karakai are moving at light speed at this point despite the speed penalty I saw one get to like 900 speed

Zooom

(1 edit) (+2)

Will this game be getting any more updates?

Edit: Did Karakai get buffed from 2 defense to 3 per Shelled stack?

(+2)

Yes, though not soon.  Im working on a steam version for the game with a ton of new stuff.  (I post some teasers of the new stuff on the discord dev log channel!)
Kara has been 3 def.

(1 edit) (+2)

Para is arguably better with a different active skill because it no longer loses its stacks of Zephyr

Edit: also Karakai is the best tank change my mind

parra has alot of different strats :D

also just as pure tanking Slagg can prob take the most dmg, but Kara is very good too

(+1)

hey jay, after a break im back and i was wondering what is the strongest monster and synergies for running solo

(1 edit) (+1)

Welcome back! Currently, probably Tizik.  Storm Chaser is kinda op right now lol, and the Elemental synergy will help them survive to reach the 3rd form.  An item with some Str and HP to start goes a long way too.

(+1)

okay thanks

(1 edit) (+1)

Hello Jay, I'm having an issue running the  web version of the game on Google Chromebook. this was not the case before. is it maybe because i reset my cookies? it gets stuck on the loading icon almost done bet never moves after 30 minutes.

that is an issue that can happen with unity.  usually clearing your cookies/cache should fix it though...   You can test if the cache is the issue by trying to open it in incognito mode, which basically treats it as if youve never opened it before. 

(+1)

yep still resource bug ;D guess what guys i got 50 wood 50 stone and 9 obsidan what should i spend that on

(+1)

is there still the resource bug :D

(+1)

hi guys im back :D

This game makes my laptop overheat. It doesn't even use up half of my CPU's processing power, but if I run it without throttling, it consistently overheats my laptop. Why is that? Is there any fix other than throttling my CPU?

And I don't know if it's important, but throttling doesn't slow down the game, it's just my laptop overheats when running this game unthrottled.

hm this is the first ive heard of this issue, what are you running on?  it may also be a unity issue 

It's a pretty old laptop. Core i7-2820QM, intel (R) HD Graphics 3000, AMD Radeon HD 6700M. It generally doesn't overheat on games that place a similar amount of load on it. Usually what heats it up has 3D stuff though.

(+1)

jay i am running scutter with 5 chip replica and im spamming unnerring arrows. But it seems like if 4  or more of my chips have the same item, scutters doesnt get any attack boost! id lve to show you a video but idk how to do it easily

(1 edit) (+1)

loop three and my idea is already reaping it's merits


first 100 million in one battle?

thats not the first time someones hit scientific notation but it doesnt happen often xD

(2 edits) (+1)

jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice)  that gets me this  

1014188554000

but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.

Also please tell me if i went wrong anywhere

(+1)

I believe the limit would be 14 arrows.  2 Per Chip = 10, +2 Corrupted Forgespark, +2 Regular Forgespark.   It will definitely be some big hits tho, and Lucky 3 can cause it to deal x4 :D  Magic wont boost it because it deals Attack Dmg tho.  

(+1)

awww im only gonna deal 82790902400 damage now. me sad :(

(+1)

found a bug maybe? 5 monster team and two eggs

technically not a bug, but not ideal.  Hatching the 7th one will just give you aura, as if you left the nest without taking one.    You got the egg normally right? 

(+1)

yes and it did give aura

(+1)

tizik after battle one

(+1)

how to get mamu and nessa i need help i have everything else

they have hidden requirements.  the hints are

Mamu: Requires a specific tier 3 building in the village, doing something you wouldnt normally do, is vaguely related to cold, youll know immediately when starting a run.

Nessa: Requires a specific egg, is bird related,  doing something you wouldnt normally do, is vaguely related to warmth, is not possible in zone 1 but is possible in standard mode.  

Let me know if you need more help or the exact solutions 

can you give a hint to what the building does(gives items, or passive) for mamu

it is related to monsters

(+1)

thanks i got mamu and can u give another clue for nessa like the mamu one?

(1 edit)

try taking the egg to a location you can spend some time at.  It will hatch when you do the right thing.   There is no random chance involved either.

(2 edits) (+1)

loop 7 and parra deals 677396 damage in one battle. noice. Also ive got 5 blessing  grove,den, peak, geyser and forest the last one I think is pools but what synergies do i need and what location do i get it?

Thatsalotta Damage.  Murky Pools requires Aquatic or Tactician and is found in the first area of a loop (either the forest or swamp backgrounds)

(1 edit) (+1)

Oh god, this is tizik daycare´s worst nightmare


they have plenty of wounds left :D

(+1)

oh yeah i want to do a parra x spell vortex x disintegrate x lucky 3 run again. If disintegrate hits 2 enemies is there a 10% chance to deal 4x damage to both of them or a 20% chance to deal 4x damage to one of them?

lucky's multiplier checks each damage instance individually.  So its 2 separate rolls of 10% for that specific enemy.  

(1 edit) (+1)

The run lasted so long it got boring so i had to try to lose on purpose which was also hard hahaha.  Very fun game. I had one monster dealing over 11000 damage twice in a row every sec. so broken haha

is there a way to update my game to the newest version?

very impressive, who was dealing 11000 dmg?  If you are running the downloaded version,  you can safely download the current version are delete the old one.  How long ago did you download it?

(2 edits)

24.07.2023  it says. will i have everything or lose it? And the one that did all the damage and healing was the flying yellow eye ball. oh i lost everyhting :(. well i can just grind up again no worries

hmm that should have already been the latest version, sorry your data was lost i will need to retest some things then.  

(+1)

the problem with that was i had all 23/23 monsters but now i see that there are more of them. But its kinda fun to start over again so no worries.

(+1)

Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your  monsters  abilities  like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second.  You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)

(1 edit)

i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early.  Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster.  I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous.  There are also more adjustments in other areas i hope will impact the overall experience as well..  That being said it isnt out of the question, just not the current objective.  Infinite was never intended to be "beatable" after all >:D.  Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!

(+1)

oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)

(+1)

also allow all enemies to get items and maybe fuse/temper them too

(+1)

Hi Jay, loving this game so much! But I do have a question, what does the cheese do?

its a secrettt

( but try carrying it with you and looking out for anything different or weird :D )

also thank you!

(+1)

Does it lead to Tama being at a nest? Because that's the only thing I found that was different.

yep!  after adding them to your team, they can start appearing at the beginning of your runs too 

(+1)

Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties

no worries, all questions are welcome.  Int does only affect things that explicitly state using it.  Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.   

if i have 2 mabeks with dying breath and an enemy dies, will that trigger 2 life motes?

no, only 1 terrain effect can exist in a specific space

(+1)

does zephyr have a maximum stack amount? could i potentially silence a parra and make it invincible?

(+1)

it doesnt have a limit, Parra wont be invincible because it only stops attacks not ability damage but it still prevents alot! 

(+2)

hey jay, I love mabek's dying breath ability ,so much free damage is awsome, and I was wondering if there was any way I could boost the damage?

(+1)

So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too!  Also Tama's Gnaw increases all damage.  

i would say keep it cuz thats like a good and easy way to get materials again after u get reset

jay that exploits been around for like since the game almost came out lol did u just know about this now

(+1)

Bug report( or just a goofy play) whenever you buy resources from the shop, leave, abandon run and come back in, your aura is still the same as before the  shop, but the resource you own actually increases. basically, material multiplication glitch

(+1)

I just figured out that no one will use it

this is definitely an exploit lol 

(+1)

I also found out that same thing works for boss mobs  as well. get the resource, abandon and beat the  boss again.

(+1)

bug...report? I was going through cave map, but occasionally different map background appears on events.

(1 edit)

was this in infinite or standard mode?  Standard randomly picks between the possible backgrounds from that zone each encounter  (so in zone 2's case either Cave or Desert).  Infinite should stick with the same background you choose at the end of the previous zone tho so that would def be a bug if its happening there. 

(+1)

it was standard. nvm

(+1)

bug report- because strigeye's name starts with str, it shows red color on
"send an egg home.I think it got mixed up with strength indication red.

you are correct, the way it colors text will be changed in the next update to make sure this doesnt happen.  (sometimes it happens with things like STRike etc too)

(2 edits) (+1)

alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this

(1 edit)

  Shine thief would be +330%, +100% from overload, x4 from lucky.   the hardest part is figuring out how much mana is spent, counting mana regen.  so i just tested how much it would and its actually 110.   so 110 X 5.5% = 605% of 400 = 3660.25 dmg.  x4 from lucky = 14,641.  +100% from overload = 29,282.  +330% = 125,912.6 dmg to 1 target! as long as i didnt make any mistakes which is entirely possible lol 

2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right?   Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(

I did miss those 2!  You may want to try dropping the wand and using more vortices and tornado, and maybe a windslicer.  It can deal alottttt of dmg on the 2nd or 3rd cast, especially when hitting a full team and you have alot of zephyr stacks.  

how much less damage does an enemy with max defense (and no other affecting factors) take from damage?

so the def reduction is 100 / (def + 100), which at 999 is ~91% reduced.

(+2)

This game rules. You're the best for giving it out lmao, I'm def going to actually pay for it in the future! Counting every dollar rn unfortunately. 


BUT!!! This is so much fun. I've been looking for a game like Domina ever since the maker of Domina had a big meltdown and the way this game plays into building characters and slowly learning the meta is based as hell. Already played it for several hours.


I absolutely love Chip btw. That monster and the little alligator fella are my favorites. 


With quests, do I have to have the quest... note thing equipped to the monster?

(+1)

thank glad you are enjoying it!  Chip is one of my favs as well.  Quests do not need to be equipped, though they will be lost if you are playing infinite mode loop if they arent equipped (if its not completed).  

hey dev Jay I've been playing vanguard on and off for a couple of months love it, I keep losing my progress if I don't play for a while. Are there any plans to publish on steam at some point?

Hey, Im sorry your save doesnt stay, are you playing in browser or downloaded?  I am actually currently working on a full release for steam with alot of new stuff too though.

Viewing most recent comments 1 to 40 of 667 · Next page · Last page