Vanguard Monsters
DEMO VERSION, Standalone download below!
Vanguard Monsters Discord: https://discord.gg/Qs8Vb3AEdF
Vanguard Monsters is a Roguelite Autobattler where you raise a party of monsters, collect treasure, and do battle to fend off the invading forces of the Void. Battles happen automatically, with anywhere between 1 to 6 monsters on either side of the field. Each monster attacks or uses their ability when their respect charge meters fill, so you will need to choose the best formation at the start of the battle to tackle what unique challenges the enemies present each time. You move a monster in battle but theres a cooldown on this, so time it wisely to protect someone weak or concentrate damage on a big threat! When a monster reaches 0 hp it will be unable to fight for the rest of that battle and your party will accrue a wound. Gain too many wounds and your monsters will be unable to continue their quest.
As you complete battles and events you will find food, treasure and potions, feeding monsters permanently increases their stats, and each monster can wield 1 equipment. These items can have very powerful effects when used on the right monster but these items can only be used before battle begins. Potions are one exception, these provide temporary boosts to a specific monster and can be used at any time.
Throughout your journey you will come across Monster Nests and Aurite Crystals, both of which will greatly affect your party. Nests will provide you with an egg that can be hatched into new monster for your team. Aurite on the other hand is crystalized magic that will cause a monster to evolve into their next form, granting a new ability and increasing their stats. Every monster can evolve twice, but it will take more than just regular aurite to do so the second time.
Programming /Design / Art Me https://twitter.com/JaysGames -> https://bsky.app/profile/vanguardjay.bsky.social
Additional Items & Parrot & Dragon & Kaiju Monster Families done by https://twitter.com/ChrisMillerArt
Fonts by https://somepx.itch.io/ / https://twitter.com/somepx
Music by https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (197 total ratings) |
Author | Jay |
Genre | Role Playing |
Made with | Unity |
Tags | autobattler, Monsters, Roguelike, Roguelite |
Average session | About a half-hour |
Inputs | Mouse |
Accessibility | One button |
Download
Click download now to get access to the following files:
Development log
- Spring Bug FixesMay 08, 2023
- Spring FashionMay 02, 2023
- Bug fixesApr 16, 2023
- Some More FixesApr 13, 2023
- Shields Up-date!Apr 08, 2023
- Build A Buff UpdateFeb 03, 2023
- More Bugs FixedJan 06, 2023
- Holidays End and More Bug FixesJan 02, 2023
Comments
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urso hit 30k health before loop 11 :)
gourmand i imagine?
feels good to be back (didn't actually wait for the update xd, i couldn't take another 2 months with no vanguarding); not too proud of this one, specially since it's on Calm (altough it's main purpose WAS to farm and not to show off so... idk). Nessa is basically Gheist but for healing instead of dmg, Tama gives you lil minions with a PERMA-stacking dmg buff (didn't expect that one), only reason it worked is bcuz of me getting a Circlet of Acuity and Power for Hydrim, not fot that i'd had lost at the 2nd loop; and yes, that is an enchanted quill on Pyris, somehow that was the best for dps and not anything else (the Karakai and Kabu are for decoration).
Decorative Kara xD (dont worry some of his buffs have been previewed in the discord, theyll be coming)
He is literally there only for the idol (and even that could be swapped out), as for Kabu, i tried the dps approach and fell flat on my face so i decided to stick with it being a guardian xd.
remember guys. Anything is possible
this team reached escape velocity on infinite
that looks like a pretty goddamn long run, congrats
Thank you. All enemies had 99999 hp and i still could kill them all in a few seconds. So If I had ignored everything and just spent a few hours grinding I could have got to loop 100
That is a LOT of time tho, figures, still in the air about how you made Gheist fit but the rest makes sense.
in the beginning it was a kamikzae Terrifying end, Panic menace. Later i gave it shiv and frostbite tulwar to boost skim's soul renderer damage a bit. Aside from that it was moral support
very senseful, a Gheist kamikaze is basically what it is used for, although moral support is much more humorous.
Everyone has tactician. 4 pulveriser on two mudgills, another one on the other two. Each hydrim has circlet and spyglass, so they effectively cast continously. I swear I saw a mudgill deal 7000 damage in one hit in one battle.
Even at loop 10, Im still getting subsecond battles.
Hasn't taken a wound since cheap forge.
Shark Attack!
make sure you dont get ten3 or ascetic will destroy you
insta-nuking with insta-healing, very nice
I know pyris ignite counts as individual stacks for soul renderer. Are there any other debuffs I can exploit this way
It wont count for Soul Renderer but Zephyr is individual buffs too. Gora's Poison Thorns would count if you are fighting fast attackers like Slicers or Flayers. Iceburst Brew (the slowing potion) makes your attacks apply individual debuffs much like Pyris too. Technicalllly things like Shiv, Stuns, or Nessa's Rejuvenating Flames count but arent very easily stacked. Some monsters apply multiple different debuffs too the like Tizik Lightning Rod & Overload so even though the stacks arent individual it still nets some easy bonuses.
I HAVE AN IMPORTANT PETITION!
Please raise the limits for str, int, def and spd.
Moreover, could you also incorporate an XP system, where monsters can get stronger, and perhaps upgrade the stats of their abilities? Of course, it would be reasonable to compensate with higher enemy difficulty, but leveling system would be dope!
Also, another request of mine would be to make post loop-1 boss battles harder, bc alot of people would probably have broken builds by then. Smth like scaling the elite and boss fights to at the very least match your strength. This way, loops wouldnt go to infinity.
Final request, i would like a feature where i can download my progress so i can transfer my progress between devices. I might be changing my computer and it would be tragic to lose my beautiful team of mudgills
I second this
heres the update
the strongest team??
Some mons have the wrong fusions (like krog doesnt have a gss and I fused a ripper to hydrim which was stupid). Also gheist is doing nothing aside from giving renderer skim a slight damage boost with curse and shiv (panic is reducing adaptable damage lmao). If I had a fast pyris instead soul renderer would be doing wayyy more damage. But overall my core is very good and with instacast hydrim poison isnt a problem and with instacast wyrm plus radiant krog, I have enemies on clamps
Any ideas on when you're gonna release this on Steam? I'm looking forward to buying it.
still unsure, cant commit to a specific time cause life, but I will definitely make an announcement on here and discord. well probably 2 announcements, one for the date, and then one when it launches
Cool
by giving hydrim silence vow so it couldnt heal poison, putting skim in the back and keeping it away from tizik so it couldnt go crazy and removing all my items I am able to check my stats. Dw i reloaded and killed targoth in a few seconds right after this
Woa
hey jay, it's about to be next year in a few days, could we have some spoilers pls? (no pressure, definitely).
christmas skins and foods are coming back
Cool.
Slower game speeds for strategizing, neat
A buffer when damaged and a debuffer when damaging, awesome
squeed.
CRIT AND DODGE?!?!?! IN MY AUTOBATTLER!?!?!? incredible
2 whole new stats (technically 3 because crit dmg will also have some things that boost it). also dodging avoids the effects of most "on attack" abilities
Finally can deal with those damned extra scavengers (you sure are putting a lot of work into this update huh)
it is already the largest update so far, just available time has reslly decreased
5 digit health :)
O: I dont think ive ever seen player HPs break 4 digits
that is one HELL of a stacked wyrmlet.
lol thanks. I havent savescummed in like 15 loops so when I saw there was no forges anywhere in the final path before the boss I just said "screw it" and sold everything for 8000 aura so hoard wyrm could do the rest
Beat loop 30 boss in a few seconds. Ill send vid on discord idk how to send here
That fight must've been something huh
DAMN
tizik skim solos this game. Skim deals 90% of my damage every battle
loop 33 and enemies are still getting two shot by skim
With instantly shredded def and near 5 attacks/s, figures
broh, you still think in fix the full screan mode? or do some kind of screen size selection?
it is not fixed yet but is definitely something I will work on for this coming update
ez
Which did you go for
jay what is the little chat bar that i get at the top of my screen? is it something to type commands with or smthing
that is the debug console, there are a few commands
thank you Ghostly Smith, very cool
bug: whenever you have the haunted synergy and one of your monsters die, if you use a supportive super to revive them, you recover a wound
its a little bonus :D
sweet!
How do you get Nessa? Please help.
👍
thats pretty tough to find :D I hope the crown helped
My game froze and I don't want to reload the tab and lose my progress. What should I do?
nvm I figured it out
progress *shouldnt* be lost if you refresh (unless something happens to the browser cache/cookies or saving fails). It autosaves each time you select something on the map. In this version there is a bug with seras when fighting faceless that can freeze it, so for now just try to keep him from being targeted by their Start of Battle ability.
my team thats almost unbeatable my guys never ever faint
its probably the sunglasses, too cool to faint
I tried a little harder
💪
im die
tuskal is an absolute CHAMP
What's crazy is Tusk used to be even stronger xD glad to see they are still getting good useage
can you add a new discord link
here try this one https://discord.gg/yvubkKme
this one didn’t work either
hm thats strange, we still have new people joining regularly, Im not sure what would be causing that.
I tried my best
and you did great 👍
What does silence do
it means the affected monster wont be able to cast their active ability (and often times wont regenerate mana either)
how does the meditation garden work? I put a monster in it and started a new run, but none of the monsters had the synergy? I don't really get it.
oh nvm figured it out
a few of the village buildings work that way (giving an item at the start of run)
had a good run
dang 9 loops well done
🔥
will there be more updates?
or are you working on a diffrent project?
I am working on a new update but things have been busy here so it will still be a bit before it is done
ill just leave you guys to wonder how i got two nessas onto the same tile. (also join the discord server)
wow, what an incredible ghost forge
xD thats a pretty powerful note
thank you Ghostly Smith, very cool
Fun game! I finally beat it with only one monster. Might try the same challenge in hard mode but IDK.
wow thats a really tough challenge, well done, especially on the middle difficulty.
now thats some dedication (Urso is ofc the best for these kinda runs due to Gourmand)
really loved the game! It's very catchy, i'm waiting for the next update!
thank you :D
Awesome game! my second infinite run was pretty good.
nice, thank you, it's good to see you were using your supers too many people forget :D
yea, i use supers either for nuking bosses or attempting to save myself from enemies suddenly hitting the power ceiling before me d:
what build were you going for?
Fun game! I can still do a few things to optimize this team :)
One suggestion is to make checking stats and synergies on the village page. If that's already there, make it more intuitive.
that's a weird thing actually, you can't look at stats or synergies without starting a run, HOWEVER, you can just check by picking 2 random eggs and then forfeiting (although it's still kinda odd you can't do it in the village). also, how have you not gotten jumped by 6 adepts and died at this point, and without Bulky? that's an amazing run.
The constant stuns from the top row are a really big help in allowing my team to win with the other side barely getting off an attack. The crab is the surprise MVP as its attacks bypass defenses so it remains lethal at higher levels.
thank you, yea one of the planned points for the next update is improving the compendium, including adding more things besides like Synergies. Will take some overhauling to get there tho lol
so im going for full synergies via equipment fusion/synergy items
is there any way i can obtain more of the luck synergy or am i unable to
is it literally even possible to lose with with this build. unfortunately the only way to get yourself some more of that Lucky would be to use Freedom on 2 Chip's minimum, but since you're already late game (and knowing there aren't any items that give you lucky) i think this is all you can get :(
tizik speed buffing hyrdrim makes hydrim get everyone more mana
more mana means more healing and speed buffing + the added bulky/tizik defense bonus to make stuff way harder to kill
you can also pair it with bonebiter for constant max hp damage and just melt even the strongest enemies with max tactician synergy defense piercing
the things you can get away with by just having tizik in a build are insane 😭
tizik is the goat as always.
very powerful build lol, Did you win the coin flip event? Getting 3 winning flips in a row in that event gives 1 mon [Lucky] as well
now that's a cool detail
ive noticed and won all the flips in a row for the event a few times but it seems to have capped out at lucky II, it doesn’t bother giving me the synergy alongside the 400 aura anymore for some reason
it can only happen once! (Lucky actually improves the odds of events like that too so it would become very easy to keep stacking it that way lol)
I would like to see the Haunted group get a buff, the wound system really hampers building around them.
i find it rather silly that Haunted seems to be either a bad build carry or a Gheist nuking device. no in between.
so one way you can help maintain a haunted strat is using the Supportive super, it recovers 1 wound for each monster revived (meaning you actually heal 1 extra since the first was ignored from haunted)
pretty reliable until it isn't, mainly because since you'll be using the super to elongate the run rather than to save yourself from hard encounters, it's very likely that you get unlucky and just get squadwiped by 4 adepts anyways lol.
also jay, how is development going?
been pretty busy but, in the middle of a pretty important system
oooh, neat.
What does the 'freedom' buff do?
The greater blessing gives you an item that when used on a monster removes them from your team, giving 10% of their stats to the other monsters and dividing up their synergies to them as well. Also if you didn't have that monster in your village it sends their egg there too.