Holidays End and More Bug Fixes
Vanguard Monsters » Devlog
Relatively Small Patch this time, mostly fixing up some bugs.
- Holiday items removed!
- Damage Dealt, Damage Taken and Healing Done now appear below a monster’s synergies in the stats windows.
- Added 2 Secret Events
- Royal Banner now accounts for increased super gain on the wielder
- Seras’ Debilitate can now stack once.
- Parra’s Tailwind now triggers on cast instead of specifically Cyclone, but is reduced from +4 spd per zephyr stack to +3.
- Pyris’ Meltdown now only hits Adjacent enemies (including the target) instead of All enemies.
- Wyrmlet’s Magical Manipulation now only affects 2 adjacent allies instead of All allies.
- Iron Will now silences the user while they are invulnerable.
- Hulks’ Pain Expanse now creates Rifts in KOd monsters’ spaces as well.
- Skirmishers’ Dirty Fighting now treats KO’d monsters/enemies as empty spaces as well.
- Battle Damage totals for monsters have been added back, now on the secondary window.
- Made it so Rune of Safe Passage gives the target’s synergies to other monsters now, instead of just increasing the count for the team.
- Chip’s Replica has a visual effect on who receives it now.
- Fortune Shrine is back to normal chances
- Fixed the Warm Light event from causing an enemy to show up outside of battle sometimes.
- Fixed Nature’s visual effect from replaying when saving
- Fixed stats for the current run not saving (such as number of battles or events completed)
- Fixed “Next Battle” buffs from events not saving.
- Fixed the description of items with + percent stats putting the % symbol in the wrong place.
Files
VanguardMonstersStandalone.zip 25 MB
Jan 02, 2023
VanguardMonstersWeb.zip Play in browser
Jan 02, 2023
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Vanguard Monsters
Roguelite autobattler where you train and evolve a party of monsters to repel the invading forces of the Void.
Status | In development |
Author | Jay |
Genre | Role Playing |
Tags | autobattler, Monsters, Roguelike, Roguelite |
Accessibility | One button |
More posts
- Spring Bug FixesMay 08, 2023
- Spring FashionMay 02, 2023
- Bug fixesApr 16, 2023
- Some More FixesApr 13, 2023
- Shields Up-date!Apr 08, 2023
- Build A Buff UpdateFeb 03, 2023
- More Bugs FixedJan 06, 2023
- Holiday Spirit & Bug Fixes (Mostly bug fixes)Dec 14, 2022
- Next Level UpdateDec 08, 2022
Comments
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"Added 2 Secret Events"
Nice. I'm curious.
"Made it so Rune of Safe Passage gives the target’s synergies to other monsters now, instead of just increasing the count for the team."
What's Rune of Sage Passage? O.o I thought I knew basically anything about the game by now. Maybe I did not know this was the name of some event or item? Is there some way to pass all the synergies from one monster to another?!
"Iron Will now silences the user while they are invulnerable."
Much needed nerf, but OUCH! Ahahah
Rune of Safe Passage is the greater blessing reward for the Send Home choice that removes a monster from your team and shares some of its stats and synergies with everyone else.
Im not sure if the iron will nerf will really affect how op it is too much atm xD
Oh I see I see. That's why I didn't know that. I never used that blessing for now. Makes sense.
I don't know, there is more dmg window for sure now!