Build A Buff Update
New Feature: Village
The village is a new screen you can visit between runs to build some structures that allow you to gain some permanent interchangeable benefits. There are 7 locations to build stations, and each station has a unique effect when assigned one or more monsters to work there. In order to build them, you must first collect resources from runs, which are only available when defeating bosses in place of the usual rewards. In order to get monsters in your village, you will need to defeat at least 2 bosses, then when the run ends you will have the option to send an egg of one of the monsters in your party back to the village if it is not already there. Stations can be upgraded up to 2 times at the cost of more resources, though it will also require more monsters to activate the stronger effects. Additionally they can be deconstructed to fully refund the resources used, so it is easy to change it up at any time.
New Curses
- Reduced Max Wounds Curse. Has 4 tiers, reducing wounds by 1/2/4/6. Tiers 3 and 4 will not appear in Calamity
- Revenge Curse, Enemies gain +10% damage per other enemy that died. Tier 2 gives +20% and only appears in Balance or Higher
- Vampiric Curse, Enemies heal for 15% / 25% attack damage dealt
- Frenzy Curse, Enemies’ Attacks deal +0.5% / 0.75% / 1% damage per 1% Missing HP
- Resilient Curse, Reduce debuff durations and ability damage on enemies by 20/40%
- Meteor Curse, Meteors periodically fall throughout battles
- Tentacle Curse, Abyssal Borer tentacles spawn periodically in battle
- Disarming Curse, Periodically a random location will have their item unequipped for a short time
- Scavengers Curse, Scavengers periodically spawn during battle.
- Exhaustion Curse, Monsters permanently lose a small amount of a random stat when KO’d
Curse Changes
- Some Curses are now excluded from certain difficulties
- -50% HP Recovery between battles only appears in Balance or Higher
- Enemy Gets a Legendary Item only appears in Balance or Higher
- Looping can now spawn or upgrade even more addition monsters.
- Loop Scaling now gives more HP and slightly less Str/Def/Int
Item Changes
- Selling items back to a store you bought them from will have the same discounts applied to them that they were bought with. (That store only)
- Store Discounts are capped at -67%.
- Rune of Safe Passage now prioritizes giving synergies to monsters who don’t already have them.
- Iron Will nerfed, silence now lasts twice as long as the invulnerable duration.
- Spell Vortex now stacks additively instead of multiplicatively when merged. (Primarily affects when 3 or more are used together)
New Items
- Lightning Wand, +25 Int, Increases mana by 10, and replaces active ability with Chain Lightning, which hits a random enemy for 75% Int then repeats for every 8 points of mana you have.
- Flame Wand, +5 Str, +5 Int, Increases mana by 5, and replaces active ability with Blaze, which deals 20% Int to the closest enemy every 0.2 seconds, increasing by 5% int each time at the cost of 4 mana.
- Glacial Wand, +10 Def, +10 Int, Increases mana by 10, and replaces active ability with Sleet Armor, which gives adjacent allies shields equal to 20% this monster’s Int every 0.5 seconds, at the cost of 6 mana each time. When it ends, any remaining shields burst dealing that much damage to the closest enemy.
- Arcane Wand, +60 Int, Increases mana by 20, and replaces active ability with Disintegrate which charges a beam, spending 1 mana every 0.25 seconds, increasing by 1 each time. When done deal 5% Int per mana spent to the closest enemy and the enemy behind it ignoring Def.
Monster Changes
- Tizik’s Energize will now target themselves if all other possible targets already have 2 stacks.
- Arcanist’s Int buffed from 40 to 60
- Arcanist’s Spellbender buffed from +0.5 int to +1 int per mana spent by enemies
Bug Fixes
- Removed the Mana Regen display from the stats when shown in the compendium
- Fixed Visual Bug where monsters with very high Spd’s attack bar to jitter out of combat.
- Fixed a secret’s requirements from being extremely strict. (Its still pretty strict though)
- Updated some ability descriptions to be more clear about targeting enemies or allies.
Files
Get Vanguard Monsters
Vanguard Monsters
Roguelite autobattler where you train and evolve a party of monsters to repel the invading forces of the Void.
Status | In development |
Author | Jay |
Genre | Role Playing |
Tags | autobattler, Monsters, Roguelike, Roguelite |
Accessibility | One button |
More posts
- Spring Bug FixesMay 08, 2023
- Spring FashionMay 02, 2023
- Bug fixesApr 16, 2023
- Some More FixesApr 13, 2023
- Shields Up-date!Apr 08, 2023
- More Bugs FixedJan 06, 2023
- Holidays End and More Bug FixesJan 02, 2023
- Holiday Spirit & Bug Fixes (Mostly bug fixes)Dec 14, 2022
- Next Level UpdateDec 08, 2022
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