another bug in turmoil difficulty when you are in the last line to get to the boss and you just need to choose egg or evolutionary stone to go to him it gives a bug that you go straight to a fight the biggest problem is that you can't start the fight the screen is locked
one way to counteract that is by equipping him with an item that replaces his ability, like the Endless Quiver or the Radiant Tome. He do be liking eating his allies tho
Its safe to start with 1 defensive mon and 1 aggressive. Try to swap positions to prevent a wound in combat (it has a long cooldown tho so you can probably only use it once each battle). The general consensus right now is evolutions are better to go for than more eggs.
LMAO found a glitch. Destroyer (the cannon boss) can't kill urso if urso has the shakeoff ability, urso simply stays at 25 hp (takes death worthy dmg and heals back to 25) its gotten me stuck in a loop bc destroyer is perma stunning but i can't die so i'll be here for a while until my urso has some massive stats
I refuse to add more monsters. base monster supremacy. finally got slime to kill the final boss using his near 200 defense + item that does 200% his defense when he uses his active. lesgo, who needs atk based monsters lmao
I love that you made not only a Def oriented strat work but also a 2 monster party. Those are some really nice items too! I imagine the banner + burnout gave slagg tons of mana to activate the shattershard, and the skull really helped pyris. Such a cool run :D
yeah it was great. killed the tail in a matter of seconds, pyris kinda op ngl, he stacks so fast and does so much so easily. was kinda funny, managed to get the boss to 0 speed with slagg, made it so much easier. great game!
Some of the low items (Like Wind Slicer & Shiv) do really well combined with higher ones cause of their unique effects. That Ripper Renderer is just straight up strong tho :D
I think that might be the most active synergies Ive seen at once. Well done, Im really happy it seems like people are getting wins with teams of lots of little monsters and teams of a few fully evolved ones.
so idk if this is a bug but i managed to find that one hidden monster named chip. i had gotten him through the find monster thing for 50 aura. i will also say i like his design a lot and is the sort of defensive monster i have been looking for.
Love the game! Super fun! Just one thing, you can't enter a boss room unless you are in fullscreen because all the side buttons on itch.io get in the way of the button. I have lost a few runs to this because I was unable to move on. Maybe have the settings button open on the screen in the select path menu? Other than that, amazing game!
sorry, yea thats an unfortunate side effect of itch and different browser sizes. I added the downloadable version to avoid that issue for the moment. Im glad you could enjoy it despite the issues :D
quick bug fixes. Windows and Aura Particles shouldnt move are really different speeds on the download version, the item Iron Will shouldnt permanently replace your ability now, the new nest reroll now properly prevents you from reroll when you have more than 0 aura but less than 50, also the eggs from it turn into aura if you party is full now, also tried to fix a numeric bug on computers with different language settings but needs testing.
Hey! Could I ask a question? what monster is this "Chip" it just appeared in the Compendium today absolutely out of nowhere, I went to see if it was from a new update but apparently not, since the last monster that arrived was Seras ,Chip is some kind of special monster that only appears in a specific event? I opened several eggs and kept going in and out to try to find him, but I failed miserably
Also, amazing game, I've been playing for a while now, my favorite monsters are Karakai, Tuskal and Seras but i play with all monsters,same that i don´t like some passive abilities that don´t are of my play style
(Bug Report: I don't know if it's because of my computer, but when I downloaded there was a bug that apparently some effects of monsters and events had an extra 0, for example, instead of pyris causing 10% of your intelligence damage like fire damage, it did 100%, or the hunger seed item, which instead of reducing the healing the monster receives by 25%, is reducing it by 2500%, or the Haunting Melody event, which left my monsters with absurdly high speed ,about 200/320 depending on the monster, and the extremely low defense, I also happened to have 6 monsters, and open an egg (specifically the egg you can choose between 3 monsters and you can reroll with aura), and I was like 7 monsters , where 2 occupied the same place) (I'm sorry if I wrote something wrong, I'm not fluent in English)
Thank you very much :D. You are very observant, chip is a bit of a secret preview for a future update.
Thats a strange bug, does it occur every time? Also what language does your operating system use? Also good catch on hatching the specific egg with a full party, that is a quick fix. thanks for the help!
EDIT: I put out a quick patch that might fix the weird huge numbers
Didn't know where to bug report but I hope here is fine. Had a bug where My game results overlapped with the monster select menu, and after clicking continue it allowed me to grab 2 more giving me 4 monsters on the first stage. Another bug I encountered was the item that makes ur ability make you become invuln for 4 seconds was permenant after unequiping. Wasn't sure if intended. thanks for the sweet game
this is the perfect place to report bugs, thanks for taking the time to. The invuln ability was definitely not intended to be permanent, luckily thats a quick fix. Question about the first bug, were you playing in browser or downloaded? Also had you just started the game, or was this after winning/losing a run (and does it happen every time)?
its pretty strong, cause its rarer than the others. There are 2 monsters with it, Woad, the tree and Gheist the ghost. Additionally the Stick Effigy item grants 2 [Haunted] for an hp penalty.
love this game it reminds me a lot of astronarch but with a lot more depth. cant wait to see how this project grows. i found a bug as well which is that i could use the special nest option even when i lacked 50 aura setting me to 0 aura.
Great game except I cant play really. The buttones on the top left stopped me from clicking anything in the area meaning I couldn't pick or look at all the options and eventually couldn't even get past the first level cause the boss button is bocked by the other buttons. I don't know if you could do anything but what I could play it was very fun and wish I could play more
I will be releasing a downloadable version very soon that shouldnt have that problem! I wish I was able to rearrange the itch buttons but sadly thats out of my control
In my opinion, it would be better if you could choose between two or three monsters every time you open an egg. A tactical choice.
It is true that it would be easier to win, but you can always increase the difficulty.
Another thing: it is relatively difficult to get 4 monsters of the same type and the rewards are not well adjusted in my opinion: If you get 4 the bonus is doubled; I don't think it's enough. It's much harder to get all 4 of the same type than it is to get different synergies. In other auto fighting games every stacked bonus is a much better improvement than the last.
More control over choices was actually my top priority since releasing the synergies. The current system Im working on is in zone 2 & 3 nests will have a 3rd option to pay some aura to be offered 3 monsters, which you can keep paying to reroll. Thank you for the feedback!
I would swear that not all monsters have the same probability of appearing in the starter carousel. Gheist, for example, hardly ever has appeared to me...
good eye, this is true actually. I've been messing with the random distribution for the starting selection and it was accidentally more skewed in the last patch. It will be better adjusted next patch
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Quick Bug Fixes
Fixed Chaos -1(Lull) & +1(Turmoil) Wounds being incorrectly calculated
Fixed Secondary Tooltips not showing on the team selector
Fixed Tzizik 2nd Stages’s mana cost being incorrectly higher than 1&3’s
Fixed Faceless’ silence being permanent if you lose the battle
Added Sounds and Visuals to Skirmisher's Misdirect
Increased Juggernaut's Mana by 5. (Takes slightly longer to cast now)
Found a bug. the mirror dudes who steal your ability will actually keep it if you don't kill them...
ty for the report, kinda cool and spooky but definitely a bug, just uploaded a fix
so when doing the selection at the start the roles and synergies don't appear. but if you put the monster onto the left it appears.
just fixed, good catch!
Thats odd, do you remember any other details? Like having a full party, etc? I havent been able to cause it to happen
when i choose turmoil difficulty and star the first battle i lose immedialely is just for me?
thanks for the report, it should be fixed now!
When tuskal only needs 10 mana so he has like 10 stacks of his buff on him. killed the boss in 15 seconds.
the base stats of said tuskal
it turns out the brain was the biggest muscle of them all
I keep getting the woad when I have low hp teams :(
one way to counteract that is by equipping him with an item that replaces his ability, like the Endless Quiver or the Radiant Tome. He do be liking eating his allies tho
This game is awesome
thank you :D
I believe in tank supremacy once again.
they wont let a few interdimensional horrors slow them down
Tier 4 haunted synergy lesgo
halloween came early
The best defense is a good offense. also tactical hydrim + super life force is good also.
lmao i just got stuck in the urso shake off loop. Please help i dont want to quit this run
Yeaaaa sorry that is fixed in the upcoming patch.
Its all good. It was actually funny watching the cannon do millions of damage and watch urso just shrugging it off
tip 1: git gud (its really hard)
tip 2: wyrmlet and vine plant thing are a good combo
tip 3: mana generation is everything
tip 4. urso is funny?
Also what is vine plant thing
is gora?
yeah its gora, i like it to damage tank once evolved
ok thank u
did i make you proud?
can i have some tips?
Its safe to start with 1 defensive mon and 1 aggressive. Try to swap positions to prevent a wound in combat (it has a long cooldown tho so you can probably only use it once each battle). The general consensus right now is evolutions are better to go for than more eggs.
$1.50
3 max tier monsters lesgo
Made sure to not hatch the crab until practically just before the final boss, made it so i wouldn't die of wounds quickly in the later levels.
tactical crab hatching
thats a cool team
me when i put this on mudgill: >:D
its vorpin time
LMAO found a glitch. Destroyer (the cannon boss) can't kill urso if urso has the shakeoff ability, urso simply stays at 25 hp (takes death worthy dmg and heals back to 25) its gotten me stuck in a loop bc destroyer is perma stunning but i can't die so i'll be here for a while until my urso has some massive stats
lol found the stat cap... 999 atk baby
>.> what have you been feeding that thing lol
Im assuming help from a frog?
nah part of the 25 heal gives it 5 strength for the battle also... so i decided it would be funny to get it to max attack.
nice catch thanks for the report
cut it close but a win is a win!
I refuse to add more monsters. base monster supremacy. finally got slime to kill the final boss using his near 200 defense + item that does 200% his defense when he uses his active. lesgo, who needs atk based monsters lmao
the stats
I love that you made not only a Def oriented strat work but also a 2 monster party. Those are some really nice items too! I imagine the banner + burnout gave slagg tons of mana to activate the shattershard, and the skull really helped pyris. Such a cool run :D
yeah it was great. killed the tail in a matter of seconds, pyris kinda op ngl, he stacks so fast and does so much so easily. was kinda funny, managed to get the boss to 0 speed with slagg, made it so much easier. great game!
first attempt at speedrun, I don't think I was so bad
Impressive, with an aggressive team like that I can see how you won that fast. (And it appears theres decent room for even better items too)
So speedy O: also interesting items, whats the Staff merged with?
Not sure, probably nothing amazing though. My best runs tend to have the worst equipment rng lol.
Some of the low items (Like Wind Slicer & Shiv) do really well combined with higher ones cause of their unique effects. That Ripper Renderer is just straight up strong tho :D
This is gonna be the last one, since I don't think I can beat this.
I think that might be the most active synergies Ive seen at once. Well done, Im really happy it seems like people are getting wins with teams of lots of little monsters and teams of a few fully evolved ones.
would've been able to kill the final boss if i had put some damage on him... was nigh unkillable tho
the eternal struggle of more Def vs Str :D
so idk if this is a bug but i managed to find that one hidden monster named chip. i had gotten him through the find monster thing for 50 aura. i will also say i like his design a lot and is the sort of defensive monster i have been looking for.
;) ;) ;)
Love the game! Super fun! Just one thing, you can't enter a boss room unless you are in fullscreen because all the side buttons on itch.io get in the way of the button. I have lost a few runs to this because I was unable to move on. Maybe have the settings button open on the screen in the select path menu? Other than that, amazing game!
just zoom out or download the downloadable version
sorry, yea thats an unfortunate side effect of itch and different browser sizes. I added the downloadable version to avoid that issue for the moment. Im glad you could enjoy it despite the issues :D
Def add an endless mode. This game is super fun.
FINALLY!!!
Well done!!
yay i got a nice build (more than 2 monsters)
i remembered that i only used dark harvest at the final boss even if woad was one of the two i picked from the start
Nice job! Woad can be a powerhouse with a big party to gain abuncha str from too :D. Also Impressive going all Tier 2 monsters
quick bug fixes. Windows and Aura Particles shouldnt move are really different speeds on the download version, the item Iron Will shouldnt permanently replace your ability now, the new nest reroll now properly prevents you from reroll when you have more than 0 aura but less than 50, also the eggs from it turn into aura if you party is full now, also tried to fix a numeric bug on computers with different language settings but needs testing.
Hey! Could I ask a question? what monster is this "Chip" it just appeared in the Compendium today absolutely out of nowhere, I went to see if it was from a new update but apparently not, since the last monster that arrived was Seras ,Chip is some kind of special monster that only appears in a specific event? I opened several eggs and kept going in and out to try to find him, but I failed miserably
Also, amazing game, I've been playing for a while now, my favorite monsters are Karakai, Tuskal and Seras but i play with all monsters,same that i don´t like some passive abilities that don´t are of my play style
(Bug Report: I don't know if it's because of my computer, but when I downloaded there was a bug that apparently some effects of monsters and events had an extra 0, for example, instead of pyris causing 10% of your intelligence damage like fire damage, it did 100%, or the hunger seed item, which instead of reducing the healing the monster receives by 25%, is reducing it by 2500%, or the Haunting Melody event, which left my monsters with absurdly high speed ,about 200/320 depending on the monster, and the extremely low defense, I also happened to have 6 monsters, and open an egg (specifically the egg you can choose between 3 monsters and you can reroll with aura), and I was like 7 monsters , where 2 occupied the same place)
(I'm sorry if I wrote something wrong, I'm not fluent in English)
Thank you very much :D. You are very observant, chip is a bit of a secret preview for a future update.
Thats a strange bug, does it occur every time? Also what language does your operating system use? Also good catch on hatching the specific egg with a full party, that is a quick fix. thanks for the help!
EDIT: I put out a quick patch that might fix the weird huge numbers
Didn't know where to bug report but I hope here is fine.
Had a bug where My game results overlapped with the monster select menu, and after clicking continue it allowed me to grab 2 more giving me 4 monsters on the first stage.
Another bug I encountered was the item that makes ur ability make you become invuln for 4 seconds was permenant after unequiping. Wasn't sure if intended.
thanks for the sweet game
this is the perfect place to report bugs, thanks for taking the time to. The invuln ability was definitely not intended to be permanent, luckily thats a quick fix. Question about the first bug, were you playing in browser or downloaded? Also had you just started the game, or was this after winning/losing a run (and does it happen every time)?
It was standalone client and was after losing a run
haunted synergy seems op but i cant seem to find haunted monsters are they hidden?
its pretty strong, cause its rarer than the others. There are 2 monsters with it, Woad, the tree and Gheist the ghost. Additionally the Stick Effigy item grants 2 [Haunted] for an hp penalty.
love this game it reminds me a lot of astronarch but with a lot more depth. cant wait to see how this project grows. i found a bug as well which is that i could use the special nest option even when i lacked 50 aura setting me to 0 aura.
thank you :D its always been my goal to have a variety of viable strats to find. question about the bug, did it allow you infinitely use it?
no it was just the first usage after that it seemed to check properly on if i had 50 aura.
Small update is out and also a downloadable version
Nice!
Great game except I cant play really. The buttones on the top left stopped me from clicking anything in the area meaning I couldn't pick or look at all the options and eventually couldn't even get past the first level cause the boss button is bocked by the other buttons. I don't know if you could do anything but what I could play it was very fun and wish I could play more
smh just zoom out its so ez
I will be releasing a downloadable version very soon that shouldnt have that problem! I wish I was able to rearrange the itch buttons but sadly thats out of my control
In my opinion, it would be better if you could choose between two or three monsters every time you open an egg. A tactical choice.
It is true that it would be easier to win, but you can always increase the difficulty.
Another thing: it is relatively difficult to get 4 monsters of the same type and the rewards are not well adjusted in my opinion: If you get 4 the bonus is doubled; I don't think it's enough. It's much harder to get all 4 of the same type than it is to get different synergies. In other auto fighting games every stacked bonus is a much better improvement than the last.
More control over choices was actually my top priority since releasing the synergies. The current system Im working on is in zone 2 & 3 nests will have a 3rd option to pay some aura to be offered 3 monsters, which you can keep paying to reroll. Thank you for the feedback!
I would swear that not all monsters have the same probability of appearing in the starter carousel. Gheist, for example, hardly ever has appeared to me...
I refreshed the game around 20 times and I didn't get the snake monster a single time lol
Me too xd
good eye, this is true actually. I've been messing with the random distribution for the starting selection and it was accidentally more skewed in the last patch. It will be better adjusted next patch
Great!
I dont know how has happen. Clicking to times somewhere or something.
Lol. I think this time I'm gonna win:
oh no, I think I know the cause of this. I didnt think it was still possible
I forgot to tell you. But it happened to me when I hit the exit button again and again expecting the two ghost creatures to appear at the beginning.
I cant select the third relic option at a chest node, and anything too far to the right.
Was it due to the itch.io buttons overlapping the window?
Correct
Just noticed the update! I haven't tried playing yet, but I think this will give some reason to use more monsters!
Also sorry for the short message I'll give a longer review soon
thats true, its an unfortunate side effect of how poison is structured to be able to combine from any source.