that's amazing. the lowest time I remember someone getting is 6:33 Balanced. Be sure to give that a try! the only difference between calm and balance is that between starting off with food and aura you can buy stronger items quicker which saves time
Yeah, these runs would probably be counted as any% because they revolve around getting food from the village to buy the harvester from the first shop, calm instead of balanced basically gives the chance to do one more reroll. Balanced would be doable, was that run village-less? Idk how I'd do village-less, since it seems either like requiring one monster stick effigy strats, or taking impossibly long to reset and get a legendary from that pool event (got an arcane wand once), or maybe something less luck-based that I haven't considered.
I could attempt some balanced runs, although it feels slightly unoptimal, and I like trying to get the number down as low as possible through any means necessary. Also, the strat's pretty consistent in terms of not requiring as much luck and not taking an excrutiating number of restarts - incidentally, I got two 6:20s (I believe tuskal has the harvester fused in both):
I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village. The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago) is the one and only monster I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.
This run did not use battle skip but is so fast because of pairing bloodmist mask with skimanders ability adaptable together letting skimanders attack 5 times faster than normal and making all his attacks do twice as much damage (that is as broken as it sounds) and this is BEFORE fusing another item to it. This run doesn't count because I cheated this bloodmist mask in at the start, but if you have the patience to wait for the 4% chance to get a bloodmist mask form a pools event, this strat is for sure vying at the most optimal run possible.
Thanks! Great games btw, I go back to runelite every so often.
It'd probably be faster if I could figure out how to win with only tuskal and chikia, because the hatching and evolving animations are definitely time losses, but I kept dying to the final bosses when using only two. 😢 I wonder if there are better starting combos... but the tenacious synergy and the high speed stats are just too good to pass up!
I know some players had alot of success with Strigeye, just want to avoid treasure battles. Do you know of the partial skip for animations? Someone in the discord figured out that when the map path selection pops up, you can hide the map window (arrow button to the left of the window), start the evolution/hatch, reopen the map and make your selection. Then the evolution animation will overlap with the moving to the next encounter scroll saving some time. Once the new version is out though its gonna throw off all the speed running times because of x4 speed lol
Hi, excellent & fun game but multiple crashes with similar errors:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught abort(197) at Error at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313) at stackTrace [Object.stackTrace] (VanguardMonstersWeb.wasm.framework.unityweb:8:22484) at Object.onAbort (https://html-classic.itch.zone/html/7876385/VanguardMonstersWeb/Build/UnityLoader.js:4:11047) at abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494316) at wasm://wasm/055eb7ce:wasm-function[55806]:0x1370a12 at wasm://wasm/055eb7ce:wasm-function[30478]:0xde6060 at wasm://wasm/055eb7ce:wasm-function[34959]:0xf1f5b9 at wasm://wasm/055eb7ce:wasm-function[30792]:0xe01185 at wasm://wasm/055eb7ce:wasm-function[30847]:0xe0469e at wasm://wasm/055eb7ce:wasm-function[55565]:0x136fcc5 at dynCall_iiiii [Object.dynCall_iiiii] (VanguardMonstersWeb.wasm.framework.unityweb:8:469756) at invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344664) at wasm://wasm/055eb7ce:wasm-function[53688]:0x131a86f at wasm://wasm/055eb7ce:wasm-function[53153]:0x1303824 at wasm://wasm/055eb7ce:wasm-function[5527]:0x2360bf at wasm://wasm/055eb7ce:wasm-function[5526]:0x235fed at wasm://wasm/055eb7ce:wasm-function[11785]:0x481f06 at wasm://wasm/055eb7ce:wasm-function[11769]:0x480bfa at wasm://wasm/055eb7ce:wasm-function[13847]:0x5868c4 at wasm://wasm/055eb7ce:wasm-function[13846]:0x5865dd at wasm://wasm/055eb7ce:wasm-function[12208]:0x4b2916 at wasm://wasm/055eb7ce:wasm-function[11923]:0x490237 at wasm://wasm/055eb7ce:wasm-function[11923]:0x49024c at wasm://wasm/055eb7ce:wasm-function[11915]:0x48f42f at wasm://wasm/055eb7ce:wasm-function[11909]:0x48d874 at wasm://wasm/055eb7ce:wasm-function[477]:0x45870 at wasm://wasm/055eb7ce:wasm-function[55580]:0x136ff0f at dynCall_v [Object.dynCall_v] (VanguardMonstersWeb.wasm.framework.unityweb:8:478106) at browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182540) at runIter [Object.runIter] (VanguardMonstersWeb.wasm.framework.unityweb:8:185601) at Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184063)
Ok so this is a very specific bug that will be fixed in the big update, but it only happens when a Faceless (tall mirror faced guys) steals Seras' ability. So in the mean time just make sure they arent the closest target to one.
the game is complete. we can stop playing now LMAO in all seriousness this fun was really fun to lab out!! executing it was a different story i had to pull out the macro for feeding for the last 2 loops because my wrist couldn't handle it anymore LOL!! this can be done by loop 6 probably?? but i dont feel like going through this again!!
The Next beta has fixed this, but enjoy this screenshot as (probably) the final big milestone of this version! oh yeah and also nessas were at like 1.5k max mana lol
or you can keep it in to show your approval that this is obviously how the game was intended to be played. You never really wanted us to try and get to as high a loop as possible or beat targoth or Voss. My conspiracy theory is that you always wanted us to end world hunger in vanguard monsters
Guys I lowkey have a genius idea, its groundbreaking here me out.
SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50.
Another good idea: An growth type monster.
Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.
In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right?
Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies.
ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that
as silverwolf mentioned, losing to the bosses of the 3rd zones (glacier/volcano/wasteland) cause game overs regardless of how many wounds you have. I'm not sure whats going on with the screen there though, are you running browser or downloaded? also was that fullscreened?
I know it's hard to give advice without knowing more about the run, but any thoughts on what I can do better? THere's so much going on in the game it's hard to isolate what makes an impact as I'm starting out. I'm confident my item use was way sub-optimal, once I put the harvester on scutter he was doing 60% of my damage with buffs from tizik.
One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons. With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg. Although another tank or poison remover might be more desirable like Gora. Besides Urso these are some pretty squishy mons. 6 Loops is very good though, so close to getting every regional blessing too well done!
TY! This game is great, very new to this but enjoy both Slay the Spire and used to play Teamfight Tactics and love the mashup of the two that is in the gameplay. Fantastic artwork, cool evolution system, and fun item merging as well.
I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD. as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.
So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2), Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game.
Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks! sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.
thats a visual bug, due to the way I handle automatically highlighting the stats in the text. Strig's name snuck through the cracks in the detection lol. It will be fixed in the big update.
Sorry I missed this comment, Im glad you like it! There are actually 3 hidden monsters with special secret requirements to show up! 2 dont have hints in game but have been talked about on here and discord. In order of easiest to hardest.
1. Check shops for an item you don't see anywhere else. It will hint to you what to do.
2. Requires a specific tier 3 village structure. You need to do something you wouldnt normally do. It is tangentially related to cold. You will know if you did it right as soon you go to select your team for a new run.
3. Requires a bird egg from egg sense. you need to carry it with you to a specific non-random event. It will be tangentially related to warmth. It will hatch automatically when you do the right thing.
Theyre kinda convoluted so feel free to ask for more info or exact solutions.
It allows you to purchase a Radiant Aurite 1 time from a aurite location during a run. Radiant Aurite costs 777, and when used on a 3rd form monster, gives them the rest of the abilities you didnt pick when evolving them.
you shouldnt be able to, there is a small bug with that option allowing you to buy it even if you dont have the village station built though. There is one you can get from the greater blessings rewards from looping in infinite mode though. That one doesnt care if you bought one and doesnt require the village.
Hi guys! I haven't updated you all in a while!!!! i had more hardware issues so i had to restart again i think its trying to tell me something... anyways this is the end of loop 3 (also i count the first run/standard as loop 0!!!)!! look at him. just a little guy. fun fact: i ate over 2k food in this loop.
This calamity, no synergies challenge is actually so difficult. Oh and Im not using, tizik, hydrim, urso, gora, skimander of krog because I like suffering :)
I REALLY need Nessa or Kabu to soak up damage and poison AND Im thinking about hollow woad even though that seems really dumb. But with no easy debuff removal and no op damage dealers, starting with the choice of like 5-10 different teams and taking enough hits while dealing enough damage has so far been beyond me
so they each apply stacks, but only 1 triggers the damage, since there are no stacks left for the 2nd to take away. Effectively it makes it activate twice as fast.
That could make mudgill rlly OP. imagine if i put 5 of them on shark. Each hit takes away 11% of HP. Even against a full lineup of enemies, they just need to hit 54 times to win
that would be really good, although it will be tough making mudgill attack fast now that you only have 1 item slot remaining. There are other ways to deal with max HP enemies even faster.
fair point; even one spyglass would be enough. What other mons you plan on adding to deal with ascetics and scavengers? I assume strong casters like wyrmlet and hydrim?
At first I thought a solo run was impossible even on the easiest difficulty, as I would lose to even the earliest fights, and even if I survived the early game by healing wounds camping and getting Aurite ASAP, the first boss would annihilate me.
Strigeye proved me wrong. Such powerful self-healing is incredible when all your attack buffs are stacked onto it. It's able to win the first fight, and once it gets its first evolution it can make it to the boss and beat it. Upon getting its second evolution from the boss reward, it can easily cruise through the rest of the game.
self-buffing can take you to the stratosphere in terms of survivability in only a few seconds on a fight, and you'd think it would eventually fall off. but it just *doesn't*.
I think one of the strongest (with the right items) is chip, cause you can have each use replicate to put all their items on to 1 monster. Multiple Chikias (2 or 3) can get your swap cool down to 1 second with fleet. Multiple Parras can generate alot of aura for bigger tornados
there are 3 secret Monsters who have special conditions to appear. 1 is somewhat easy the other 2 are pretty convoluted lol. Once you hatch them theyll appear the same as any other monster
Oh and I definitely didn't cheat in all 20 curses and 6 loop 200 fire tyrants and beat them all in 30 seconds with a half str, half speed skim and less than 2k health on everyone
Idk why you would need this but this equations lets you figure out how much it would cost you "A" to reroll "R" times: A = 12.5R^2 + 12.5R . I just used simple integral rules to find it :)
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6:26 time
Slight improvement to a 6:22
that's amazing. the lowest time I remember someone getting is 6:33 Balanced. Be sure to give that a try! the only difference between calm and balance is that between starting off with food and aura you can buy stronger items quicker which saves time
Yeah, these runs would probably be counted as any% because they revolve around getting food from the village to buy the harvester from the first shop, calm instead of balanced basically gives the chance to do one more reroll. Balanced would be doable, was that run village-less? Idk how I'd do village-less, since it seems either like requiring one monster stick effigy strats, or taking impossibly long to reset and get a legendary from that pool event (got an arcane wand once), or maybe something less luck-based that I haven't considered.
I could attempt some balanced runs, although it feels slightly unoptimal, and I like trying to get the number down as low as possible through any means necessary. Also, the strat's pretty consistent in terms of not requiring as much luck and not taking an excrutiating number of restarts - incidentally, I got two 6:20s (I believe tuskal has the harvester fused in both):
I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village.
The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago) is the one and only monster I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.
Wow I'm sorry this was so long
fast time for fast mons :D
Thanks! Great games btw, I go back to runelite every so often.
It'd probably be faster if I could figure out how to win with only tuskal and chikia, because the hatching and evolving animations are definitely time losses, but I kept dying to the final bosses when using only two. 😢 I wonder if there are better starting combos... but the tenacious synergy and the high speed stats are just too good to pass up!
thank you! <3 runelite too
I know some players had alot of success with Strigeye, just want to avoid treasure battles. Do you know of the partial skip for animations? Someone in the discord figured out that when the map path selection pops up, you can hide the map window (arrow button to the left of the window), start the evolution/hatch, reopen the map and make your selection. Then the evolution animation will overlap with the moving to the next encounter scroll saving some time. Once the new version is out though its gonna throw off all the speed running times because of x4 speed lol
Hi, excellent & fun game but multiple crashes with similar errors:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught abort(197) at Error at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313) at stackTrace [Object.stackTrace] (VanguardMonstersWeb.wasm.framework.unityweb:8:22484) at Object.onAbort (https://html-classic.itch.zone/html/7876385/VanguardMonstersWeb/Build/UnityLoader.js:4:11047) at abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494316) at wasm://wasm/055eb7ce:wasm-function[55806]:0x1370a12 at wasm://wasm/055eb7ce:wasm-function[30478]:0xde6060 at wasm://wasm/055eb7ce:wasm-function[34959]:0xf1f5b9 at wasm://wasm/055eb7ce:wasm-function[30792]:0xe01185 at wasm://wasm/055eb7ce:wasm-function[30847]:0xe0469e at wasm://wasm/055eb7ce:wasm-function[55565]:0x136fcc5 at dynCall_iiiii [Object.dynCall_iiiii] (VanguardMonstersWeb.wasm.framework.unityweb:8:469756) at invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344664) at wasm://wasm/055eb7ce:wasm-function[53688]:0x131a86f at wasm://wasm/055eb7ce:wasm-function[53153]:0x1303824 at wasm://wasm/055eb7ce:wasm-function[5527]:0x2360bf at wasm://wasm/055eb7ce:wasm-function[5526]:0x235fed at wasm://wasm/055eb7ce:wasm-function[11785]:0x481f06 at wasm://wasm/055eb7ce:wasm-function[11769]:0x480bfa at wasm://wasm/055eb7ce:wasm-function[13847]:0x5868c4 at wasm://wasm/055eb7ce:wasm-function[13846]:0x5865dd at wasm://wasm/055eb7ce:wasm-function[12208]:0x4b2916 at wasm://wasm/055eb7ce:wasm-function[11923]:0x490237 at wasm://wasm/055eb7ce:wasm-function[11923]:0x49024c at wasm://wasm/055eb7ce:wasm-function[11915]:0x48f42f at wasm://wasm/055eb7ce:wasm-function[11909]:0x48d874 at wasm://wasm/055eb7ce:wasm-function[477]:0x45870 at wasm://wasm/055eb7ce:wasm-function[55580]:0x136ff0f at dynCall_v [Object.dynCall_v] (VanguardMonstersWeb.wasm.framework.unityweb:8:478106) at browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182540) at runIter [Object.runIter] (VanguardMonstersWeb.wasm.framework.unityweb:8:185601) at Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184063)
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Browser: Vivaldi (for Linux, Chromium-based) 7.6.3797.63 stable (64-bit)
thank you for the report, were you using Seras, the snake mon at the time it happened?
Yes, I was - with its second skin (the bicolor one)
Ok so this is a very specific bug that will be fixed in the big update, but it only happens when a Faceless (tall mirror faced guys) steals Seras' ability. So in the mean time just make sure they arent the closest target to one.
Thanks for your answer!
mouse crashes the game
what happened? do you happen to have Seras and are fighting faceless?
chip now owns this shiv ig
Stone cold killer
Average day in mancheste
The maxed out bulky synergy is really good lol.
dang thats alotta loops well done, also oo Tenacious 3 is fun. Im surprised to see just a stick effigy still this far in
The 1st haunted synergy is pretty useful sometimes
and it seems like you just got boomed by poison. with a cleanser like hydrim you could go several loops further easy
when upd fr :sob
hi.
Theres a beta test in the discord! iirc its still open, if you'd like to hop in! I will not say anything about it other then, it is VERY fun!!!
and adds LOTS of new stuff
hi guys!! long time no see!!


the game is complete. we can stop playing now LMAO
in all seriousness this fun was really fun to lab out!! executing it was a different story i had to pull out the macro for feeding for the last 2 loops because my wrist couldn't handle it anymore LOL!!
this can be done by loop 6 probably?? but i dont feel like going through this again!!
The Next beta has fixed this, but enjoy this screenshot as (probably) the final big milestone of this version!
oh yeah and also nessas were at like 1.5k max mana lol
theres no food left
i mean the maginuts were spared! mayybbee powernanas?
but yeah NO vitamelons left. Please update the game to reflect this, it ruins the immersion.....
ok removing food
or you can keep it in to show your approval that this is obviously how the game was intended to be played. You never really wanted us to try and get to as high a loop as possible or beat targoth or Voss. My conspiracy theory is that you always wanted us to end world hunger in vanguard monsters
Guys I lowkey have a genius idea, its groundbreaking here me out.
SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50.
Another good idea: An growth type monster.
Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.
In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right?
Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies.
ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that
okay jay why does mana regen cap out at 23 my wrymling is very sad
casting really fast is the most op strat lol
WeLl ErM ActuKLy INfiNite SuPerS iS sTRonGer
yeah, we can do infinite supers faster because we can cast really fast :)
Welp. Got lazy and got cooked.
it ended the game with 3/9 wounds and it said i had too many wounds?!?!?
also for some reason i only see in my corner of the screen and abt half is black
if whole team dies in boss fight that happens
as silverwolf mentioned, losing to the bosses of the 3rd zones (glacier/volcano/wasteland) cause game overs regardless of how many wounds you have. I'm not sure whats going on with the screen there though, are you running browser or downloaded? also was that fullscreened?
to fix that zoom in twice with control plus
browser
didnt know lol
why would u call the monkey mudgill? why does it become a worm??
Mudgill is inspired by sharks and flatworms!
oh lol it looks like a monkey i always thought it was
if you zoom in with Fullscreen twice using CONTROL, PLUS SIGN the screen will fit perfectly guys. Jay is updating the game he will fix it
vangaurd monsters lets gooo havent played this in like a year
fullscreen still broken tho...
I know it's hard to give advice without knowing more about the run, but any thoughts on what I can do better? THere's so much going on in the game it's hard to isolate what makes an impact as I'm starting out. I'm confident my item use was way sub-optimal, once I put the harvester on scutter he was doing 60% of my damage with buffs from tizik.
One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons. With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg. Although another tank or poison remover might be more desirable like Gora. Besides Urso these are some pretty squishy mons. 6 Loops is very good though, so close to getting every regional blessing too well done!
TY! This game is great, very new to this but enjoy both Slay the Spire and used to play Teamfight Tactics and love the mashup of the two that is in the gameplay. Fantastic artwork, cool evolution system, and fun item merging as well.
Thank you, Im glad youre enjoying it!
I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD. as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.
So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2), Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game.
Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks! sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.
I’m back to this game after almost a year my run still going strong
weird egg???
weird egg!!!
hey why does STRugeye have the STR in its name red
thats a visual bug, due to the way I handle automatically highlighting the stats in the text. Strig's name snuck through the cracks in the detection lol. It will be fixed in the big update.
hey are all monsters unlocked from the start or are some monsters unviable until you do something because I haven't seen 3 monsters yet.
huge fan of this game. however three creatures have never shown up for me so i was wondering if it was a bug or not
Sorry I missed this comment, Im glad you like it! There are actually 3 hidden monsters with special secret requirements to show up! 2 dont have hints in game but have been talked about on here and discord. In order of easiest to hardest.
1. Check shops for an item you don't see anywhere else. It will hint to you what to do.
2. Requires a specific tier 3 village structure. You need to do something you wouldnt normally do. It is tangentially related to cold. You will know if you did it right as soon you go to select your team for a new run.
3. Requires a bird egg from egg sense. you need to carry it with you to a specific non-random event. It will be tangentially related to warmth. It will hatch automatically when you do the right thing.
Theyre kinda convoluted so feel free to ask for more info or exact solutions.
Wait for hint#1 are you referring to the C H E E S E
Ok i fold can you give me more info
try carrying the cheese with you to where you get monsters and look for something different :D
Oh i thought you had to go to that event where you can steal food from a tent
hey what structure do i need for #2
(Edi: Nvm i figured it out)
oh fyi you can get the C H E E S E from a chest
tk you where a big help!
made the tankiest hydrim ive ever seen lmao
its only going to get tankier lmao
that hydrim looks like theyd love a radiant aurite
REALLLLL sadly they all died and i lost the run like a loop later lmao
if you put the heavy shackles item on all your guys and get the bulky 3 synergy, its really easy to get 4000 hp on all your monsters :)
just a couple of elephant dudes
this actual wasn't too bad of a run as well
baywatch 😄
yo guys a new boss just dropped!!! (this is not actually real i just drew him but shhh)
👀
is there a way to view the extra skin for the monsters?
not currently, the next version will though. All of the alt skins have been posted in the discord though!
thank you
this is one of the best games on here I've played in a while. 👍
Thereisnocontextneededforthisphotoguystrust:)
My parra had more than 100% dodge chance lol
thats one fast bird
and strong and smart too lol
what does the 3rd level of the aurite mine do?
It allows you to purchase a Radiant Aurite 1 time from a aurite location during a run. Radiant Aurite costs 777, and when used on a 3rd form monster, gives them the rest of the abilities you didnt pick when evolving them.
one question
If you buy a radiant aurite in the run, can you still buy one in the mines in between zones as well?
you shouldnt be able to, there is a small bug with that option allowing you to buy it even if you dont have the village station built though. There is one you can get from the greater blessings rewards from looping in infinite mode though. That one doesnt care if you bought one and doesnt require the village.
Hi guys! I haven't updated you all in a while!!!! i had more hardware issues so i had to restart again i think its trying to tell me something...
anyways this is the end of loop 3 (also i count the first run/standard as loop 0!!!)!! look at him. just a little guy. fun fact: i ate over 2k food in this loop.
My favourite item ever!

Parra would love wielding that
This calamity, no synergies challenge is actually so difficult. Oh and Im not using, tizik, hydrim, urso, gora, skimander of krog because I like suffering :)
I REALLY need Nessa or Kabu to soak up damage and poison AND Im thinking about hollow woad even though that seems really dumb. But with no easy debuff removal and no op damage dealers, starting with the choice of like 5-10 different teams and taking enough hits while dealing enough damage has so far been beyond me
Out of curiosity, how does fused bonebiters work? Does each individual bonebiter deal the damage or does only one apply?
so they each apply stacks, but only 1 triggers the damage, since there are no stacks left for the 2nd to take away. Effectively it makes it activate twice as fast.
That could make mudgill rlly OP. imagine if i put 5 of them on shark. Each hit takes away 11% of HP. Even against a full lineup of enemies, they just need to hit 54 times to win
that would be really good, although it will be tough making mudgill attack fast now that you only have 1 item slot remaining. There are other ways to deal with max HP enemies even faster.
koff koff skimander
a tizik could help him go fast :D
yes but the great thing about mudgill is he is a lone machine gun. If you are using tizik, you might as well just go with the salamander too
Actually i had a plan for a build to make that work.
koff koff eyeglass
fair point; even one spyglass would be enough. What other mons you plan on adding to deal with ascetics and scavengers? I assume strong casters like wyrmlet and hydrim?
It’s very cool! Just one notice is that there’s some bug that makes the game glitch halfway and reset
what is the chance for getting a bloodmist mask from the first pools event (Im tryna use it to beat standard in less than 5 minutes)
for that event 1/4 to roll legendary rarity, then I think theres 6 legendaries, so another 1/6, which would be 1/24 ~4% chance if you get the event.
wait that's not even awful I was expecting a below 1% chance
how do you get resources like wood
edit: never mind, I'm dumb
beating bosses, completing standard, and sometimes rarely shops have them
At first I thought a solo run was impossible even on the easiest difficulty, as I would lose to even the earliest fights, and even if I survived the early game by healing wounds camping and getting Aurite ASAP, the first boss would annihilate me.
Strigeye proved me wrong. Such powerful self-healing is incredible when all your attack buffs are stacked onto it. It's able to win the first fight, and once it gets its first evolution it can make it to the boss and beat it. Upon getting its second evolution from the boss reward, it can easily cruise through the rest of the game.
Alexa, play Morpho Knight's theme.
tizik also destroys solo runs. He is the yellow guy with one eyeball. It and strig are def some of the best solo mons
self-buffing can take you to the stratosphere in terms of survivability in only a few seconds on a fight, and you'd think it would eventually fall off. but it just *doesn't*.
well done, strig is definitely a mon that rewards living on the edge :D
and making your enemies get really close to that edge too:)
lifesteal is the goat, and some really good dmg too.
Hey guys, at this moment of time, which is the best monster to stack up in an endless (multi-eggs i mean)
I think one of the strongest (with the right items) is chip, cause you can have each use replicate to put all their items on to 1 monster. Multiple Chikias (2 or 3) can get your swap cool down to 1 second with fleet. Multiple Parras can generate alot of aura for bigger tornados
thanks for the suggestion jay :)
another funny idea is using 5 goras and giving them potency and hunger seed so you heal billions every battle
I love melting my cpu
Ah, dont you love it when they start expressing your numbers in scientific notation
Are certain monsters more rare? I cant find a single Mamu egg and keep seeing the same 8-10 monsters over and over
there are 3 secret Monsters who have special conditions to appear. 1 is somewhat easy the other 2 are pretty convoluted lol. Once you hatch them theyll appear the same as any other monster
Im curious, other than mamu and tama, who else is there?
Nessa!
now thats gonna be some fun times, and Karakai will finally be useful yipee.
dont forget that adaptable makes a max speed skimander deal 24.5x damage. That defenitely didnt let me kill loop 60 boss before it could use its super
Oh and I definitely didn't cheat in all 20 curses and 6 loop 200 fire tyrants and beat them all in 30 seconds with a half str, half speed skim and less than 2k health on everyone
Yeayea, i believe you
I am tempted to create a yt channel just so I can send the vid lol. If Jay is here he can confirm?
Wow, i... i had never thought about that
Idk why you would need this but this equations lets you figure out how much it would cost you "A" to reroll "R" times: A = 12.5R^2 + 12.5R . I just used simple integral rules to find it :)
this cat completely invalidates everything you say
Xd