parra does so much damage and makes everyone go zoom its great. And I used slagg to get the most damage in one battle. For nessa think of hatching and mamu think of some t3 building. Normally it should save? Im not tech support or anything but check if the "Clear cookies when you close your browser" setting is on
Thank you! Are you playing on a browser that deletes the cache/cookies every session?
Mamu: Requires a Tier 3 Nest in the village, you need to do something you wouldn't normally do. Its tangentially related to cold. You will know if you did the right thing as soon as you go to the team select screen.
Nessa: Requires a specific egg from egg sense. Is related to birds. You need to take it to a specific non-random tile thats tangentially related to warmth and choose an option that would take some time. Cannot be done in zone 1 but does not require endless mode.
Let me know if you need any more! Theyre very obtuse to get.
Got a terrible 5:12 that, despite being the new WR, consisted of many errors and gameplay errors on my part. I was definitely unprepared for the crazy potential of this run after grinding for so long. (Observe the 1000+ run counter, over 700 more restarts compared to the last record)
Astute viewers may notice a new starting team composition! Although it's definitely not worth the grind, bloodmist mask on skimander can deal insane damage when picked up early.
Might take a break for a while, but I hope someone can have a more optimized run. Good luck!
See this is why I was doing some practice runs first just to warm up. Just getting the mask is a big step tbf. And even with your old comp you would have had to reroll hundreds of times anyway to get a better start than bloodmist zone 1!
Ive known for a few days that soon as you got a harvester zone one it would all be over. Were you at all nervous when you got it and realized if you didn't choke, this would shatter your pb? I know I would be.
Yeah, as soon as I saw it I knew it was going to be at least a very good sub 6 run if I didn't choke, the pressure was on so I made sure to play a little safer because of the huge time save buffer that the harvester gave.
The stolen artifacts event? I usually take the potions there for the percentage boosts for the boss fight but I can see how a guaranteed rare weapon would be super strong there.
Hey guys there's been an influx bot scam posts trying to link fake updates in the comments. Never click anything, updates will only happen on the main page I'd never post links to updates somewhere else. Always check who is posting. I'm banning and deleting them as I catch them.
This is a bug that will be fixed in the big update but for the time being, it is avoidable by making sure seras isnt the closest target to facelesses at the start of battle (or beat them before they can cast)
Villageless forces me to reroll shops to get stick effigy, did Calm because Calm/Lull gives an extra wound for a single monster, making it easier to get to a shop without dying in the first few stages. Probably going to try to improve this time first before grinding Balanced. Also I didn't use my super fast enough in the boss fight, what a time loss š.
you could have saved 15 seconds minimum if you used your super around 5:11-5;14. Gl on balanced im really excited to see how you do on the same playing field as me. (Also please humor us and dont use stick effigy) this is a much stronger test of your starting comp and pathfinding
Same playing field hmmm...once I figure out the timing on using the super maybe, it seems to be pretty precise. Honestly I feel like mechanics like moving items and navigating shops is as big of a determinant as luck, with my pathfinding mainly being "click on paths with less enemies".
its luck based for sure but at least you don't have to re roll 10 times to eve start your run. I promise in 10 runs the stars will align and you will get good rng and a solid speedrun. That being said in this category rng is arguably less important than the best starting team comp (which I wont tell you). Also don't think of pathfinding as being as simple as choosing the path with the least enemies. When you are trying to evolve both your mons during the run you need to make sure you find the most efficient way to get all of the shards while also minimizing hard fights. You'll need to look through the entire map and make a path quickly or else you lose time but not too quickly or you miss things. Also seras got a 6:33 by getting a harvester (+50 str need I go on??) in the very beginning of the game but my comp was better than him so despite worse rng my run was only 6 seconds behind his.
Got the sub 5 minutes I was looking for in this category. Super didn't even charge fully by the end of the fight, so there's some time loss there. Maybe I'll come back to get somewhere around a 4:45 eventually, there's so many possible combinations of speedrunning categories lol. Stay tuned for tomorrow š
Took me way too long to get this time, had many runs die to the final bosses. Maybe I need a more optimal team composition, but I can only reasonably reroll eggs while overlapping evolution transitions in the final nest, meaning at least one monster is extremely RNG based. I don't normally play calamity, maybe there's some final boss strategies I don't know about?
Anyways probably Balanced villageless stick effigy next, if I ever get around to it.
P.S. What's the requirements for villageless? Is "villageless" actually counted as "level 2 nest only, no starting duplicates"? Or is it purely no buildings?
nest is allowed but no other buildings. My favorite combo is tizik skimander. tizik makes skimander attack super fast and adaptable makes skimander deal more damage the faster it is than the enemy its attacking (I assume you can see why this is broken). Also another REALLY important tech is to try and use your super RIGHT BEFORE the enemy boss uses their super. This is not too difficult with such high DPS and stops the enemy super animation which saves a lot of time and my 6:39 and my friends 6:33 both use it. I havent tried this strat vs the calamity boss, I imagine its even more precise bc of the extra hp but ill go home and gove it a try
Definitely could've been sub 5, I made some mistakes. Wasn't expecting a run this good after only a couple of restarts. Also absolutely sold with the mesmerizing orb on tuskal š
Did a screen recording and uploaded it to YouTube, the fps is pretty bad though. The run mostly speaks for itself, luckiest thing was getting that bloodmist mask.
That's a really optimized run. You really have movement down. The only thing I feel you could save a few seconds on tho that shop at the beginning. figuring out whether you can afford a single steelskin potion there is not worth 5 seconds. Just immediately skip that shop and wait to buy things when you have a bunch of aura and don't need to use your brain
Yeah, touchscreen makes things way easier in terms of movement (although I've lost some runs trying to lock an egg during a transition and it just hatching).
For the shop thing, I will say that there was only one shop that showed up in the map for the entirety of acts 2 and 3 and I would've had only a little more aura if I went there (admittedly, after spending 750 on the fusion), with the cost being that the extra common items from the forge cause an overflow of items at the bottom which is a minor inconvenience. I agree it's probably better to wait for an act 3 shop in general though.
now that you have destroyed vm speedrunning. I suggest you take a look at the really funny things people have done in endless. Just say anything on discord and I can show you some mind blowing images including but not limited to getting 50000 hp on a single monster, healing billions of HP and dealing billions of damage in one battle, getting 500 rip stacks on an enemy at the same time and stunning voss so much it only attacked once.
I wouldn't say completely destroyed lol, there's still the normal balanced villageless stick effigy less and other stuff that seems like they'd be different speedrunning categories. Yeah I'm in the discord already, saw a bunch of those clips/screenshots the other day (idk how, I think I was scrolling through messages related to the keyword "speedrun" xD). Not sure endless is for me but some of those records are really incredible.
thats crazy fast, really smart doing the locks during combat too. Also bloodmist heart of the ocean, all the max speeds lol. is the games framerate that low or just the recording?
The framerate's likely just bad because of it being a screen recording uploaded to YouTube, it's not that laggy in real time. Yeah I thought of the lock thing because I didn't want the inventory to overflow, even though I never did end up getting a second shop. Heart of the ocean is probably my favorite rare equipment ā¤
you want to know something really funny? i believe that going turmoil could be even better because it gives the enemies small stat boosts. It shouldnt matter vs the boss but it will probably matter when the enemies are trying to kill pyris. Might be the difference between taking 2 hits vs 1! Cant go calamity bc picking wounds at the beginning wastes time
Turmoil only gives max HP increases to the enemies, it's only at calamity where they gain str and int boosts. 15% increase to health is a lot though... for the final boss it might outweigh the potential for taking fewer hits throughout the run, especially if it requires 3 monsters instead of 2 to defeat. Might even be a signficant alternate category for speedrunning š¤.
1 hr of attempts, done with 4 forges to reroll for stick effigy faster, and using partial hatching/evolution skip. Had some sub 5s but kept getting aurite instead of an egg for a third monster by accident and then just dying to the final bosses. Maybe I'll record some runs. (also the fullscreen is indeed broken lol)
that's amazing. the lowest time I remember someone getting is 6:33 Balanced. Be sure to give that a try! the only difference between calm and balance is that between starting off with food and aura you can buy stronger items quicker which saves time
Yeah, these runs would probably be counted as any% because they revolve around getting food from the village to buy the harvester from the first shop, calm instead of balanced basically gives the chance to do one more reroll. Balanced would be doable, was that run village-less? Idk how I'd do village-less, since it seems either like requiring one monster stick effigy strats, or taking impossibly long to reset and get a legendary from that pool event (got an arcane wand once), or maybe something less luck-based that I haven't considered.
I could attempt some balanced runs, although it feels slightly unoptimal, and I like trying to get the number down as low as possible through any means necessary. Also, the strat's pretty consistent in terms of not requiring as much luck and not taking an excrutiating number of restarts - incidentally, I got two 6:20s (I believe tuskal has the harvester fused in both):
I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village. The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago) is the one and only monster I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.
This run did not use battle skip but is so fast because of pairing bloodmist mask with skimanders ability adaptable together letting skimanders attack 5 times faster than normal and making all his attacks do twice as much damage (that is as broken as it sounds) and this is BEFORE fusing another item to it. This run doesn't count because I cheated this bloodmist mask in at the start, but if you have the patience to wait for the 4% chance to get a bloodmist mask form a pools event, this strat is for sure vying at the most optimal run possible.
Thanks! Great games btw, I go back to runelite every so often.
It'd probably be faster if I could figure out how to win with only tuskal and chikia, because the hatching and evolving animations are definitely time losses, but I kept dying to the final bosses when using only two. š¢ I wonder if there are better starting combos... but the tenacious synergy and the high speed stats are just too good to pass up!
I know some players had alot of success with Strigeye, just want to avoid treasure battles. Do you know of the partial skip for animations? Someone in the discord figured out that when the map path selection pops up, you can hide the map window (arrow button to the left of the window), start the evolution/hatch, reopen the map and make your selection. Then the evolution animation will overlap with the moving to the next encounter scroll saving some time. Once the new version is out though its gonna throw off all the speed running times because of x4 speed lol
Hi, excellent & fun game but multiple crashes with similar errors:
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Ok so this is a very specific bug that will be fixed in the big update, but it only happens when a Faceless (tall mirror faced guys) steals Seras' ability. So in the mean time just make sure they arent the closest target to one.
the game is complete. we can stop playing now LMAO in all seriousness this fun was really fun to lab out!! executing it was a different story i had to pull out the macro for feeding for the last 2 loops because my wrist couldn't handle it anymore LOL!! this can be done by loop 6 probably?? but i dont feel like going through this again!!
The Next beta has fixed this, but enjoy this screenshot as (probably) the final big milestone of this version! oh yeah and also nessas were at like 1.5k max mana lol
or you can keep it in to show your approval that this is obviously how the game was intended to be played. You never really wanted us to try and get to as high a loop as possible or beat targoth or Voss. My conspiracy theory is that you always wanted us to end world hunger in vanguard monsters
Guys I lowkey have a genius idea, its groundbreaking here me out.
SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50.
Another good idea: An growth type monster.
Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.
In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right?
Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies.
ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that
as silverwolf mentioned, losing to the bosses of the 3rd zones (glacier/volcano/wasteland) cause game overs regardless of how many wounds you have. I'm not sure whats going on with the screen there though, are you running browser or downloaded? also was that fullscreened?
I know it's hard to give advice without knowing more about the run, but any thoughts on what I can do better? THere's so much going on in the game it's hard to isolate what makes an impact as I'm starting out. I'm confident my item use was way sub-optimal, once I put the harvester on scutter he was doing 60% of my damage with buffs from tizik.
One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons. With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg. Although another tank or poison remover might be more desirable like Gora. Besides Urso these are some pretty squishy mons. 6 Loops is very good though, so close to getting every regional blessing too well done!
TY! This game is great, very new to this but enjoy both Slay the Spire and used to play Teamfight Tactics and love the mashup of the two that is in the gameplay. Fantastic artwork, cool evolution system, and fun item merging as well.
I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD. as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.
So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2), Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game.
Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks! sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.
thats a visual bug, due to the way I handle automatically highlighting the stats in the text. Strig's name snuck through the cracks in the detection lol. It will be fixed in the big update.
Sorry I missed this comment, Im glad you like it! There are actually 3 hidden monsters with special secret requirements to show up! 2 dont have hints in game but have been talked about on here and discord. In order of easiest to hardest.
1. Check shops for an item you don't see anywhere else. It will hint to you what to do.
2. Requires a specific tier 3 village structure. You need to do something you wouldnt normally do. It is tangentially related to cold. You will know if you did it right as soon you go to select your team for a new run.
3. Requires a bird egg from egg sense. you need to carry it with you to a specific non-random event. It will be tangentially related to warmth. It will hatch automatically when you do the right thing.
Theyre kinda convoluted so feel free to ask for more info or exact solutions.
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this game is fire but it doesn't save?
maybe it's just because i'm on browser but can you fix that?
Other then that it's great.
I love just love parra and also slagg is really fun to use
Can I have some hints (however small) on how to get mamu and nessa?
parra does so much damage and makes everyone go zoom its great. And I used slagg to get the most damage in one battle. For nessa think of hatching and mamu think of some t3 building. Normally it should save? Im not tech support or anything but check if the "Clear cookies when you close your browser" setting is on
Thank you! Are you playing on a browser that deletes the cache/cookies every session?
Mamu: Requires a Tier 3 Nest in the village, you need to do something you wouldn't normally do. Its tangentially related to cold. You will know if you did the right thing as soon as you go to the team select screen.
Nessa: Requires a specific egg from egg sense. Is related to birds. You need to take it to a specific non-random tile thats tangentially related to warmth and choose an option that would take some time. Cannot be done in zone 1 but does not require endless mode.
Let me know if you need any more! Theyre very obtuse to get.
I'm on chrome so maybe
Got a terrible 5:12 that, despite being the new WR, consisted of many errors and gameplay errors on my part. I was definitely unprepared for the crazy potential of this run after grinding for so long. (Observe the 1000+ run counter, over 700 more restarts compared to the last record)
Astute viewers may notice a new starting team composition! Although it's definitely not worth the grind, bloodmist mask on skimander can deal insane damage when picked up early.
Might take a break for a while, but I hope someone can have a more optimized run. Good luck!
See this is why I was doing some practice runs first just to warm up. Just getting the mask is a big step tbf. And even with your old comp you would have had to reroll hundreds of times anyway to get a better start than bloodmist zone 1!
5:17 Balanced Villageless! And they said it couldn't be done... š„³
Over a minute faster than anyone else's balanced villageless runs lol
Ive known for a few days that soon as you got a harvester zone one it would all be over. Were you at all nervous when you got it and realized if you didn't choke, this would shatter your pb? I know I would be.
Yeah, as soon as I saw it I knew it was going to be at least a very good sub 6 run if I didn't choke, the pressure was on so I made sure to play a little safer because of the huge time save buffer that the harvester gave.
crazy fast, well done!
6:09! Although I recorded it this time, it's slower than the other one...
Absolutely insane sub 6 video coming tomorrow š
crazy fast, im surprised you didnt grab a weapon from the zone 3 armory event for Strig tho at that point it was basically over already lol
The stolen artifacts event? I usually take the potions there for the percentage boosts for the boss fight but I can see how a guaranteed rare weapon would be super strong there.
Hey guys there's been an influx bot scam posts trying to link fake updates in the comments. Never click anything, updates will only happen on the main page I'd never post links to updates somewhere else. Always check who is posting. I'm banning and deleting them as I catch them.
Energy Charm, Mudgill, and a whole lotta Maginuts (preferably from camp-cooking)...
and bam, you got yourself infinite DPS!!!!!
shark machine gun!
forgot to hit record š
sub 6 is getting nearer...
Strigeye butterfly has [STR] in their name, so the text becomes red.
I doubt this is intended text parsing behavior.
its not but its been taken care of for the next update!
I got an error when Faceless copied Hydra Seras' ability
This is a bug that will be fixed in the big update but for the time being, it is avoidable by making sure seras isnt the closest target to facelesses at the start of battle (or beat them before they can cast)
6:12 Balanced Villageless!
This was maybe my second attempt yesterday but I wanted to wait to reveal it. Happy Halloween!new record? O:
5:12 Calm Villageless + stick effigy
Villageless forces me to reroll shops to get stick effigy, did Calm because Calm/Lull gives an extra wound for a single monster, making it easier to get to a shop without dying in the first few stages. Probably going to try to improve this time first before grinding Balanced. Also I didn't use my super fast enough in the boss fight, what a time loss š.you could have saved 15 seconds minimum if you used your super around 5:11-5;14. Gl on balanced im really excited to see how you do on the same playing field as me. (Also please humor us and dont use stick effigy) this is a much stronger test of your starting comp and pathfinding
Same playing field hmmm...once I figure out the timing on using the super maybe, it seems to be pretty precise. Honestly I feel like mechanics like moving items and navigating shops is as big of a determinant as luck, with my pathfinding mainly being "click on paths with less enemies".
its luck based for sure but at least you don't have to re roll 10 times to eve start your run. I promise in 10 runs the stars will align and you will get good rng and a solid speedrun. That being said in this category rng is arguably less important than the best starting team comp (which I wont tell you). Also don't think of pathfinding as being as simple as choosing the path with the least enemies. When you are trying to evolve both your mons during the run you need to make sure you find the most efficient way to get all of the shards while also minimizing hard fights. You'll need to look through the entire map and make a path quickly or else you lose time but not too quickly or you miss things. Also seras got a 6:33 by getting a harvester (+50 str need I go on??) in the very beginning of the game but my comp was better than him so despite worse rng my run was only 6 seconds behind his.
Idk, it's been working pretty well for me lol. I wonder what your optimal team composition is... I could probably get sub 6 with mine š¤
4:55 Calm Villageless + stick effigy!
Got the sub 5 minutes I was looking for in this category. Super didn't even charge fully by the end of the fight, so there's some time loss there. Maybe I'll come back to get somewhere around a 4:45 eventually, there's so many possible combinations of speedrunning categories lol. Stay tuned for tomorrow š4:34 Calamity with village + stick effigy!
Took me way too long to get this time, had many runs die to the final bosses. Maybe I need a more optimal team composition, but I can only reasonably reroll eggs while overlapping evolution transitions in the final nest, meaning at least one monster is extremely RNG based. I don't normally play calamity, maybe there's some final boss strategies I don't know about?
Anyways probably Balanced villageless stick effigy next, if I ever get around to it.
P.S. What's the requirements for villageless? Is "villageless" actually counted as "level 2 nest only, no starting duplicates"? Or is it purely no buildings?
nest is allowed but no other buildings. My favorite combo is tizik skimander. tizik makes skimander attack super fast and adaptable makes skimander deal more damage the faster it is than the enemy its attacking (I assume you can see why this is broken). Also another REALLY important tech is to try and use your super RIGHT BEFORE the enemy boss uses their super. This is not too difficult with such high DPS and stops the enemy super animation which saves a lot of time and my 6:39 and my friends 6:33 both use it. I havent tried this strat vs the calamity boss, I imagine its even more precise bc of the extra hp but ill go home and gove it a try
5:02 Calamity with village + stick effigy
Definitely could've been sub 5, I made some mistakes. Wasn't expecting a run this good after only a couple of restarts. Also absolutely sold with the mesmerizing orb on tuskal š
4:30 Balanced with village + stick effigy!
Did a screen recording and uploaded it to YouTube, the fps is pretty bad though. The run mostly speaks for itself, luckiest thing was getting that bloodmist mask.
That's a really optimized run. You really have movement down. The only thing I feel you could save a few seconds on tho that shop at the beginning. figuring out whether you can afford a single steelskin potion there is not worth 5 seconds. Just immediately skip that shop and wait to buy things when you have a bunch of aura and don't need to use your brain
Yeah, touchscreen makes things way easier in terms of movement (although I've lost some runs trying to lock an egg during a transition and it just hatching).
For the shop thing, I will say that there was only one shop that showed up in the map for the entirety of acts 2 and 3 and I would've had only a little more aura if I went there (admittedly, after spending 750 on the fusion), with the cost being that the extra common items from the forge cause an overflow of items at the bottom which is a minor inconvenience. I agree it's probably better to wait for an act 3 shop in general though.
now that you have destroyed vm speedrunning. I suggest you take a look at the really funny things people have done in endless. Just say anything on discord and I can show you some mind blowing images including but not limited to getting 50000 hp on a single monster, healing billions of HP and dealing billions of damage in one battle, getting 500 rip stacks on an enemy at the same time and stunning voss so much it only attacked once.
I wouldn't say completely destroyed lol, there's still the normal balanced villageless stick effigy less and other stuff that seems like they'd be different speedrunning categories. Yeah I'm in the discord already, saw a bunch of those clips/screenshots the other day (idk how, I think I was scrolling through messages related to the keyword "speedrun" xD). Not sure endless is for me but some of those records are really incredible.
thats crazy fast, really smart doing the locks during combat too. Also bloodmist heart of the ocean, all the max speeds lol. is the games framerate that low or just the recording?
The framerate's likely just bad because of it being a screen recording uploaded to YouTube, it's not that laggy in real time. Yeah I thought of the lock thing because I didn't want the inventory to overflow, even though I never did end up getting a second shop. Heart of the ocean is probably my favorite rare equipment ā¤
you want to know something really funny? i believe that going turmoil could be even better because it gives the enemies small stat boosts. It shouldnt matter vs the boss but it will probably matter when the enemies are trying to kill pyris. Might be the difference between taking 2 hits vs 1! Cant go calamity bc picking wounds at the beginning wastes time
Turmoil only gives max HP increases to the enemies, it's only at calamity where they gain str and int boosts. 15% increase to health is a lot though... for the final boss it might outweigh the potential for taking fewer hits throughout the run, especially if it requires 3 monsters instead of 2 to defeat. Might even be a signficant alternate category for speedrunning š¤.
5:06 Balanced with village + stick effigy
1 hr of attempts, done with 4 forges to reroll for stick effigy faster, and using partial hatching/evolution skip. Had some sub 5s but kept getting aurite instead of an egg for a third monster by accident and then just dying to the final bosses. Maybe I'll record some runs. (also the fullscreen is indeed broken lol)
P.S. Thanks for the tips in the comments!
wow you read what I said. You'll get a sub 5 I believe.
Thanks! If only I had read what you said earlier about doing control plus twice to fix the fullscreen before getting the 4:30. š¤¦āāļø
yeah a lot of ppl have complained about that but imo if a problem goes away after I press 2 buttons on my cpu its not that big a deal
6:26 time
Slight improvement to a 6:22
that's amazing. the lowest time I remember someone getting is 6:33 Balanced. Be sure to give that a try! the only difference between calm and balance is that between starting off with food and aura you can buy stronger items quicker which saves time
Yeah, these runs would probably be counted as any% because they revolve around getting food from the village to buy the harvester from the first shop, calm instead of balanced basically gives the chance to do one more reroll. Balanced would be doable, was that run village-less? Idk how I'd do village-less, since it seems either like requiring one monster stick effigy strats, or taking impossibly long to reset and get a legendary from that pool event (got an arcane wand once), or maybe something less luck-based that I haven't considered.
I could attempt some balanced runs, although it feels slightly unoptimal, and I like trying to get the number down as low as possible through any means necessary. Also, the strat's pretty consistent in terms of not requiring as much luck and not taking an excrutiating number of restarts - incidentally, I got two 6:20s (I believe tuskal has the harvester fused in both):
I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village.
The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago) is the one and only monster I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.
Wow I'm sorry this was so long
fast time for fast mons :D
Thanks! Great games btw, I go back to runelite every so often.
It'd probably be faster if I could figure out how to win with only tuskal and chikia, because the hatching and evolving animations are definitely time losses, but I kept dying to the final bosses when using only two. š¢ I wonder if there are better starting combos... but the tenacious synergy and the high speed stats are just too good to pass up!
thank you! <3 runelite too
I know some players had alot of success with Strigeye, just want to avoid treasure battles. Do you know of the partial skip for animations? Someone in the discord figured out that when the map path selection pops up, you can hide the map window (arrow button to the left of the window), start the evolution/hatch, reopen the map and make your selection. Then the evolution animation will overlap with the moving to the next encounter scroll saving some time. Once the new version is out though its gonna throw off all the speed running times because of x4 speed lol
Hi, excellent & fun game but multiple crashes with similar errors:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught abort(197) at Error at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313) at stackTrace [Object.stackTrace] (VanguardMonstersWeb.wasm.framework.unityweb:8:22484) at Object.onAbort (https://html-classic.itch.zone/html/7876385/VanguardMonstersWeb/Build/UnityLoader.js:4:11047) at abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494316) at wasm://wasm/055eb7ce:wasm-function[55806]:0x1370a12 at wasm://wasm/055eb7ce:wasm-function[30478]:0xde6060 at wasm://wasm/055eb7ce:wasm-function[34959]:0xf1f5b9 at wasm://wasm/055eb7ce:wasm-function[30792]:0xe01185 at wasm://wasm/055eb7ce:wasm-function[30847]:0xe0469e at wasm://wasm/055eb7ce:wasm-function[55565]:0x136fcc5 at dynCall_iiiii [Object.dynCall_iiiii] (VanguardMonstersWeb.wasm.framework.unityweb:8:469756) at invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344664) at wasm://wasm/055eb7ce:wasm-function[53688]:0x131a86f at wasm://wasm/055eb7ce:wasm-function[53153]:0x1303824 at wasm://wasm/055eb7ce:wasm-function[5527]:0x2360bf at wasm://wasm/055eb7ce:wasm-function[5526]:0x235fed at wasm://wasm/055eb7ce:wasm-function[11785]:0x481f06 at wasm://wasm/055eb7ce:wasm-function[11769]:0x480bfa at wasm://wasm/055eb7ce:wasm-function[13847]:0x5868c4 at wasm://wasm/055eb7ce:wasm-function[13846]:0x5865dd at wasm://wasm/055eb7ce:wasm-function[12208]:0x4b2916 at wasm://wasm/055eb7ce:wasm-function[11923]:0x490237 at wasm://wasm/055eb7ce:wasm-function[11923]:0x49024c at wasm://wasm/055eb7ce:wasm-function[11915]:0x48f42f at wasm://wasm/055eb7ce:wasm-function[11909]:0x48d874 at wasm://wasm/055eb7ce:wasm-function[477]:0x45870 at wasm://wasm/055eb7ce:wasm-function[55580]:0x136ff0f at dynCall_v [Object.dynCall_v] (VanguardMonstersWeb.wasm.framework.unityweb:8:478106) at browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182540) at runIter [Object.runIter] (VanguardMonstersWeb.wasm.framework.unityweb:8:185601) at Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184063)
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Browser: Vivaldi (for Linux, Chromium-based) 7.6.3797.63 stable (64-bit)
thank you for the report, were you using Seras, the snake mon at the time it happened?
Yes, I was - with its second skin (the bicolor one)
Ok so this is a very specific bug that will be fixed in the big update, but it only happens when a Faceless (tall mirror faced guys) steals Seras' ability. So in the mean time just make sure they arent the closest target to one.
Thanks for your answer!
mouse crashes the game
what happened? do you happen to have Seras and are fighting faceless?
chip now owns this shiv ig
Stone cold killer
Average day in mancheste
The maxed out bulky synergy is really good lol.
dang thats alotta loops well done, also oo Tenacious 3 is fun. Im surprised to see just a stick effigy still this far in
The 1st haunted synergy is pretty useful sometimes
and it seems like you just got boomed by poison. with a cleanser like hydrim you could go several loops further easy
when upd fr :sob
hi.
Theres a beta test in the discord! iirc its still open, if you'd like to hop in! I will not say anything about it other then, it is VERY fun!!!
and adds LOTS of new stuff
hi guys!! long time no see!!


the game is complete. we can stop playing now LMAO
in all seriousness this fun was really fun to lab out!! executing it was a different story i had to pull out the macro for feeding for the last 2 loops because my wrist couldn't handle it anymore LOL!!
this can be done by loop 6 probably?? but i dont feel like going through this again!!
The Next beta has fixed this, but enjoy this screenshot as (probably) the final big milestone of this version!
oh yeah and also nessas were at like 1.5k max mana lol
theres no food left
i mean the maginuts were spared! mayybbee powernanas?
but yeah NO vitamelons left. Please update the game to reflect this, it ruins the immersion.....
ok removing food
or you can keep it in to show your approval that this is obviously how the game was intended to be played. You never really wanted us to try and get to as high a loop as possible or beat targoth or Voss. My conspiracy theory is that you always wanted us to end world hunger in vanguard monsters
Guys I lowkey have a genius idea, its groundbreaking here me out.
SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50.
Another good idea: An growth type monster.
Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.
In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right?
Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies.
ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that
okay jay why does mana regen cap out at 23 my wrymling is very sad
casting really fast is the most op strat lol
WeLl ErM ActuKLy INfiNite SuPerS iS sTRonGer
yeah, we can do infinite supers faster because we can cast really fast :)
Welp. Got lazy and got cooked.
it ended the game with 3/9 wounds and it said i had too many wounds?!?!?
also for some reason i only see in my corner of the screen and abt half is black
if whole team dies in boss fight that happens
as silverwolf mentioned, losing to the bosses of the 3rd zones (glacier/volcano/wasteland) cause game overs regardless of how many wounds you have. I'm not sure whats going on with the screen there though, are you running browser or downloaded? also was that fullscreened?
to fix that zoom in twice with control plus
browser
didnt know lol
why would u call the monkey mudgill? why does it become a worm??
Mudgill is inspired by sharks and flatworms!
oh lol it looks like a monkey i always thought it was
if you zoom in with Fullscreen twice using CONTROL, PLUS SIGN the screen will fit perfectly guys. Jay is updating the game he will fix it
vangaurd monsters lets gooo havent played this in like a year
fullscreen still broken tho...
I know it's hard to give advice without knowing more about the run, but any thoughts on what I can do better? THere's so much going on in the game it's hard to isolate what makes an impact as I'm starting out. I'm confident my item use was way sub-optimal, once I put the harvester on scutter he was doing 60% of my damage with buffs from tizik.
One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons. With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg. Although another tank or poison remover might be more desirable like Gora. Besides Urso these are some pretty squishy mons. 6 Loops is very good though, so close to getting every regional blessing too well done!
TY! This game is great, very new to this but enjoy both Slay the Spire and used to play Teamfight Tactics and love the mashup of the two that is in the gameplay. Fantastic artwork, cool evolution system, and fun item merging as well.
Thank you, Im glad youre enjoying it!
I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD. as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.
So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2), Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game.
Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks! sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.
Iām back to this game after almost a year my run still going strong
weird egg???
weird egg!!!
hey why does STRugeye have the STR in its name red
thats a visual bug, due to the way I handle automatically highlighting the stats in the text. Strig's name snuck through the cracks in the detection lol. It will be fixed in the big update.
hey are all monsters unlocked from the start or are some monsters unviable until you do something because I haven't seen 3 monsters yet.
huge fan of this game. however three creatures have never shown up for me so i was wondering if it was a bug or not
Sorry I missed this comment, Im glad you like it! There are actually 3 hidden monsters with special secret requirements to show up! 2 dont have hints in game but have been talked about on here and discord. In order of easiest to hardest.
1. Check shops for an item you don't see anywhere else. It will hint to you what to do.
2. Requires a specific tier 3 village structure. You need to do something you wouldnt normally do. It is tangentially related to cold. You will know if you did it right as soon you go to select your team for a new run.
3. Requires a bird egg from egg sense. you need to carry it with you to a specific non-random event. It will be tangentially related to warmth. It will hatch automatically when you do the right thing.
Theyre kinda convoluted so feel free to ask for more info or exact solutions.
Wait for hint#1 are you referring to the C H E E S E
Ok i fold can you give me more info
try carrying the cheese with you to where you get monsters and look for something different :D
Oh i thought you had to go to that event where you can steal food from a tent
hey what structure do i need for #2
(Edi: Nvm i figured it out)
oh fyi you can get the C H E E S E from a chest
tk you where a big help!
made the tankiest hydrim ive ever seen lmao
its only going to get tankier lmao
that hydrim looks like theyd love a radiant aurite
REALLLLL sadly they all died and i lost the run like a loop later lmao
if you put the heavy shackles item on all your guys and get the bulky 3 synergy, its really easy to get 4000 hp on all your monsters :)
just a couple of elephant dudes
this actual wasn't too bad of a run as well
baywatch š