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chip now owns this shiv ig 

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Stone cold killer

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The maxed out bulky synergy is really good lol.

dang thats alotta loops well done, also oo Tenacious 3 is fun.  Im surprised to see just a stick effigy still this far in 

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The 1st haunted synergy is pretty useful sometimes

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and it seems like you just got boomed by poison. with a cleanser like hydrim you could go several loops further easy

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when upd fr :sob

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hi.


Theres a beta test in the discord! iirc its still open, if you'd like to hop in! I will not say anything about it other then, it is VERY fun!!!

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and adds LOTS of new stuff

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hi guys!! long time no see!!
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the game is complete. we can stop playing now LMAO
in all seriousness this fun was really fun to lab out!! executing it was a different story i had to pull out the macro for feeding for the last 2 loops because my wrist couldn't handle it anymore LOL!!
this can be done by loop 6 probably?? but i dont feel like going through this again!!

The Next beta has fixed this, but enjoy this screenshot as (probably) the final big milestone of this version!
oh yeah and also nessas were at like 1.5k max mana lol

theres no food left

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i mean the maginuts were spared! mayybbee powernanas?
but yeah NO vitamelons left. Please update the game to reflect this, it ruins the immersion.....

ok removing food 

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or you can keep it in to show your approval that this is obviously how the game was intended to be played. You never really wanted us to try and get to as high a loop as possible or beat targoth or Voss. My conspiracy theory is that you always wanted us to end world hunger in vanguard monsters

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Guys I lowkey have a genius idea, its groundbreaking here me out.

SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50. 

Another good idea: An growth type monster. 

Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.

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In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?

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Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right? 

Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies. 

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ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that 

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okay jay why does mana regen cap out at 23 my wrymling is very sad

casting really fast is the most op strat lol

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WeLl ErM ActuKLy INfiNite SuPerS iS sTRonGer 

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yeah, we can do infinite supers faster because we can cast really fast :)

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Welp. Got lazy and got cooked.

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it ended the game with 3/9 wounds and it said i had too many wounds?!?!?

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also for some reason i only see in my corner of the screen and abt half is black

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if whole team dies in boss fight that happens

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as silverwolf mentioned, losing to the bosses of the 3rd zones (glacier/volcano/wasteland) cause game overs regardless of how many wounds you have.  I'm not sure whats going on with the screen there though, are you running browser or downloaded?  also was that fullscreened? 

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to fix that zoom in twice with control plus

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browser
didnt know lol

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why would u call the monkey mudgill? why does it become a worm??

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Mudgill is inspired by sharks and flatworms!

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oh lol it looks like a monkey i always thought it was

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if you zoom in with Fullscreen twice using CONTROL, PLUS SIGN the screen will fit perfectly guys. Jay is updating the game he will fix it

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vangaurd monsters lets gooo havent played this in like a year

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fullscreen still broken tho...

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I know it's hard to give advice without knowing more about the run, but any thoughts on what I can do better? THere's so much going on in the game it's hard to isolate what makes an impact as I'm starting out. I'm confident my item use was way sub-optimal, once I put the harvester on scutter he was doing 60% of my damage with buffs from tizik.

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One thing that stands out to me is the Unraveling Prism, that is gonna be purging your Tizik Buffs (some of the best in the game) and Seras poisons.  With this team comp I would have tried to build Tusk as a tank, ideally with Mesmerizing orb and possibly an ability replacer like Iron Will if it seemed like he was taking too much dmg.  Although another tank or poison remover might be more desirable like Gora.  Besides Urso these are some pretty squishy mons.  6 Loops is very good though, so close to getting every regional blessing too well done! 

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TY! This game is great, very new to this but enjoy both Slay the Spire and used to play Teamfight Tactics and love the mashup of the two that is in the gameplay. Fantastic artwork, cool evolution system, and fun item merging as well.

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Thank you, Im glad youre enjoying it!  

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I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD.  as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.

So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2),  Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game. 

Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks!    sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.

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I’m back to this game after almost a year my run still going strong

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weird egg???

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weird egg!!!

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hey why does STRugeye have the STR in its name red

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thats a visual bug, due to the way I handle automatically highlighting the stats in the text.  Strig's name snuck through the cracks in the detection lol.  It will be fixed in the big update. 

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