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found a rather large bug. the beginning select screen glitched out and I could take as many as I wanted, even those not on the screen. the effect was even reproducible durring battles, I could still drag more to my team, but they were invisible.

woah thats a new one, can you remember what lead to the selection screen breaking?  

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honestly i have no idea. maybe it was lag? maybe it was me dragging too fast? I don't know. I was also able to get multiple copies of a monster.

thanks for the report, I'll keep an eye out for it.  so far havent been able to cause it on my end

fixed now :D it was due to the selection button still being clickable for a few moments while it was disappearing

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you just have to double click where the "select team" button will be before it fully appears.

that helped so much, thanks

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loving the game! looking for some tips/strategy. is it better to get a team of six or start evoking before that? 

So I like to go for more evolves over larger teams.  The biggest reason is when you get to the 3rd zone you have to be really careful about enemies who your whole party, or ones that seek out your weakest monsters.  I usually try to have all my monsters at their 2nd form by then, or 2 monsters in their 3rd form.   Naturally this partially depends on the monsters you are using, for instance Kabu, the beetle, does well fully evolved, but things like the Krog(frog), or Chikia(the orange bird) give more benefit to a larger party.   Generally if I feel like I have extra really nice items, that also pushes me to use more monsters, vs if Im struggling to find things to equip I lean more into evolving the ones I already have.  

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When I used the super orb on an aggressive type, the screen didn't go back to the normal size after the animation (this was the second time I used the attack)

thanks for the details, I *think* this will be fixed in the upcoming bug fix patch

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u can spam the orb artifact and constantly attack

thanks for the report, do you mean the super orb?  Can you give any details of how you spam it?

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find the odd one out

I dont know, they all look like friends to me :D

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exactly it was a trick question

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Amazing game! I have played for many many hours, I love it.  

I was thinking about developing a game like this for a long time: singleplayer-autobattler like pokemon, etc, etc. And I searched and searched the internet for ideas and found your game... And It's all I was looking for!

There are certain mechanics that I personally don't like at all or find simplistic. But, you know, those are the typical thoughts that come to you when you look at it from a creator's point of view: "I'd do it this way", "I would change this for this other"... Things like that —Always happen to me. Especially with the games that I like to the point that I imagine myself developing them. 

Oh, god, seriously, I'm loving it.

Having said that, I have encountered some bugs:

-In the event in the 3º floor with pilgris (the fire monster), the creature fusioned with the incorrect item. He fusioned just with the penultimate one equiped, I remember.

-When I unequip the vampirism fang item (the item that decreases the hp), the creature keeps the decreased hp.

-Sometimes when I use the artifact supers the zoom keeps in the screen.

For this time, that's all. 

***

I was thinking about your game and I would also like to ask you: how you have solved the system that calculates which position (for a creature) is the closest to attack ? 

I'm reasoning that it would be the best...

Maybe, from a position, simply calculate what is the physically nearest? (Vertor2.Distance() or something)

I was spinning it and it occurred to me to ask you. Of course, I understand in advance that you may not want to answer this xd.

I think I have written too much, It's a headache for me to write in English. Anyway, a greeting and thank you very much for giving us this game, Jay.

First, thank you for the kind words, I'm glad you liked it enough to write so much!  I also get the feeling of "I would change this" when playing games, so maybe mine will inspire your too!  If some things seem simplistic, originally this game was supposed to be a 2 week project.  I just kept working on it for 5 more months and it got somewhat bigger :D.   The bug reports really help too, I will have to look into them.  Im not sure I understand the first one though was it this event? 


For the Closest Distance I actually used to do a distance check but I wanted the front row to always be hit first, so I changed it to be explicitly: Hit the enemy in front of you first, if nothing there, hit the space above that, if nothing there hit the space below that. If theres nothing in the front row, it does the same check but for the back row.  This way its predictable and always the same, even if I move things around.

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I'm enjoying this a lot! I just have one bug problem that bugs me a bit, when I use the super it stays zoomed in like you are still doing the supers, I just wanted to let you know that, I would ask if you could not have the zoom in? I just wanted to ask that. Other than that single problem, I'm in love with the game and I hope everything goes well for developing this game.

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Sorry that happened, do you remember which super it was?  If it was an attack did kill all the enemies?  Also were you able to use another super later?

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I am still able to use the super, but it's just random with which super I use, and when I do use the super it does fix it, but I just wanted to tell you so you have the problem in mind

thank you, I'll try to track it down!

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This game is incredibly fun and unique, I really love it. It's the perfect length - just long enough and challenging enough that you feel invested, but short enough that if you lose you want to keep trying again with new strategies and approaches.

The monster designs are really charming in their simplicity, too. I think I love everything about it. It took me a lot of experimenting, but I managed to win the game twice with two different strategies - using a full team of 6 monsters, and using just 3 and focusing on powering them up as much as possible.

Really fun game, I'm a big fan! Definitely one of my favorite games on Itch.io.

Thanks that really means alot :D  were there any monsters that you liked the most (appearance or playstyle)? 

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What a fun time! I was so close to the win on my second run, but right before defeating the final boss, I got my last wound (really should've gotten that 6th monsters). Great time though!

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Ah that is so close!  It's definitely tough not knowing what to expect, well done though, and on 2nd run too

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at the boss for the first time wish me luck Edit: I Lost :(


thats really far, well done, the bosses are super tough!

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got rotting forest blessing on first event the first fight was ez since  all enemies had 0 damage

Edit what is better



Nice :D When it comes to merging the order only changes what the final item looks like and its name, they will have the same stats either way so its all personal preference. (I would choose the banner cause visually it reminds me of the group healing and looks stronger)

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Very good autobattler. I can't stop playing it for a week

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That's.... a really difficult game (Or I'm too bad at it :P).
But the game is awesome, really fun to play!

Thanks!  There's a big updating coming by the end of the month so it should at least make the early levels easier by adding more options :D 

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super sick game, dude! took me a few hours but I finally managed to get a full team of second form monsters. Loved it!

dang that's some dedication, glad you had fun with it!

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Great game, figured out how to break it to win every battle without starting it, get a monster to 0 mana, not sure if it's intentional.

thats definitely not intentional haha but I was wondering if it would be possible to achieve.  It's already set to a 10 mana limit for the next update tho so get those free wins in while you still can :D

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Very nice performance, I liked this!

thank you, glad you enjoyed it :D

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In you second last section on the map you have an egg and some kind of crystal which doesn't show on the legend, is it some hidden level?

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That was just a big oversight by me lol, crystals on the map indicate the aurite crystals event (they will always be in the same column as eggs atm).  These are used to evolve your monsters. 

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Good stuff! Really like the idea- I don't normally enjoy auto battlers :D

Thank you! I dont usually either so I was trying to make my own spin on them :D 

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This was fun :D

:D

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