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(+1)

would've been able to kill the final boss if i had put some damage on him... was nigh unkillable tho

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the eternal struggle of more Def vs Str :D

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so idk if this is a bug but i managed to find that one hidden monster named chip. i had gotten him through the find monster thing for 50 aura. i will also say i like his design a lot and is the sort of defensive monster i have been looking for.

;) ;) ;)

(+2)

Love the game! Super fun! Just one thing, you can't enter a boss room unless you are in fullscreen because all the side buttons on itch.io get in the way of the button. I have lost a few runs to this because I was unable to move on. Maybe have the settings button open on the screen in the select path menu? Other than that, amazing game!

just zoom out or download the downloadable version

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sorry, yea thats an unfortunate side effect of itch and different browser sizes.  I added the downloadable version to avoid that issue for the moment. Im glad you could enjoy it despite the issues :D

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Def add an endless mode. This game is super fun.

(+1)

FINALLY!!!

Well done!!

(1 edit) (+1)

yay i got a  nice build (more than 2 monsters)

i remembered that i only used dark harvest at the final boss even if woad was one of the two i picked from the start

Nice job!  Woad can be a powerhouse with a big party to gain abuncha str from too :D.  Also Impressive going all Tier 2 monsters

quick bug fixes.  Windows and Aura Particles shouldnt move are really different speeds on the download version, the item Iron Will shouldnt permanently replace your ability now, the new nest reroll now properly prevents you from reroll when you have more than 0 aura but less than 50, also the eggs from it turn into aura if you party is full now, also tried to fix a numeric bug on computers with different language settings but needs testing.  

(+1)

Hey! Could I ask a question? what monster is this "Chip" it just appeared in the Compendium today absolutely out of nowhere, I went to see if it was from a new update but apparently not, since the last monster that arrived was Seras ,Chip is some kind of special monster that only appears in a specific event? I opened several eggs and kept going in and out to try to find him, but I failed miserably

Also, amazing game, I've been playing for a while now, my favorite monsters are Karakai, Tuskal and Seras but i play with all monsters,same that i don´t like some passive abilities that don´t are of my play style

(Bug Report: I don't know if it's because of my computer, but when I downloaded there was a bug that apparently some effects of monsters and events had an extra 0, for example, instead of pyris causing 10% of your intelligence damage like fire damage, it did 100%, or the hunger seed item, which instead of reducing the healing the monster receives by 25%, is reducing it by 2500%, or the Haunting Melody event, which left my monsters with absurdly high speed ,about 200/320 depending on the monster, and the extremely low defense, I also happened to have 6 monsters, and open an egg (specifically the egg you can choose between 3 monsters and you can reroll with aura), and I was like 7 monsters , where 2 occupied the same place)
(I'm sorry if I wrote something wrong, I'm not fluent in English)

(1 edit)

Thank you very much :D.  You are very observant, chip is a bit of a secret preview for a future update.  

Thats a strange bug, does it occur every time?  Also what language does your operating system use?  Also good catch on hatching the specific egg with a full party, that is a quick fix. thanks for the help!

EDIT: I put out a quick patch that might fix the weird huge numbers 

(+1)

Didn't know where to bug report but I hope here is fine.
Had a bug where My game results overlapped with the monster select menu, and after clicking continue it allowed me to grab 2 more giving me 4 monsters on the first stage.
Another bug I encountered was the item that makes ur ability make you become invuln for 4 seconds was permenant after unequiping. Wasn't sure if intended.
thanks for the sweet game

(1 edit) (+1)

this is the perfect place to report bugs, thanks for taking the time to.  The invuln ability was definitely not intended to be permanent, luckily thats a quick fix.  Question about the first bug, were you playing in browser or downloaded?  Also had you just started the game, or was this after winning/losing a run (and does it happen every time)? 

(+1)

It was standalone client and was after losing a run

(+1)

haunted synergy seems op but i cant seem to find haunted monsters are they hidden?

its pretty strong, cause its rarer than the others. There are 2 monsters with it, Woad, the tree and Gheist the ghost.  Additionally the Stick Effigy item grants 2 [Haunted] for an hp penalty.  

(+1)

love this game it reminds me a lot of astronarch but with a lot more depth. cant wait to see how this project grows. i found a bug as well which is that i could use the special nest option even when i lacked 50 aura setting me to 0 aura. 

thank you :D its always been my goal to have a variety of viable strats to find.  question about the bug, did it allow you infinitely use it?

(+1)

no it was just the first usage after that it seemed to check properly on if i had 50 aura.

Small update is out and also a downloadable version

Nice!

(+1)

Great game except I cant play really. The buttones on the top left stopped me from clicking anything in the area meaning I couldn't pick or look at all the options and eventually couldn't even get past the first level cause the boss button is bocked by the other buttons. I don't know if you could do anything but what I could play it was very fun and wish I could play more

smh just zoom out its so ez

I will be releasing a downloadable version very soon that shouldnt have that problem!  I wish I was able to rearrange the itch buttons but sadly thats out of my control

(+1)

In my opinion, it would be better if you could choose between two or three monsters every time you open an egg. A tactical choice.

It is true that it would be easier to win, but you can always increase the difficulty.

Another thing: it is relatively difficult to get 4 monsters of the same type and the rewards are not well adjusted in my opinion: If you get 4 the bonus is doubled; I don't think it's enough. It's much harder to get all 4 of the same type than it is to get different synergies. In other auto fighting games every stacked bonus is a much better improvement than the last.

More control over choices was actually my top priority since releasing the synergies.  The current system Im working on is in zone 2 & 3 nests will have a 3rd option to pay some aura to be offered 3 monsters, which you can keep paying to reroll.  Thank you for the feedback!

(+1)

I would swear that not all monsters have the same probability of appearing in the starter carousel. Gheist, for example, hardly ever has appeared to me...

I refreshed the game around 20 times and I didn't get the snake monster a single time lol

(+1)

Me too xd

good eye, this is true actually. I've been messing with the random distribution for the starting selection and it was accidentally more skewed in the last patch.  It will be better adjusted next patch

Great!

(3 edits)

I dont know how has happen. Clicking to times somewhere or something.

Lol. I think this time I'm gonna win:

oh no, I think I know the cause of this.  I didnt think it was still possible 

I forgot to tell you. But it happened to me when I hit the exit button again and again expecting the two ghost creatures to appear at the beginning.

I cant select the third relic option at a chest node, and anything too far to the right.

Was it due to the itch.io buttons overlapping the window? 

(+1)

Correct

(+1)

Just noticed the update! I haven't tried playing yet, but I think this will give some reason to use more monsters!

Also sorry for the short message I'll give a longer review soon

Deleted post

thats true, its an unfortunate side effect of how poison is structured to be able to combine from any source.  

(1 edit) (+1)

Hi, I have a couple suggestions. Please make the game longer and add a x3 speed option. I think a couple new monsters are also needed, and nerfs to the ones too powerful, like Wyrmlet, Urso, Slagg, or Skimander.

(+1)

I do have some plans for longer runs, but just havent landed on how yet.  Definitely keep an eye on future updates

(+1)

Loop runs could be kind of fun!

(+1)

mudgill op it has thrash

(+1)

Fun game! Urso is pretty broken TBH. I just feed him a bunch of mana reduction and now everyone can attack as fast as machine gun.

(1 edit) (+2)

LET'S GO I JUST DID A 3 MONSTER RUN AND WON

Also Wyrmlet and Urso are far too broken, please nerf

(+1)

Congrats on your win!  There is actually a minor nerf that will affect Wyrmlet mainly (A cap to bonus mana regen).  He is meant to be a little op to make up for how weak he is in stage 1 tho :D

Hey I have a question, can I please help with the pixel art? I am so in love with this already and would love to help.

Im really glad you enjoyed my game, I cant accept outside art though due to still trying to decide where and how far I want to go with this.  Fan art and designs inspired by it are cool though! 

Oh okay, but can I make designs and send them to you for you to adapt how you want?

(+1)

Just did another playthrough, I managed to get to the last boss using Tuskal (tier 2), Tizik (tier 2), Gheist (tier 3) and Karakei (tier 2), and then I lost. 

I learned 2 things:

  • Technicals and Defensives are very strong, Aggresives are there to fill out your team.
  • It's best to use a maximum of 4 Monsters, and try to get them all to tier 2+, with more importance on maxing out the Technicals.

Sorry for the late reply but the next update will be bringing something that will help out larger teams, and improve later game decisions between more monsters vs evolutions.

(+1)

Thank you! Excited for the update!

Deleted 149 days ago

that isnt supposed to happen.  Did you happen to kill the last enemy in the battle with it?  Also on the screen with the Select Team button, theres a version number under the left window, what is it showing? 

Deleted 149 days ago

thanks for the details!

(1 edit) (+2)

Add a skip button to skip fights if they go on for too long(the button could appear when the battle goes on for 1-3 minutes) , i had a karakai with the item: living root and the passive: calcify, i noticed while fighting the juggernaut that it heals, so the battle just kept going on forever because my karakai healed while also getting defense and then the juggernaut kept healing 150 whenever it was low.

that's an interesting situation, I'll try to do something about that 

(2 edits) (+1)

Bug report + Suggestions: 

Sometimes, I don't have a cooldown for repositioning, meaning I can move the monsters infinetly. I don't know what causes it tho.

----------------------------------------------------------------------------------------------------

The events between battles are great, but I believe when someone reads "Requires monster with 30+ strength" for the first time, they could get scared that they'd loose the monster. In general, I think the descriptions of items and event options should be slightly refined.

Also, when I played the game for the first time and saw the "Lasher", I wondered if there was an option to somehow play with the Lasher on your side.                                                     So what if, after defeating a strong enemy, you get the option to either:

- Purify the monster and have a weaker version of it on your side, maybe with some debuffs, as to balance it.

- Harness some of it's power, similar to blessings. For example, gaining 1/4 of the boss' strength and receiving a health debuff, or swapping your current attack with one from the boss.

Currently the only way to have an enemy on your side is to equip a void beacon, which summons 1 enemy to help you, though only the weakest ones.  Theres also a few items that replace your active ability with ones enemies have (The quiver, the holy book), which I do want to add more of those.  Ive def considered ways to get enemies on your team permanently but dont have any clear plans yet.  

also I think I tracked down that No Swap Cooldown, it was related to browsing the monsters in the compendium.  

(+2)

The game is way too short, add back infinite mode pls yes.(the games is really good btw)

I would like to add more in the way of modes, just dont know how those will look yet!

(1 edit) (+1)

Some feedback:

so, I've really enjoyed this game, it's a bit difficult, but that makes it even more interesting! I think the monsters and bosses are really creative, and I love how all monsters have their own, unique playstyle! Also, I love how you're able to choose your team and use "food" on them, according to your own, personal style. Personally, I'll use a "Technical", and a "Defensive" monster at first, and evolve both of them before Zone 2, then get some eggs, and have a team of maybe 3-4 monsters, atleast one of them being maxed.

I think the combination Gheist + Strigeye is extremely good, and I try to get this combination in almost all runs.

Zone 1 boss is usually easy, I defeat him most of the time, Zone 2 boss is a bit harder, but if you have atleast 1 defensive monster, he's not that hard. Zone 3 boss is extremely hard, and I could only beat him once, with 2 monsters maxed.

In my first runs, I tried going only one type of monster, failing miserably with aggresive, and getting to Zone 2 using defensive.

All in all, really great game, there *are* bugs, but none of those that I experienced were game breaking, mostly some small, annoying visual bugs, and I will keep reporting when I find some.

Great game, great replayability!

Congrats on the win!  I will admit the zone 3 bosses are prob a bit too strong but I have some plans for new stuff in the future that should help with late game, in addition to more balance changes.   I always love seeing which monsters people like, Im happy so far its been pretty varied between responses :D

(1 edit) (+2)

Another quick update, looks like the previous one might have been the wrong version.  Also addressed another very specific case where where both sides die at the same time, fingers crossed every situation where it happens is now covered.  It will still register as a win, but you still lose the wound.  Supers/Transcendent Band should be refixed.  

Also Added a version # display on the start game screen on the left.

Mix Balance Change to Karakai, Shelled Stacks now give 3 Def, and it starts with 30, so it will lose less per hit and start with more.  

Thanks for your continued support!

(1 edit) (+1)

Thank you so much!

I just beat the game yesterday, and am still playing it, trying to find new strategies and learning all the abilities of the different monsters!

I appreciate the great work!

(1 edit) (+1)

Also, there was another bug that I didn't report yet, but I think you fixed it now, or atleast the way you wrote the code fixed it by itself.

The glitch was:                                                                                                                                                        When opening the compendium, sometimes the screen would become pink. When closing the compendium again, it would become normal color again.

I thought someone else already reported it, so I didn't.

(+1)

Looked like this

that's due to the browser/webpage and out of my control. Similar to selecting text you can highlight a whole game window in itch cause its embedded, typically by clicking and dragging from outside the game window to a spot inside or on the opposite side of the game window.  Clicking should deselect it and remove the highlight, but webpages can be a bit finnicky with where it registers it.  Maybe I should provide a downloadable version tho hmm

(+1)

Oh ok, I guess a downloadable version would be great, only problem is having to reinstall it everytime there's a bugfix/update.

(+2)

Bug report: 

Sometimes, at the end of a battle, the screen zooms in, and it's pretty annoying because I can't properly see all of the items. I also don't know if there is a connection between "Kabu", the monster I used, and that glitch, Because I've used that monster during all runs where this glitch has happened to me.

Still, I love the game, especially being able to create your own squad and "upgrading" their stats using food.

Great game!

(+1)

Quick update I think that using the super causes it :/

(+1)

Thanks for your continued reports, glad you are still enjoying it. just put out a new update, hopefully its sorted out now.  Details in the main comments.

(+1)

Hello! I have just played the game for the first time, and I really like it! 

But when I killed the boss, my last monster died, so the boss and my monsters were all dead at the same time ):

sorry, that was supposed to have been fixed last patch.  I'll try to look into it more to see if there was some deeper issue. 

It happened again :/

(+1)

nice game

:D

(1 edit) (+1)

quick little bug fixes, Transcendent Band cant be used to infinitely revive with a support monster, Items with a % based stat change should now no longer change to a non-percent change when merged (Heavy Shackles wont give -40 spd after merging), if both teams die at the exact same time it should now be treated as a win for the player if you still have wounds left, also Moon Witnesses now properly have 75 Int instead of 10 so their laser beam should be scary again.

(1 edit) (+1)

:D

(+1)

oh  no , found another bug. when the last monster is defeated at precisley the same time  as the last enemy, the game stops. here, look:

oh no, thats a really unlikely event!  Ive gone and made it so this situation counts as win (as long as you still have wounds left). 

(+1)

oh yay!

(+2)

Hi, really enjoyed your game and really looking forward to whatever comes next(if anything. The animations are crisp, good variety to the monster active and passive abilities and  I liked the random events that felt unique and impactful. I came across very few glitches none super game breaking(listed below)

-When using Tuskal and Hydrim I could use the Trancesdent band to infinitely use the life force super over and over again in one battle.

-The maxed Wrymlet would sometimes create other tier 1 monsters randomly that I could use in battle. 

-Wrymlet also sometimes glitches and has his resting animation looking up constantly. 

-The compendium says there is still one common item(food I think) that is unknown in the top  right even though I've done over 35 runs(maybe very ,very unlucky?).

-When using super orb sometimes the screen doesn't full zoom back out fully. 

-Compendium button doesn't always work but usually does. 

Overall usually minor issues that did not affect gameplay and were pretty rare. I would love to see some sort of meta-progression but I very content with its current state.

It is clear that a lot of time and effort was put into this game and I really want to congratulate you on this achievement.  Thanks Jay! :)  

Thank you :D! A few questions,  fid you encounter super orb zoom issue today?  I just released a patch that that should have addressed that bug, but if not do you remember which super you were using?  I gotta look into the Band, and Wyrmlet spawning more monsters, that's a new one for me lol.  As for the food item, I did just add a new one today (looks like a carrot), if not that there is also a fairly rare one that looks like a berry.  

I do have a few more plans for the future, hopefully I can get them done!  And thanks for taking the time to report stuff too.

(+1)

:D LOVED THE NEW UPDATE! Super orb issue zoom all fixed, yay. Really enjoyed having a tank/debuffer in the group with Karakai. I think the move to add INT was very good so that you can better distinguish casters and physical attackers from one another. I dont know if you meant to reset the compendium in order to get me to play more, but I've almost completed it again so its fine. Also all my stats were reset(dont really care tho). I liked them new distinguishable boss icons, the color coding and the balance changes to some of the items. I still haven't unlocked one of the common foods in top left but I think its just a bug(I got the Strange Fruit already). I completely support any changes you've made so far and am still looking for new monster/item combos. I tried doing the Transcendent band glitch and it still works but the Targoth just one shotted my only defensive monster(tier 2) with his super so I couldn't win.  Thanks so much for making such a good game!:D

how do i merge item

when you find a forge, drag 2 items into the slots.  Then it will say how much it costs, if you have enough click the button and it will take both items and give you the new one. (it will have particle effects on it to show its a merged item)

(+1)

ok thx man love your game :)

thanks, glad you like it :D

(1 edit) (+1)

i had a lot of fun playing! are you supposed to be able to spam space for life force? it seems like a bug

(1 edit)

oops haha that is definitely not supposed to still be there. that will be gone in the next patch, thanks for letting me know

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