The aura pot can gain shield, meaning if it appears in a fight with an enemy that grants shield and you have a high speed monster you can easily get upwards of 1k aura from it
ethereal torch sometimes loops it's effect, repeatedly teleporting the monster between two positions. This occurs roughly 50% of the time and lasts an average of 6 position changes. If it is upgraded to legendary +1, when placed on chip it can cause a stun lock.
edit : I did more testing, and it seems to be more consistent the less it is upgraded.
glad to see I am not the only one who uses chip with ethereal torch, and by that I mean I'm in a run to farm rescources and rebuild my village and got chip and HAD to try it
Renaming mid-battle causes a crash when in chrome browser, probably kills the game because of the variables being used and renamed mid-battle, but I'm not a good programmer so I have no idea
It happens randomly actually, I play on web, and I am trying to rebuild my village before I go on another ultimate calm endless (one lvl 3 tree, one lvl 2 tree, one lvl 3 aurite mine, three max forges, and one max nest with urso and some bulky monster)
It happens randomly actually, I play on web, and I am trying to rebuild my village before I go on another ultimate calm endless (one lvl 3 tree, one lvl 2 tree, one lvl 3 aurite mine, three max forges, and one max nest with urso and some bulky monster)
Tzik is busted and i love it, i literally slapped on endless quiver and repulsor and the amount of shield it gets is disgusing, not only that but basically gets a free attack per storm chaser. I know flux shard would be better though, and perhaps forge fusing mesmerizing orb into Tzik would make it the best tank
dismantle mouselings arent applying gnaw :( i've checked for a while now and they dont, apply any at all, otherwise the rate of gnaw would noticeably go up
Also will there be alternate skins for other monsters in the future? cause i love Mabek's alternate, but it's a shame it's the only one rn
There is a typo when upgrading Karakai to Razorshards. Razorshards description says Sharpnel Blast instead of Shrapnel Blast on one part of the description.
:D I made some more plan details on the discord but the goal for the next big patch (1.0!) is steam along with more game modes, achievements, monsters etc. Ill get a steam page up first but it will take abit to actually finish it cause it will be a big one
double woad is bad and stupid. I needed haunted synergy for calamity immediately because I found it impossible to make progress without. The double dark harvest when one of my monsters die (the first death gives me no wounds which means infinite food) is handy and finally, sap+monstrous+bone ring means I can one shot in the first few loops
fortunately woad still sucks because with two of them dealing 100 damage to my monsters every few seconds second, half my team goes down surprisingly fast
Hunger seed on Woad is a little more of a gamble, but if your monsters survive long enough, if you have a party of 5 or 6, it will give back more than the damage it dealt when hunger seed healing triggers
Is there a hidden monster? I noticed that the village has a capacity of 23 monsters but there are only 22 in the compendium. The compendium is very hidden btw.
yea only one "ground effect" can exist at a location so things like them, or the spikes or meteors can remove it. Mabeks life mote will try to avoid existing effects if possible tho
I really enjoy this game quite a bit, but it may be helpful to add a guide in the next update/patch. I also think that the forge should work a little differently. For example, when I merge two legendaries, I only get 50 aura. But if I sell them separately, I get 400 each. The village is also kinda small and I feel like some coin currency that you earn in game might be helpful to expand the village? I don't know game design very well but as a player these seem like some nice updates to enhance the overall feel and learning curve for the game.
Also, sometimes when I reload the page all my progress gets deleted (webview). Is this something that you can fix? Its kinda annoying when i spend 1 hour on a game only to reload the page and its gone
im glad youre enjoying it, the download is windows only I have no way to build for mac. Currently merged items sell for a very low amount because they represent something that youre committed to (and also there isnt a space to remember their previous rarities).
Im not sure if I want to expand the space of the village, but I do plan on adding more things to it. Also more cosmetic options as well that wont take up space.
The reload issue might be related to your browser, if its set up to automatically clear out cookies and other data that could be impacting your game.
Faceless I feel like are borderline annoying for this run I just put a monster with a poor ability like slagg or strigeye in front of it and everything is a-ok. Id add to that list never to underestimate the "scavengers spawn periodically" curse. Their poison stacking is prone to deal thousands of damage to monsters which would eliminate my chances of survival if I was not forced to use life force almost every battle
If I mixed a hunger seed with a bone ring on my krog, would that mean my units would heal for 100% of what krog was supposed to but didnt because of bone ring?
it would depend on the order, if hunger seed activates first it will absorb some of the healing, then bone ring would shoot whats left at the enemy. If it triggers the other way, bone ring shoots all of it at the enemy and none is left for the seed
This game is getting too stressful. Loop 12 and im having to consistently use the super orb THREE TIMES PER BATTLE just to have any chance of survival. The scavengers poison is happily dealing a thousand hp every few seconds and im just there hoping my whole run doesnt go down the toilet. What on earth is this 30k healing done for me thats just ridiculous
Can someone please tell me some good builds for starting out? Maybe some sort of guide? I really enjoy this game but the endgame seems a bit hard for me. Also what is "int?" I know it has to do with the ability but what is it exactly?
Int is just another stat, some abilities or passives will use int to increase damage, healing, or other factors, it really depends on the monster
I would recommend trying out some of these monsters: Tizik For speed buffs, Urso for % damage and his evolved ability, Kabu for a good ability and passive, Scutter for great damage, Krog is a great healer, along with Hydrim, and Mudgill is also good for damage
for the standard run always go for 3 max evolved monster that is the easiest I think and core advice regardless of which monster you choose, in general having a strong well rounded damage dealer like a skimander/chikita/scutter is a good start, avoid haunted monster, tuskal is the worst monster in the game now I think
what did tuskal do to you? he may get instantly melted on the front lines because of his beserk ability but in the back hes a good boy and can easily deal 20 or 30 percent of my teams total damage dealt. I thought a haunted monster like gheist or woad would be able to top him regarding their ability to suck
Is the ring of power not like incredibly broken? cause normally it's pretty difficult to get max mana regen, but with the ring of power it takes like a few seconds. Granted taking damage equal to mana spent doesn't work well with items that need large max mana to be work, but I never found that to be much of a problem when I had decent healing.
I cant understand it. My tuskal is always the first to die. . My hunger armor is keeping him alive for sometime but after a while hes happily taking 1000 damage and its impossible to keep him alive. I blame his ability berserk which I assume makes him take a lot more damage. How should I fix this?
it is very likely his active ability because it increases damage he takes, and can stack 1 additional time. With that low mana he is probably quickly getting both up and taking 80% increased damage
it counts buffs and debuffs, but also the main power is being able to remove buffs and debuffs in the first place. For instance it can clear your entire team of poison. It is more of a situational support item than an offensive one.
I feel like harmonius pendant should have something else on it tbh, living root has heals and it is uncommon, shackles have a broken str buff, granted there is a debuff And voodoo doll deflects damage, whereas harmonius pendant just gives not so great flat stats
also, if seras was stunned would it still grant healing on swap? And if chip was stunned would it still stun on swap? And would two spirit shields reduce stun time by 25%?
I think you can stack stun resistance because I fused a monster with bloodmist mask and spirit shield then when I added a harmonious pendant I saw a big decrease in the stun time
Stuns do not prevent any passive abilities from triggering. Also 2 spirit shields would reduce stuns by 75% total. -50% then another -50% of the remaining stun duration.
lots of people are saying that the crown of spring is super op, but I can't see how to effectively use it since the percentage bonus would be useless once at max stats and it only gives one of each synergy. How do I use it to its max potential?
The buff gives your whole team passive dmg reduction that is the strongest part of it in my opinion.
We would have to look how many must have synergy items you can replace and weight it up. Haunted is pretty much worthless endgame, sabotage not a must have, lucky is ok, 6/6 tenacity gives you +30% dmg but I never aim for it, getting a guardian without abillity replacement that is quite powerful if you got one tizik or seras who got very good abilities, magic just a tiny bonus, you get the aquatic which is a must have that likely safes you one item slot, you likely want most of your monsters to have tactician anyway so yes that might safe one.
Now we went for the hollistic team improvements but does a single monster that got all the synergies punch harder than the sum of its parts? A lucky tenacious? Hardly any dmg upside prima facie. I really can not see how.
In my builds I generally aim for maxed out gaurdian, bulky, elemental, and aquatic, with some tactician if I can manage. Guardian synergy is sourta eh, because the item that gives you it also replaces your active... Can't use it effectively on some teams even with crown of springs
I really like the sound of the elemental synergy especially early on when it can effectively half or reduce your damage to nothing but it seems quite tricky to max out where it is infinitely more powerful than on the 2nd level. All the elemental monsters seem quite squishy and harmonious pendant as mentioned above somewhere is pretty bad
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what is nessa?
So cuuuuuuuuute
Does it evolve?
The aura pot can gain shield, meaning if it appears in a fight with an enemy that grants shield and you have a high speed monster you can easily get upwards of 1k aura from it
oh no ill need to fix that, but that is pretty funny
Also shields can stop me from getting my free rare fruits and maginuts from the food pots
Defender + whatever pot = bad
Defender + aura pot = good
You need something like arcane wand or something that can taaack 120 times in 12 secons to get over 1 k aura
literally just happened to me with a chest ;-; but yeah with the aura pot it sounds busted
ethereal torch sometimes loops it's effect, repeatedly teleporting the monster between two positions. This occurs roughly 50% of the time and lasts an average of 6 position changes. If it is upgraded to legendary +1, when placed on chip it can cause a stun lock.
edit : I did more testing, and it seems to be more consistent the less it is upgraded.
glad to see I am not the only one who uses chip with ethereal torch, and by that I mean I'm in a run to farm rescources and rebuild my village and got chip and HAD to try it
Renaming mid-battle causes a crash when in chrome browser, probably kills the game because of the variables being used and renamed mid-battle, but I'm not a good programmer so I have no idea
has this happened again? I havent been able to make it happen. Also were you on web or pc?
It happens randomly actually, I play on web, and I am trying to rebuild my village before I go on another ultimate calm endless (one lvl 3 tree, one lvl 2 tree, one lvl 3 aurite mine, three max forges, and one max nest with urso and some bulky monster)
It happens randomly actually, I play on web, and I am trying to rebuild my village before I go on another ultimate calm endless (one lvl 3 tree, one lvl 2 tree, one lvl 3 aurite mine, three max forges, and one max nest with urso and some bulky monster)
Tzik is busted and i love it, i literally slapped on endless quiver and repulsor and the amount of shield it gets is disgusing, not only that but basically gets a free attack per storm chaser. I know flux shard would be better though, and perhaps forge fusing mesmerizing orb into Tzik would make it the best tank
Is crown of spring bug fixed? If not then Kunai becomes completely broken, giving 474 shield every attack.
Otherwise I love the shields up-date and Kunai!
dismantle mouselings arent applying gnaw :(
i've checked for a while now and they dont, apply any at all, otherwise the rate of gnaw would noticeably go up
Also will there be alternate skins for other monsters in the future? cause i love Mabek's alternate, but it's a shame it's the only one rn
Checked this out and Gnaw is applying its just missing the update to the display so its just a visual bug! Will be fixed with next patch tyty
I def want to add more (and returning) skins. Originally there were plans for a few for this patch but I wasnt able to get as much done as I had hoped
There is a typo when upgrading Karakai to Razorshards. Razorshards description says Sharpnel Blast instead of Shrapnel Blast on one part of the description.
ty ty will fix
quick update fixing a bug where tama wouldnt appear from their egg, also added the new monsters to the compendium
Aurite change is definetely nice imo, now I can make use of buying radiant aurite and lose a monster for perm buffs
Dang, I lost my progress, but at least there is a new update!
I had a new team composition that I think ima try now, maybe replace any of the monsters with some new ones
Higher difficulties should probably give more rescources on clear in standard mode to make rescource farming easier.
i love this game! No steam page yet?
:D I made some more plan details on the discord but the goal for the next big patch (1.0!) is steam along with more game modes, achievements, monsters etc. Ill get a steam page up first but it will take abit to actually finish it cause it will be a big one
I've found another typo. in the item repulsor, every is spelled "ever".
ty ty! keep an eye out tomorrow :D
Theres a typo. When evolving into Urso, in the ability Hookclaws, their is spelled "thier".
thanks, will fix!
question. Will giants shortsword still activate if the monster is stunned
uh well its effect doesnt explicitly get negated by stun but theres currently no way to attack while stunned anyway so technically yes?
double woad is bad and stupid. I needed haunted synergy for calamity immediately because I found it impossible to make progress without. The double dark harvest when one of my monsters die (the first death gives me no wounds which means infinite food) is handy and finally, sap+monstrous+bone ring means I can one shot in the first few loops
I just dished out 85 food of various rarity to my monsters in one go and it got pretty boring
yea food frequency is something I have been considering addressing, later it gets very high
fortunately woad still sucks because with two of them dealing 100 damage to my monsters every few seconds second, half my team goes down surprisingly fast
Try ability replacement items :D Endless Quiver or Radiant Tome can be interesting on Woad
I love radiant tome on woad.
Hunger seed on Woad is a little more of a gamble, but if your monsters survive long enough, if you have a party of 5 or 6, it will give back more than the damage it dealt when hunger seed healing triggers
Is there a hidden monster? I noticed that the village has a capacity of 23 monsters but there are only 22 in the compendium. The compendium is very hidden btw.
put the cheese in your inventory and pick up an egg
ring of power is op loop 3 and my hydrim has started healing 6k hp
:( the flames from arcanist is removing the dark glyph.
Damage -99999999999999999999999.9999999999%
Survivability + 69%
yea only one "ground effect" can exist at a location so things like them, or the spikes or meteors can remove it. Mabeks life mote will try to avoid existing effects if possible tho
niiiiiice
lol which synergies do you want so much
healer requiem
I'm trying to get a crown of springs with very specific synergy, and I've spent over 6 hours of raw time save reloading for them
Is the download windows exclusive?
I really enjoy this game quite a bit, but it may be helpful to add a guide in the next update/patch. I also think that the forge should work a little differently. For example, when I merge two legendaries, I only get 50 aura. But if I sell them separately, I get 400 each. The village is also kinda small and I feel like some coin currency that you earn in game might be helpful to expand the village? I don't know game design very well but as a player these seem like some nice updates to enhance the overall feel and learning curve for the game.
Also, sometimes when I reload the page all my progress gets deleted (webview). Is this something that you can fix? Its kinda annoying when i spend 1 hour on a game only to reload the page and its gone
im glad youre enjoying it, the download is windows only I have no way to build for mac. Currently merged items sell for a very low amount because they represent something that youre committed to (and also there isnt a space to remember their previous rarities).
Im not sure if I want to expand the space of the village, but I do plan on adding more things to it. Also more cosmetic options as well that wont take up space.
The reload issue might be related to your browser, if its set up to automatically clear out cookies and other data that could be impacting your game.
please tell me that the lucky synergy doesn’t increase my chances of getting rarer items
rarer items are cool and all but
i’m trying to get every synergy
and i haven’t come across a single stick effigy 😭
AND IT’S LOOP 36
Lucky does not, buttttttt Loop does affect item drop rarity
for rare items you aim for chests, for anything below you save aura and aim for shops with refresh 3-4 times each
you got no stick effigy after 36 loops
but i got 3 in loop 1
unholy water
ooooh bloodmist +gora = infinite healing
no it can't
i tried and got 2 wounds
here's the catch
my gora has ability to heal all monster when using it's skill
when it being stun it can't heal by skill
so that's a complete downgrade
the best part of bloodmist gora is how fast he can trigger the debuff reduction of Potency for others
why not just buy them from shop
stuff i’ve learned from infinite:
max tactician synergy helps a ton in loop 10+, since enemy def becomes absurdly high
synergies matter a lot
tizik and hydrim are amazing
aaaaaaand ascetic/faceless are very dangerous
you play on calamity?
thats impressive id be dead in a few loops of that
the curses on calamity are diabolical
yes 😎
Faceless I feel like are borderline annoying for this run I just put a monster with a poor ability like slagg or strigeye in front of it and everything is a-ok. Id add to that list never to underestimate the "scavengers spawn periodically" curse. Their poison stacking is prone to deal thousands of damage to monsters which would eliminate my chances of survival if I was not forced to use life force almost every battle
scavengers look so underwhelming
then boom
you’re hit with 10+ poison stacks and half your team is dead
the only way i’ve truly learned to counter them is using hydrim (debuff removal + healing)
Yeah I think that's what makes hydrim better than other healers, prism is another way, but it isnt great
thats a good strat! Ive noticed alot of people dont adjust their team depending on the enemies
gora's good too
especially with proper items and nice synergies
Whatz the difference between load, and resume run
resuming the run loads it, there isnt a difference lol
found a bug
once you beat the boss and the “things will get harder” option appears
if you click show map
you can click on one of the paths
head to the next loop
and the loop thing will still be there
i also left and went to resume run…
and found smth very strange
i’m still in the wasteland area
but it’s a new loop
and i’ve still retained my previous items and aura
If I mixed a hunger seed with a bone ring on my krog, would that mean my units would heal for 100% of what krog was supposed to but didnt because of bone ring?
i would assume hunger seed wouldn’t work with bone ring
it would depend on the order, if hunger seed activates first it will absorb some of the healing, then bone ring would shoot whats left at the enemy. If it triggers the other way, bone ring shoots all of it at the enemy and none is left for the seed
ok thank you
the map loop skip bug will be fixed in the next patch!
This game is getting too stressful. Loop 12 and im having to consistently use the super orb THREE TIMES PER BATTLE just to have any chance of survival. The scavengers poison is happily dealing a thousand hp every few seconds and im just there hoping my whole run doesnt go down the toilet. What on earth is this 30k healing done for me thats just ridiculous
try use that amulet which gives you armor on cast
which amulet?
let me explain to you why this is funny
taurus (the boss) moves units to a different position when it attacks them
chikia (the bird) increases an ally’s speed and defense when they change positions
this is gonna be a massacre.
there are some really fun move reaction abilities to use vs him :D
How is attack speed calculated?
the att gauge fills by Spd/80 percent per second.
wait that doesen't make sense, if 80 speed, it would fill by 1% per second, and take 100 seconds to attack?
sry thats percentage of the whole gauge, so 80 spd = 1 att per second
ah thank you
Can someone please tell me some good builds for starting out? Maybe some sort of guide? I really enjoy this game but the endgame seems a bit hard for me. Also what is "int?" I know it has to do with the ability but what is it exactly?
I've also found that slagg is quite good.
Int is just another stat, some abilities or passives will use int to increase damage, healing, or other factors, it really depends on the monster
I would recommend trying out some of these monsters: Tizik For speed buffs, Urso for % damage and his evolved ability, Kabu for a good ability and passive, Scutter for great damage, Krog is a great healer, along with Hydrim, and Mudgill is also good for damage
for the standard run always go for 3 max evolved monster that is the easiest I think and core advice regardless of which monster you choose, in general having a strong well rounded damage dealer like a skimander/chikita/scutter is a good start, avoid haunted monster, tuskal is the worst monster in the game now I think
what did tuskal do to you? he may get instantly melted on the front lines because of his beserk ability but in the back hes a good boy and can easily deal 20 or 30 percent of my teams total damage dealt. I thought a haunted monster like gheist or woad would be able to top him regarding their ability to suck
tuskal is too much of a glass canon when his buff stacks up to receive twice the damage
Which synergies are the best end game?
Bulky and Aqautic are the best in my opinion
why does it exit fullscreen after a run is finished?
hm thats strange are you playing in browser or downloaded?
downloaded
Is the ring of power not like incredibly broken? cause normally it's pretty difficult to get max mana regen, but with the ring of power it takes like a few seconds. Granted taking damage equal to mana spent doesn't work well with items that need large max mana to be work, but I never found that to be much of a problem when I had decent healing.
it is very strong on hydrim, maybe too strong lol
why hydrim in particular?
hydrim will heal himself if he starts getting too low from casting!
I
I cant understand it. My tuskal is always the first to die. . My hunger armor is keeping him alive for sometime but after a while hes happily taking 1000 damage and its impossible to keep him alive. I blame his ability berserk which I assume makes him take a lot more damage. How should I fix this?
it is very likely his active ability because it increases damage he takes, and can stack 1 additional time. With that low mana he is probably quickly getting both up and taking 80% increased damage
I dont understand the unravelling prism.I t seems like it does nothing. 5 hp for every debuff removed? that would tickle units on loop one
it counts buffs and debuffs, but also the main power is being able to remove buffs and debuffs in the first place. For instance it can clear your entire team of poison. It is more of a situational support item than an offensive one.
What are all the things you might get from a ? tile?
they are always events, theres approximately 10 for each zone but there are some that can appear in multiple zones.
a couple questions for my build.
1. does krogs chorus stack?
2. does unravelling prism remove stuff from enemies too?
3. does unravelling prism remove krogs chorus and bonebiter's armor pen
yes, yes, yes
ok, thanks!
another question- if you give a krog with slam a bonebiter, when it reaches 100% armor pen will it deal damage to all enemies?
it will not, the finale effect of bonebiter is not part of the attack it is a separate effect
I feel like harmonius pendant should have something else on it tbh, living root has heals and it is uncommon, shackles have a broken str buff, granted there is a debuff And voodoo doll deflects damage, whereas harmonius pendant just gives not so great flat stats
also, if seras was stunned would it still grant healing on swap? And if chip was stunned would it still stun on swap? And would two spirit shields reduce stun time by 25%?
I think you can stack stun resistance because I fused a monster with bloodmist mask and spirit shield then when I added a harmonious pendant I saw a big decrease in the stun time
Harmonius pendant?
my bad I meant enduring amulet. your right pendant is bad
Stuns do not prevent any passive abilities from triggering. Also 2 spirit shields would reduce stuns by 75% total. -50% then another -50% of the remaining stun duration.
Lots of hunger armor is fun. Loop 9 and my slagg has already started healing for 4k hp. I just dont know how to conveniently get nature synergy :(
simplest way is find a living root!
lots of people are saying that the crown of spring is super op, but I can't see how to effectively use it since the percentage bonus would be useless once at max stats and it only gives one of each synergy. How do I use it to its max potential?
The buff gives your whole team passive dmg reduction that is the strongest part of it in my opinion.
We would have to look how many must have synergy items you can replace and weight it up. Haunted is pretty much worthless endgame, sabotage not a must have, lucky is ok, 6/6 tenacity gives you +30% dmg but I never aim for it, getting a guardian without abillity replacement that is quite powerful if you got one tizik or seras who got very good abilities, magic just a tiny bonus, you get the aquatic which is a must have that likely safes you one item slot, you likely want most of your monsters to have tactician anyway so yes that might safe one.
Now we went for the hollistic team improvements but does a single monster that got all the synergies punch harder than the sum of its parts? A lucky tenacious? Hardly any dmg upside prima facie. I really can not see how.
it gives a buff? I didnt see that on its description. How much does it reduce the damage by?
are there any other things it gives that arnet on its description?
Wait, my crown of spring doesnt give the aquatic synergy though? Why?
for each synergy it selects from one of the required ones from each regional blessing. Typically there are 2 possible ones for each slot.
I always thought it gave you the synergies you used to get the blessings, but oh well
nope! it can select any of the viable ones to unlock it
In my builds I generally aim for maxed out gaurdian, bulky, elemental, and aquatic, with some tactician if I can manage. Guardian synergy is sourta eh, because the item that gives you it also replaces your active... Can't use it effectively on some teams even with crown of springs
are you using the village to get extra guardian synergies?
I really like the sound of the elemental synergy especially early on when it can effectively half or reduce your damage to nothing but it seems quite tricky to max out where it is infinitely more powerful than on the 2nd level. All the elemental monsters seem quite squishy and harmonious pendant as mentioned above somewhere is pretty bad
there is an item that gives elemental synergy, hydrim and tizik are very strong
I feel like every 5 loops or something you should get a champions laurel or something other than a miraculous elixr