I love this game so god damn much! This is what pokemon should have become. I really love the evolution mechanics and the monster variety and such but it would be nice to introduce an exp system to encourage fighting enemies. Exp could possibly be used to get the final form gem at the mines instead of paying normally. Exp could also be used for other stuff but that's the only thing that comes to mind now. A standard infinite mode which is that the normal mod but with infinite stages would also be lovely because the curses and blessing kinda make the game too stressful in the current infinite mode.
is it optimal to first temper items that you're going to merge to legendary then merge them?
how do you get multiple of the same monster? when I go to the nest and use the aura sense option, it doesn't let me get another monster that I already have in my team
is savescumming normal? for example, reloading when your team dies, or quitting for free shop rerolls, good random events and blessings/curses?
Also, what are some tips for getting farther in endless? I'm finding it very hard to get past even six loops on normal difficulty. I just can't grow the stats of my monsters quickly without campfires, and merging and tempering my items costs me ridiculous amounts of aura that I can't get fast enough before my team crumples to stronger and stronger enemies.
1. for higher rarity items, it is more cost effective to merge them first then temper.
2. There are 2 ways to get duplicate monsters, first with a Nest in the village the monsters can appear twice during starting team selection. The other harder way is go to nests during the run, use egg sense to get a specific monster thats not on your team but do not hatch the egg. Since it is still not on your team, you can keep repeating this at more nests until you have as many duplicates as you want. Then hatch all of the eggs.
3. Save scumming is up to personal preference. I intentionally didnt try to limit it that much because ultimately its a little single player game for fun, so if thats something you want to do go for it!
4. 6 loops is pretty good for endless! Beyond that youll want to start seeking out the really strong combos (whether its items, synergies or mosnters). Consider selling food such as Calcarrots if your team's main strat isnt Int based. Also Forge Sparks from the Desolate Forge event are pretty important for really broken builds.
I'm glad youre enjoying it, sorry for the late response
i love this game, but i was wondering how to cast each monsters super move. is it just active when for example Kabu takes 100% damage? but then Kabus super says it is only active for a short time.
Thank you, thats correct! There are 4 types of supers too, its based on the type of the monster you use it (Aggressive, Defensive, Technical or Support)
I have gotten Gheist's mana recharging faster then his normal attack, he has 25 speed, but only 15 mana needed to cast and he recharges it at 9/s, and I just got that weapon that increases its mana regen every time it attacks so now its pretty much instant. wait is 15 mana the lowest it can go and it can only get to 23/s regen?
That's disappointing, I was going for a max of 0 Mana with some huge number for regen. Right now I am on loop 7 on a Calamity run and hanging on by the tips of my fingers.
Yes, though not soon. Im working on a steam version for the game with a ton of new stuff. (I post some teasers of the new stuff on the discord dev log channel!) Kara has been 3 def.
Welcome back! Currently, probably Tizik. Storm Chaser is kinda op right now lol, and the Elemental synergy will help them survive to reach the 3rd form. An item with some Str and HP to start goes a long way too.
Hello Jay, I'm having an issue running the web version of the game on Google Chromebook. this was not the case before. is it maybe because i reset my cookies? it gets stuck on the loading icon almost done bet never moves after 30 minutes.
that is an issue that can happen with unity. usually clearing your cookies/cache should fix it though... You can test if the cache is the issue by trying to open it in incognito mode, which basically treats it as if youve never opened it before.
This game makes my laptop overheat. It doesn't even use up half of my CPU's processing power, but if I run it without throttling, it consistently overheats my laptop. Why is that? Is there any fix other than throttling my CPU?
And I don't know if it's important, but throttling doesn't slow down the game, it's just my laptop overheats when running this game unthrottled.
It's a pretty old laptop. Core i7-2820QM, intel (R) HD Graphics 3000, AMD Radeon HD 6700M. It generally doesn't overheat on games that place a similar amount of load on it. Usually what heats it up has 3D stuff though.
jay i am running scutter with 5 chip replica and im spamming unnerring arrows. But it seems like if 4 or more of my chips have the same item, scutters doesnt get any attack boost! id lve to show you a video but idk how to do it easily
jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice) that gets me this
1014188554000
but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.
I believe the limit would be 14 arrows. 2 Per Chip = 10, +2 Corrupted Forgespark, +2 Regular Forgespark. It will definitely be some big hits tho, and Lucky 3 can cause it to deal x4 :D Magic wont boost it because it deals Attack Dmg tho.
technically not a bug, but not ideal. Hatching the 7th one will just give you aura, as if you left the nest without taking one. You got the egg normally right?
Mamu: Requires a specific tier 3 building in the village, doing something you wouldnt normally do, is vaguely related to cold, youll know immediately when starting a run.
Nessa: Requires a specific egg, is bird related, doing something you wouldnt normally do, is vaguely related to warmth, is not possible in zone 1 but is possible in standard mode.
Let me know if you need more help or the exact solutions
loop 7 and parra deals 677396 damage in one battle. noice. Also ive got 5 blessing grove,den, peak, geyser and forest the last one I think is pools but what synergies do i need and what location do i get it?
oh yeah i want to do a parra x spell vortex x disintegrate x lucky 3 run again. If disintegrate hits 2 enemies is there a 10% chance to deal 4x damage to both of them or a 20% chance to deal 4x damage to one of them?
The run lasted so long it got boring so i had to try to lose on purpose which was also hard hahaha. Very fun game. I had one monster dealing over 11000 damage twice in a row every sec. so broken haha
is there a way to update my game to the newest version?
very impressive, who was dealing 11000 dmg? If you are running the downloaded version, you can safely download the current version are delete the old one. How long ago did you download it?
24.07.2023 it says. will i have everything or lose it? And the one that did all the damage and healing was the flying yellow eye ball. oh i lost everyhting :(. well i can just grind up again no worries
Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your monsters abilities like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second. You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)
i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early. Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster. I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous. There are also more adjustments in other areas i hope will impact the overall experience as well.. That being said it isnt out of the question, just not the current objective. Infinite was never intended to be "beatable" after all >:D. Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!
oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)
Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties
no worries, all questions are welcome. Int does only affect things that explicitly state using it. Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.
So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too! Also Tama's Gnaw increases all damage.
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back with my heavy hitters team(chip casting super once per second with momentum)
How does the super faster blessing work?
it causes all of your monsters go add more to the super meter (+20% more super generated from attacking/casting/taking damage depending on archetype).
Oh, I thought it added a faster game speed. A short description would be nice.
holy shit i spent a lot of time on this game. i bet many others too.
O: Thats a great loop count, well done!
I love this game so god damn much! This is what pokemon should have become. I really love the evolution mechanics and the monster variety and such but it would be nice to introduce an exp system to encourage fighting enemies. Exp could possibly be used to get the final form gem at the mines instead of paying normally. Exp could also be used for other stuff but that's the only thing that comes to mind now. A standard infinite mode which is that the normal mod but with infinite stages would also be lovely because the curses and blessing kinda make the game too stressful in the current infinite mode.
thank you I'm glad you are enjoying it! Infinite does have alot of pressure
a few questions from a noob:
is it optimal to first temper items that you're going to merge to legendary then merge them?
how do you get multiple of the same monster? when I go to the nest and use the aura sense option, it doesn't let me get another monster that I already have in my team
is savescumming normal? for example, reloading when your team dies, or quitting for free shop rerolls, good random events and blessings/curses?
Also, what are some tips for getting farther in endless? I'm finding it very hard to get past even six loops on normal difficulty. I just can't grow the stats of my monsters quickly without campfires, and merging and tempering my items costs me ridiculous amounts of aura that I can't get fast enough before my team crumples to stronger and stronger enemies.
anyway, great game! really enjoying it
1. for higher rarity items, it is more cost effective to merge them first then temper.
2. There are 2 ways to get duplicate monsters, first with a Nest in the village the monsters can appear twice during starting team selection. The other harder way is go to nests during the run, use egg sense to get a specific monster thats not on your team but do not hatch the egg. Since it is still not on your team, you can keep repeating this at more nests until you have as many duplicates as you want. Then hatch all of the eggs.
3. Save scumming is up to personal preference. I intentionally didnt try to limit it that much because ultimately its a little single player game for fun, so if thats something you want to do go for it!
4. 6 loops is pretty good for endless! Beyond that youll want to start seeking out the really strong combos (whether its items, synergies or mosnters). Consider selling food such as Calcarrots if your team's main strat isnt Int based. Also Forge Sparks from the Desolate Forge event are pretty important for really broken builds.
I'm glad youre enjoying it, sorry for the late response
i love this game, but i was wondering how to cast each monsters super move. is it just active when for example Kabu takes 100% damage? but then Kabus super says it is only active for a short time.
nvm i found out. you have to use the ball the first boss gives you on one of your monsters.
Thank you, thats correct! There are 4 types of supers too, its based on the type of the monster you use it (Aggressive, Defensive, Technical or Support)
I really love Woad but why it limit damg only 999 ;-;
Only Str is limited, you can boost dmg in other ways such as Pulverizer or Finisher
I have gotten Gheist's mana recharging faster then his normal attack, he has 25 speed, but only 15 mana needed to cast and he recharges it at 9/s, and I just got that weapon that increases its mana regen every time it attacks so now its pretty much instant. wait is 15 mana the lowest it can go and it can only get to 23/s regen?
those are the caps yep!
That's disappointing, I was going for a max of 0 Mana with some huge number for regen. Right now I am on loop 7 on a Calamity run and hanging on by the tips of my fingers.
i mean you could abuse hydrim’s refresh instead of going for higher mana regen 🤷♂️
I was just doing it for fun. (and I did not have Hydrim)
i have chip getting 15 mana per second and casting super with momentum instantly
anyone knows how to get mamo animal, i tried so much egg hatch but no mamo her
Edit: i mean mamu one
mamu you can get by having a empty building related to monsters
its a specific tier 3 building, and you will know as soon as you start a new run if you did the correct one.
thanks jay and silverwolfz too
I got the empty gate and starts so much runs but there is no special monsters ;-;
sorry he meant build a building but dont put any mons on it
(its the Nest lvl 3)
tsym, i finally got my daddy mamu
started with chip and kabu and now on loop 6 easily
edit: right after i posted that my team got massacared by 4 adepts
Does having all the pacts from that snake do anything?
Not that I know of
try finding the snake 1 more time after :D
Thanks for the hint.
When 2 adepts sidestep at the same time it looks like 3 now
theyre moving too fast to follow O:
came back to it after a break and i love it
I recommended this to my friend and he insisted he wouldn't like it
I made him try it and now he's hooked :)
thank you for spreading the word, it really helps
Is there a point when Monster-Equipment Fusion Sparks stop showing up because I haven't seen a single one and I'm on loop 9
they never stop appearing but they do only show up in the (Glacier/Volcano/Wasteland) Zone
do they show up on forges or random events
Random Events (?) only
thanks!
I built a healer team using 3 Parra each holding a Radiant Tome + Ring Of Power to make my Karakai invincible and now I'm cackling like a maniac
Edit: and both my Karakai and my Kabu are holding Heavy Shackles for the Bulky 2 synergy for maximum tank
Second Edit: The Karakai are moving at light speed at this point despite the speed penalty I saw one get to like 900 speed
Zooom
Will this game be getting any more updates?
Edit: Did Karakai get buffed from 2 defense to 3 per Shelled stack?
Yes, though not soon. Im working on a steam version for the game with a ton of new stuff. (I post some teasers of the new stuff on the discord dev log channel!)
Kara has been 3 def.
Para is arguably better with a different active skill because it no longer loses its stacks of Zephyr
Edit: also Karakai is the best tank change my mind
parra has alot of different strats :D
also just as pure tanking Slagg can prob take the most dmg, but Kara is very good too
hey jay, after a break im back and i was wondering what is the strongest monster and synergies for running solo
Welcome back! Currently, probably Tizik. Storm Chaser is kinda op right now lol, and the Elemental synergy will help them survive to reach the 3rd form. An item with some Str and HP to start goes a long way too.
okay thanks
Hello Jay, I'm having an issue running the web version of the game on Google Chromebook. this was not the case before. is it maybe because i reset my cookies? it gets stuck on the loading icon almost done bet never moves after 30 minutes.
that is an issue that can happen with unity. usually clearing your cookies/cache should fix it though... You can test if the cache is the issue by trying to open it in incognito mode, which basically treats it as if youve never opened it before.
yep still resource bug ;D guess what guys i got 50 wood 50 stone and 9 obsidan what should i spend that on
is there still the resource bug :D
hi guys im back :D
This game makes my laptop overheat. It doesn't even use up half of my CPU's processing power, but if I run it without throttling, it consistently overheats my laptop. Why is that? Is there any fix other than throttling my CPU?
And I don't know if it's important, but throttling doesn't slow down the game, it's just my laptop overheats when running this game unthrottled.
hm this is the first ive heard of this issue, what are you running on? it may also be a unity issue
It's a pretty old laptop. Core i7-2820QM, intel (R) HD Graphics 3000, AMD Radeon HD 6700M. It generally doesn't overheat on games that place a similar amount of load on it. Usually what heats it up has 3D stuff though.
jay i am running scutter with 5 chip replica and im spamming unnerring arrows. But it seems like if 4 or more of my chips have the same item, scutters doesnt get any attack boost! id lve to show you a video but idk how to do it easily
loop three and my idea is already reaping it's merits
first 100 million in one battle?
thats not the first time someones hit scientific notation but it doesnt happen often xD
jay, I was wandering through the games discord and I saw in run showcase that one user dealt 35 million damage I think using unnering arrows and chip /tuskal obviously? However i thought of a new way to deal 20x more damage. The biggest problem with unnering arrow spam is defense vastly reduces it's damage, So what if i got scutter's vice to 15 mana and got a ton of mana regen so I hit all the enemies with scutters ability before anyone even casted or attacked, I think scutter can hold 10(chip replicate) + 6 arrows which is 3.5^16 . Then we take that monstrosity and multiply it by 2000! (scutters str x 200% from vice) that gets me this
1014188554000
but then we will have lucky 3 and magic 1 so its gonna do so much i cant even begin to fathom it. I didnt want to put this in the discord because i want it to come as a lovely suprise for everyone else but im really scared of putting this into action.
Also please tell me if i went wrong anywhere
I believe the limit would be 14 arrows. 2 Per Chip = 10, +2 Corrupted Forgespark, +2 Regular Forgespark. It will definitely be some big hits tho, and Lucky 3 can cause it to deal x4 :D Magic wont boost it because it deals Attack Dmg tho.
awww im only gonna deal 82790902400 damage now. me sad :(
found a bug maybe? 5 monster team and two eggs
technically not a bug, but not ideal. Hatching the 7th one will just give you aura, as if you left the nest without taking one. You got the egg normally right?
yes and it did give aura
tizik after battle one
how to get mamu and nessa i need help i have everything else
they have hidden requirements. the hints are
Mamu: Requires a specific tier 3 building in the village, doing something you wouldnt normally do, is vaguely related to cold, youll know immediately when starting a run.
Nessa: Requires a specific egg, is bird related, doing something you wouldnt normally do, is vaguely related to warmth, is not possible in zone 1 but is possible in standard mode.
Let me know if you need more help or the exact solutions
can you give a hint to what the building does(gives items, or passive) for mamu
it is related to monsters
thanks i got mamu and can u give another clue for nessa like the mamu one?
try taking the egg to a location you can spend some time at. It will hatch when you do the right thing. There is no random chance involved either.
loop 7 and parra deals 677396 damage in one battle. noice. Also ive got 5 blessing grove,den, peak, geyser and forest the last one I think is pools but what synergies do i need and what location do i get it?
Thatsalotta Damage. Murky Pools requires Aquatic or Tactician and is found in the first area of a loop (either the forest or swamp backgrounds)
Oh god, this is tizik daycare´s worst nightmare
they have plenty of wounds left :D
oh yeah i want to do a parra x spell vortex x disintegrate x lucky 3 run again. If disintegrate hits 2 enemies is there a 10% chance to deal 4x damage to both of them or a 20% chance to deal 4x damage to one of them?
lucky's multiplier checks each damage instance individually. So its 2 separate rolls of 10% for that specific enemy.
The run lasted so long it got boring so i had to try to lose on purpose which was also hard hahaha. Very fun game. I had one monster dealing over 11000 damage twice in a row every sec. so broken haha
is there a way to update my game to the newest version?
very impressive, who was dealing 11000 dmg? If you are running the downloaded version, you can safely download the current version are delete the old one. How long ago did you download it?
24.07.2023 it says. will i have everything or lose it? And the one that did all the damage and healing was the flying yellow eye ball. oh i lost everyhting :(. well i can just grind up again no worries
hmm that should have already been the latest version, sorry your data was lost i will need to retest some things then.
the problem with that was i had all 23/23 monsters but now i see that there are more of them. But its kinda fun to start over again so no worries.
Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your monsters abilities like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second. You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)
i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early. Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster. I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous. There are also more adjustments in other areas i hope will impact the overall experience as well.. That being said it isnt out of the question, just not the current objective. Infinite was never intended to be "beatable" after all >:D. Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!
oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)
also allow all enemies to get items and maybe fuse/temper them too
Hi Jay, loving this game so much! But I do have a question, what does the cheese do?
its a secrettt
( but try carrying it with you and looking out for anything different or weird :D )
also thank you!
Does it lead to Tama being at a nest? Because that's the only thing I found that was different.
yep! after adding them to your team, they can start appearing at the beginning of your runs too
Also sorry to bother you again, does intelligence do anything except for the abilities that specify it? If not I was thinking they'd act like a defense against abilties
no worries, all questions are welcome. Int does only affect things that explicitly state using it. Ive considered using it for ability defense but casting is already the strongest strat and would double up the benefits provided by the stat.
if i have 2 mabeks with dying breath and an enemy dies, will that trigger 2 life motes?
no, only 1 terrain effect can exist in a specific space
does zephyr have a maximum stack amount? could i potentially silence a parra and make it invincible?
it doesnt have a limit, Parra wont be invincible because it only stops attacks not ability damage but it still prevents alot!
hey jay, I love mabek's dying breath ability ,so much free damage is awsome, and I was wondering if there was any way I could boost the damage?
So Last Breath deals Ability Damage, so things like the Magical Synergy, items that boost Ab Dmg like Spell Vortex, or Tizik's Overload will cause enemies to take more Ab Dmg too! Also Tama's Gnaw increases all damage.