Thank you for sharing! Is there a downloadable version for Mac too? Or do you plan to share it on steam, one day, for mac?
Oh, also, little thing: there are some mistakes in the descriptions here and there, like "it's" instead of "its" or "this" without "monster" following it. Maybe you already knew but I wanted to point it out. It's a very very cool game, if you plan on selling a more refined version it's important to hire an editor to check the descriptions.
I understand, thanks anyway ^^' I'm really enjoying it so far! The monster and enemies designs are great! And I LOVE the customization you can get during the run. Particularly the idea to choose a different buff when the monsters evolve is awesome.
My favorite monsters, for now, are:
- Mabek. It looks sooooo cool! And it's also pretty powerful (at least for what I've seen, I'm not following the meta for optimized runs). I like the Last Wish/Dying Breath theme and effects. Straight up from egyptian mythology. Love it.
- Seras. I did not like the first phase, but I like the hydra evolution a lot. The "Flanikin Manouver" is also very fun to play with Chip and Skimander. Swap team is cool.
- Skimander. Typhlosion + Axolotl for design?! Love it! And the swap is interesting. Not immediate to understand how to use it properly, but with Chip is a little simple combo that I enjoy playing.
- Gheist. SPOOOOKYYYYYYYYY
I'm sure I will love lots of other ones when I will see their final evos.
Thanks again for sharing it. Wish you good luck with the development! :D
Im glad you picked up on Mabek, theyre inspired by Ammit in egyptian myth :D. Swap team is one of my favorite concept builds, but Seras is def weak in its first stage(maybe too much).
Put this item onto my guy to make him 100 str and the tomb didnt open. when i first opened the event he didnt have 100 but i gave him a str instead. this event is already really hard to do so having it update the stat check constantly would be nice. like i have only achieved it once in my 100+ games.
hmm ill look into that, they already should update in response to using items (for instance if you eat all your food during the Help the Old Monster, it gets locked out). this is a good time for me to finally buff this event at the same time since the requires feel like they should warrant a better reward
very nice also i'm working on a tier list maker so that it may be easier for you get an idea of the meta. ill post the finished work here. i would suggest making a separate discussion for it so that people can post there.
i understand his power however i find him more of a annoyance then anything as i tend to follow a much more trinity style when making my comp. like the only time i enjoy using skimander is when i can get him a abilty replacement.
now one thing i think you havent noticied is the power of wyrmlet his two best forms are the str and balance ones. str one is my usual as it gives insane damage poetential and can easily make enemies have no mana.
ya'll really sleeping on my boy snek. like, before t3 he is kinda bad. but t3 is literally s tier. bruh give him hydrastrike and his poison goes through the roof. i've seen his poison doing hundreds. literally ripped through the final boss in seconds.
After playing again with it, I agree. It's pretty cool. I don't know if it's S tier or something like that (too soon to say), but for sure it's strong.
it was the dragon guy with the tail im pretty sure. i mean i would love to talk meta at some point as i will say supports are probably it. you may notice krog is in basically all my teams its because he is great scaling, healing (chrous), Aoe damage (slam), and can frontline decently well.
Did it again just to make sure it wasn't a fluke. only main issue is how weak the early game is. this time it was against the abyss borer (had to check compendium). my opinon on hunger seed has also changed i used to think it was terrible but now i see its actually very good.
oh uh, another thing pressing tab seems to open up some console,didya leave that in on purpose or is that unintended? (sadly can't figure out how to abuse it lmao)
Ive considered exploring that, the biggest hurdles are resolution and lack of hover functionality. It would require the way tooltips and dragging work to be completely overhauled
yea I think thatd be the only way, also tooltips would prob need repositioning to the opposite side of the screen cause right now monsters close to the edge the window overlaps where you would have to tap.
Scutter and Tizik got +4 mana regeneration early. Basically luck.
My core strategy to the game is to first get a small elite team up (start monsters to the max) instead of spamming eggs. Had fun in the endless mode in the old version sad that it is gone.
really impressive, I like seeing how each team is similar and different. Tuskal *miiight* be the strongest monster after seeing everyones winning teams.
Really glad to see this is still being updated, because I've thoroughly loved what's available here. Interesting that monster synergies aren't shown at the beginning of the game anymore.
Also worth noting that I'm almost at 100 runs (the vast majority of which were abandoned before a game over lmao) and I've only managed to find the elusive Chip ONCE. Even when I did I still didn't manage to even get it evolved at all. The search continues!
Are you playing on the download version? Theres a new update out 2 days ago. (synergies not appearing was a bug that was fixed, and Chip has entered the normal pool officially and will appear the same rate as everyone else now).
Edit hold up, Chip's spawn rate might only be normal in the Egg event but not the team select at the start, I'll need to investigate quick.
Double Edit: YOURE RIGHT HE WAS STILL EXLUDED FROM THE STARTING POOL OOPS, he was only added into eggs and the sense at the normal rate, putting out update right now
LMAO nice. I was wondering if there was something up with spawn rates.
One more thing to note: the new Time Keeper enemy continues to softlock the game when encountered for me, as it for whatever reason just breaks the UI.
yeah same for the 3 knight and poison guy fight and 3 archer and poison guy. basically any fight with 4 enemies is a instant loss if they happen before you get a aurite or an egg. i would suggest maybe doing what slay the spire does which is your first 3 fights are much easier.
yeah i feel like some of these normal fights are overtuned all the sudden. on turmoil i just ran into 3 axemen , a archer , stabber and scavenger. i still only have my starting team.
sorry about that, a few encounters accidentally got combined. Put out another quick update so they should be back to normal. If any still feel out of place let me know (One of the final zone 3 elites still looks pretty strong in my files).
Is there a way to support this game's development? It's genuinely one of my favorite games to play right now and I'd love to see it be the best it can.
thank you, reporting any iaaues/bugs/imbalances is a really helpful. I would one day like to get it on steam for a low price. with more features so keep an eye out if that sounds interesting :D
Ok another quick update addressing the issue with a late game battle that would softlock the game, as well as an issue that was causing some fights to spawn less enemies than intended
another bug in turmoil difficulty when you are in the last line to get to the boss and you just need to choose egg or evolutionary stone to go to him it gives a bug that you go straight to a fight the biggest problem is that you can't start the fight the screen is locked
one way to counteract that is by equipping him with an item that replaces his ability, like the Endless Quiver or the Radiant Tome. He do be liking eating his allies tho
Its safe to start with 1 defensive mon and 1 aggressive. Try to swap positions to prevent a wound in combat (it has a long cooldown tho so you can probably only use it once each battle). The general consensus right now is evolutions are better to go for than more eggs.
LMAO found a glitch. Destroyer (the cannon boss) can't kill urso if urso has the shakeoff ability, urso simply stays at 25 hp (takes death worthy dmg and heals back to 25) its gotten me stuck in a loop bc destroyer is perma stunning but i can't die so i'll be here for a while until my urso has some massive stats
I refuse to add more monsters. base monster supremacy. finally got slime to kill the final boss using his near 200 defense + item that does 200% his defense when he uses his active. lesgo, who needs atk based monsters lmao
I love that you made not only a Def oriented strat work but also a 2 monster party. Those are some really nice items too! I imagine the banner + burnout gave slagg tons of mana to activate the shattershard, and the skull really helped pyris. Such a cool run :D
yeah it was great. killed the tail in a matter of seconds, pyris kinda op ngl, he stacks so fast and does so much so easily. was kinda funny, managed to get the boss to 0 speed with slagg, made it so much easier. great game!
Some of the low items (Like Wind Slicer & Shiv) do really well combined with higher ones cause of their unique effects. That Ripper Renderer is just straight up strong tho :D
I think that might be the most active synergies Ive seen at once. Well done, Im really happy it seems like people are getting wins with teams of lots of little monsters and teams of a few fully evolved ones.
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Just did some quick bug fixes and just made a discord. Link at the top of discription.
Thanks for the fixes, but I lost all of the data :( My compendium and run histories are gone! Is it normal? Does it happen with every update?
I play on the web version
sorry but yea for the moment since theres no progress between runs the saves are temporary between updates
I understand. Well, it's here for free for us and it's awesome, so I think we really can't complain. Thanks again!
Veeeeery hard but veeeery fun. Well done! Love it!
Im glad youre enjoying it! :D
Thank you for sharing! Is there a downloadable version for Mac too? Or do you plan to share it on steam, one day, for mac?
Oh, also, little thing: there are some mistakes in the descriptions here and there, like "it's" instead of "its" or "this" without "monster" following it. Maybe you already knew but I wanted to point it out. It's a very very cool game, if you plan on selling a more refined version it's important to hire an editor to check the descriptions.
yea one day I'd like to put a larger on steam. In regards to mac, I dont have one to be able to properly make a build for it.
I understand, thanks anyway ^^' I'm really enjoying it so far! The monster and enemies designs are great! And I LOVE the customization you can get during the run. Particularly the idea to choose a different buff when the monsters evolve is awesome.
My favorite monsters, for now, are:
- Mabek. It looks sooooo cool! And it's also pretty powerful (at least for what I've seen, I'm not following the meta for optimized runs). I like the Last Wish/Dying Breath theme and effects. Straight up from egyptian mythology. Love it.
- Seras. I did not like the first phase, but I like the hydra evolution a lot. The "Flanikin Manouver" is also very fun to play with Chip and Skimander. Swap team is cool.
- Skimander. Typhlosion + Axolotl for design?! Love it! And the swap is interesting. Not immediate to understand how to use it properly, but with Chip is a little simple combo that I enjoy playing.
- Gheist. SPOOOOKYYYYYYYYY
I'm sure I will love lots of other ones when I will see their final evos.
Thanks again for sharing it. Wish you good luck with the development! :D
Im glad you picked up on Mabek, theyre inspired by Ammit in egyptian myth :D. Swap team is one of my favorite concept builds, but Seras is def weak in its first stage(maybe too much).
Put this item onto my guy to make him 100 str and the tomb didnt open. when i first opened the event he didnt have 100 but i gave him a str instead. this event is already really hard to do so having it update the stat check constantly would be nice. like i have only achieved it once in my 100+ games.
hmm ill look into that, they already should update in response to using items (for instance if you eat all your food during the Help the Old Monster, it gets locked out). this is a good time for me to finally buff this event at the same time since the requires feel like they should warrant a better reward
very nice also i'm working on a tier list maker so that it may be easier for you get an idea of the meta. ill post the finished work here. i would suggest making a separate discussion for it so that people can post there.
You don't understand skimander, he is my second most favorite monster after tuskal+evolutions which should stand alone in S tier.
Skimander gets 5% damage for every speed you give him. Tizik can give skimander one speed per intelligence during the buff.
Kabu works well with krog for massive slams. The tree can give you two food every fight if you let the front die negating it with haunted.
i understand his power however i find him more of a annoyance then anything as i tend to follow a much more trinity style when making my comp. like the only time i enjoy using skimander is when i can get him a abilty replacement.
now one thing i think you havent noticied is the power of wyrmlet his two best forms are the str and balance ones. str one is my usual as it gives insane damage poetential and can easily make enemies have no mana.
The main thing Im noticing you guys agree on is that Tuskal is op and Gheist sucks xD also Tzizik is a solid 2nd place which makes sense.
ya'll really sleeping on my boy snek. like, before t3 he is kinda bad. but t3 is literally s tier. bruh give him hydrastrike and his poison goes through the roof. i've seen his poison doing hundreds. literally ripped through the final boss in seconds.
After playing again with it, I agree. It's pretty cool. I don't know if it's S tier or something like that (too soon to say), but for sure it's strong.
Support only win on turmoil. no wounds during final boss never even dropped below half.
Well done, could this be an end of the Aggressive meta? O: Which boss btw?
it was the dragon guy with the tail im pretty sure. i mean i would love to talk meta at some point as i will say supports are probably it. you may notice krog is in basically all my teams its because he is great scaling, healing (chrous), Aoe damage (slam), and can frontline decently well.
I may finally have to make a discord, I am very interesting in what mons people are favoring, and I suspect a few which might be too strong/weak
Did it again just to make sure it wasn't a fluke. only main issue is how weak the early game is. this time it was against the abyss borer (had to check compendium). my opinon on hunger seed has also changed i used to think it was terrible but now i see its actually very good.
New legendary speed item + Chikia speed average is amazing. leads to the entire team having like 50+ speed
How many times have I played? I think two hundred 😂
Pls make a mode where there is no end would be cool
YES
oh uh, another thing
pressing tab seems to open up some console,didya leave that in on purpose or is that unintended? (sadly can't figure out how to abuse it lmao)
lol indeed that is my secret console. it doesnt work here tho sry
are you planning on making a mobile/apk version? since it's only touch controls that could potentially work very well.
Ive considered exploring that, the biggest hurdles are resolution and lack of hover functionality. It would require the way tooltips and dragging work to be completely overhauled
tooltip on tap, drag on hold?
yea I think thatd be the only way, also tooltips would prob need repositioning to the opposite side of the screen cause right now monsters close to the edge the window overlaps where you would have to tap.
yeah that would work well!
oh no im a week late to the new updates also i like the new jars they have the best stats
Trying calamanity out.
Scutter and Tizik got +4 mana regeneration early. Basically luck.
My core strategy to the game is to first get a small elite team up (start monsters to the max) instead of spamming eggs. Had fun in the endless mode in the old version sad that it is gone.
Tuskal Carry with bulk tank partner.
This run was Tuskal with a chikita as partner.
really impressive, I like seeing how each team is similar and different. Tuskal *miiight* be the strongest monster after seeing everyones winning teams.
Tizik and Skimander got an insane syngery. Finally managed to get through with the team quite amazing to see it go.
Really glad to see this is still being updated, because I've thoroughly loved what's available here. Interesting that monster synergies aren't shown at the beginning of the game anymore.
Also worth noting that I'm almost at 100 runs (the vast majority of which were abandoned before a game over lmao) and I've only managed to find the elusive Chip ONCE. Even when I did I still didn't manage to even get it evolved at all. The search continues!
I've really enjoyed updating it as well :D
Are you playing on the download version? Theres a new update out 2 days ago. (synergies not appearing was a bug that was fixed, and Chip has entered the normal pool officially and will appear the same rate as everyone else now).
Edit hold up, Chip's spawn rate might only be normal in the Egg event but not the team select at the start, I'll need to investigate quick.
Double Edit: YOURE RIGHT HE WAS STILL EXLUDED FROM THE STARTING POOL OOPS, he was only added into eggs and the sense at the normal rate, putting out update right now
LMAO nice. I was wondering if there was something up with spawn rates. One more thing to note: the new Time Keeper enemy continues to softlock the game when encountered for me, as it for whatever reason just breaks the UI.
Hmm thats not good, I cant seem to get it to happen. Is there any chance I could get you to send me your log file?
hey the 4 archer normal fight in the first act is way too hard i have lost everytime to this fight no matter my starting team.
yeah same for the 3 knight and poison guy fight and 3 archer and poison guy. basically any fight with 4 enemies is a instant loss if they happen before you get a aurite or an egg. i would suggest maybe doing what slay the spire does which is your first 3 fights are much easier.
yeah i feel like some of these normal fights are overtuned all the sudden. on turmoil i just ran into 3 axemen , a archer , stabber and scavenger. i still only have my starting team.
sorry about that, a few encounters accidentally got combined. Put out another quick update so they should be back to normal. If any still feel out of place let me know (One of the final zone 3 elites still looks pretty strong in my files).
okay thank you it seems to be back to normal. thank you very much for the quick response.
Is there a way to support this game's development? It's genuinely one of my favorite games to play right now and I'd love to see it be the best it can.
thank you, reporting any iaaues/bugs/imbalances is a really helpful. I would one day like to get it on steam for a low price. with more features so keep an eye out if that sounds interesting :D
Ok another quick update addressing the issue with a late game battle that would softlock the game, as well as an issue that was causing some fights to spawn less enemies than intended
Had a pretty good run but was stuck here when the game gave me no way to start the fight
thank you, this image helped alot with tracking down the broken battle
Quick Bug Fixes
Fixed Chaos -1(Lull) & +1(Turmoil) Wounds being incorrectly calculated
Fixed Secondary Tooltips not showing on the team selector
Fixed Tzizik 2nd Stages’s mana cost being incorrectly higher than 1&3’s
Fixed Faceless’ silence being permanent if you lose the battle
Added Sounds and Visuals to Skirmisher's Misdirect
Increased Juggernaut's Mana by 5. (Takes slightly longer to cast now)
Found a bug. the mirror dudes who steal your ability will actually keep it if you don't kill them...
ty for the report, kinda cool and spooky but definitely a bug, just uploaded a fix
so when doing the selection at the start the roles and synergies don't appear. but if you put the monster onto the left it appears.
just fixed, good catch!
Thats odd, do you remember any other details? Like having a full party, etc? I havent been able to cause it to happen
when i choose turmoil difficulty and star the first battle i lose immedialely is just for me?
thanks for the report, it should be fixed now!
When tuskal only needs 10 mana so he has like 10 stacks of his buff on him. killed the boss in 15 seconds.
the base stats of said tuskal
it turns out the brain was the biggest muscle of them all
I keep getting the woad when I have low hp teams :(
one way to counteract that is by equipping him with an item that replaces his ability, like the Endless Quiver or the Radiant Tome. He do be liking eating his allies tho
This game is awesome
thank you :D
I believe in tank supremacy once again.
they wont let a few interdimensional horrors slow them down
Tier 4 haunted synergy lesgo
halloween came early
The best defense is a good offense. also tactical hydrim + super life force is good also.
lmao i just got stuck in the urso shake off loop. Please help i dont want to quit this run
Yeaaaa sorry that is fixed in the upcoming patch.
Its all good. It was actually funny watching the cannon do millions of damage and watch urso just shrugging it off
tip 1: git gud (its really hard)
tip 2: wyrmlet and vine plant thing are a good combo
tip 3: mana generation is everything
tip 4. urso is funny?
Also what is vine plant thing
is gora?
yeah its gora, i like it to damage tank once evolved
ok thank u
did i make you proud?
can i have some tips?
Its safe to start with 1 defensive mon and 1 aggressive. Try to swap positions to prevent a wound in combat (it has a long cooldown tho so you can probably only use it once each battle). The general consensus right now is evolutions are better to go for than more eggs.
$1.50
3 max tier monsters lesgo
Made sure to not hatch the crab until practically just before the final boss, made it so i wouldn't die of wounds quickly in the later levels.
tactical crab hatching
thats a cool team
me when i put this on mudgill: >:D
its vorpin time
LMAO found a glitch. Destroyer (the cannon boss) can't kill urso if urso has the shakeoff ability, urso simply stays at 25 hp (takes death worthy dmg and heals back to 25) its gotten me stuck in a loop bc destroyer is perma stunning but i can't die so i'll be here for a while until my urso has some massive stats
lol found the stat cap... 999 atk baby
>.> what have you been feeding that thing lol
Im assuming help from a frog?
nah part of the 25 heal gives it 5 strength for the battle also... so i decided it would be funny to get it to max attack.
nice catch thanks for the report
cut it close but a win is a win!
I refuse to add more monsters. base monster supremacy. finally got slime to kill the final boss using his near 200 defense + item that does 200% his defense when he uses his active. lesgo, who needs atk based monsters lmao
the stats
I love that you made not only a Def oriented strat work but also a 2 monster party. Those are some really nice items too! I imagine the banner + burnout gave slagg tons of mana to activate the shattershard, and the skull really helped pyris. Such a cool run :D
yeah it was great. killed the tail in a matter of seconds, pyris kinda op ngl, he stacks so fast and does so much so easily. was kinda funny, managed to get the boss to 0 speed with slagg, made it so much easier. great game!
first attempt at speedrun, I don't think I was so bad
Impressive, with an aggressive team like that I can see how you won that fast. (And it appears theres decent room for even better items too)
So speedy O: also interesting items, whats the Staff merged with?
Not sure, probably nothing amazing though. My best runs tend to have the worst equipment rng lol.
Some of the low items (Like Wind Slicer & Shiv) do really well combined with higher ones cause of their unique effects. That Ripper Renderer is just straight up strong tho :D
This is gonna be the last one, since I don't think I can beat this.
I think that might be the most active synergies Ive seen at once. Well done, Im really happy it seems like people are getting wins with teams of lots of little monsters and teams of a few fully evolved ones.
would've been able to kill the final boss if i had put some damage on him... was nigh unkillable tho
the eternal struggle of more Def vs Str :D