I think I have found something quite interesting. Using the nest and 2 radiant aurites, I have 2 krogs which set all enemies attack gauge back by 10%. now i add a tizik with a few hundred int and arc so both my krogs become less like amphibians and more like machine guns leaving the enemy unable to normally attack. Now I have reached this point before but I did not realize that giving enemies any more mana regen that necessary really sucks because it allows my enemies to counterattack much faster. So, no pact blessings and hopefully I leave them sitting ducks. This is my theory, now please tell me what I have omitted .
wyrmlet, gheist and strigeye can steal enemy mana but I found it to be not efficient enough in comparsion to dps+mitigation , if you take the blessing the first some run the enemy only gets +0.5mana I think instead of one but you might be right that it is not worth it
Iam a certified 6/6 bulky believer now for infinite mode. Bulky is the most hollistic and best upgrade you can have, followed by tactician I think. Chikitas ability and or tactician makes it bearable to give your backline permanent shackles as well. With kabu and slag as village monster plus krog in the team you got three bulky already. Its my least cheesy best build so far. Chikitas average speed abillity is one of the strongest and most versatile abilties which is criminally underutilized I think if you combine it with shackles or slag with notorious low speed.
Using seras for dps now it is no skimander though, krog for debuff length extension and debuffing with his aoe attack. Reforging all the items because I had bad luck with item merging with the monster lead to hydrims with 2.6k HP during combat.
after the first fusion it is now doing 45% gave it the banner and double cast circlet
on top of the fused two target hit sword and finisher it got, I think I give it a bone biter and that 200% defense thing after cast for the last two just to test
I suck at this game but whatever little I understand makes me love bulky too. I had a run where I just kept shackles on one of my monsters the entire time and by the time I got bored at around loop 16 (amazing for me unfortunately), 4 of them had 4k hp and at least a thousand strength. Since I really relied a lot on shackles and had a lot more strength than def, bulky 2 helped me almost as much as bulky 3
my bulky team just exploded against some enemy team on loop 19, some reflect abillity or something I think, normally if you do the non infinity mode the best was always to go for 3 fully evolved monster if you got problems with that, last year all you had to do prior to the nerf was use a tuskal to beat hard
"its a secret" doesn't work as well because tama can spawn in your initial roster so the whole cheese -> egg thing loses the impact, not sure if it is working as intended
yea so it was a secret but currently hes just available all the time due to a critical patch i had to put out where I had already made it non-secret. I will revert it to secret next update but it will be that it can appear in team select if youve used him at least once.
Speaking of tama, I was trying to do a build with 2 tamas to see if I could just throw defensive mouselings on everything , I'm not sure if it is intended, but allies with mouselings don't benefit from scatter.
this game is awesome, a monlike autobattler is a smart combo and the gameplay is really engaging. just enough strategic depth to force you to pay attention while still being relaxed enough to more-or-less always be winnable regardless of RNG. it hits my light strategy “thumbnail-level difficulty” sweet spot – just tough enough to require you to read the thumbnails and pay attention to what they say.
music is awesome and the atmosphere in general is really great, love how stark the tone shift is between zone 1 and zone 3. game in general really makes me want to try all the monsters and build teams around different synergies. thanks for making it!!
thank you, thats really kind to say :D im really you noticed how I wanted the zones to feel like theyre getting more treacherous as you travel further.
yes you definitely succeeded there! especially after my first run where i died on the boss, starting back in the forest again the contrast really struck me. definitely gonna play some more today!
I forced the run to end, it was basically just clicking the last 7 loops I didnt even look at the loot anymore but had fun, my village is still poor +3 sync and +10% shop, 5hours for loop 30, the first 10 or so took the longest, then I had all the fusions and didnt even look at the loot and it was 30minutes for 7 loops or so
started a new more optimized skimander build, chikita stacking speed mask, dual chains for build up and then as endgame ripper+mana blade +spyglass + bone biter is currently my plan, had 4k hits I think it could go higher with the below 50% thing and the build is pretty early
tizik got the double cast now so 1-2k is regular
plan changed to giant short sword, mana blade, ripper(maybe bonebiter instead), finisher, maxed out strength on one skim and got the whispering skull +100 for the scutter, 10k is now my regular attacks
tama would be better than scutter, the chikita is done
didn't you nerve it once already because of me or is it just my imagination that it was 5% way back? good that you made spyglass rare very deserved , allot of fun with the changes and no more 5-7 item fuses for one monster my highest was 5 once I think, the item system removes confusion if you got multiple monster of the same type, my next attempt for a build would be to just stack 5 master sai with one bonebiter or to play around with the cast percent damage increase that should have potential to deal damage
i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work. ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250. these can really compound quickly, especially since you could stack up multiple finishers etc.
Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais? I know that the effect of the spyglass does not stack tested that last time.
I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns. Mudgill was trash in comparsion because the cast animation was too long.
one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander. This is how spell vortex was updated. the game has only been out for 1.5 years, dont make me feel old yettt
I gave one skimander a manablade so it never casts and the other got a healing tome or something to replace their swap ability, with swap back I mean when the enemy does the cast thing and I lose dps as the speed bonus was position sensitive
Tama looks very fun and interesting. First run after month of not playing it.
mana gen with hydrims into tizik for feedback loop to 999 speed and def(repulsor)
the old trick of dumping the self stun masks on chikita to then average the speed, it is one of the best ways to run shackles as well I think but I dont know the new meta
krogg can stop normal attacks nearly with speed and 4th evolution
the build is a bit low on dps as I have fused everything into managen/speed/spell power (a dual +100 int skull on the krogg)
just thought about shuriken with that speed and tizik and if stacks but
energy charm triggers from each of mudgill's attacks, and it's active ability makes it attack 4 times. If you can get the mana cost low enough it can basically refund its full cost each time its used
PLOT TWIST: we are the bad guys, as we go on further in endless, the enemies get desperate because we are repeatedly killing them. The bosses are not really bosses anymore, they are just trying to protect their villages. Further on, we completely exhaust all natural resources, thats why the campfire and nests stop appearing
yep, with my mudgill build, basically spam attacks and energy charm gets mana being fully charged for the next cast, the ascetics melt my fighters faster than i melt theirs.
fortunately since mudgill is aggressive he recharges super bar rlly quick, and i am very conservative how i use it, so everytime i meet a team melting build i just use grand guard. Seras i originally thought he could work out with poison damage but at the speed mudgill melts the enemy his damage is irrelevant
Im pretty new to this game so hopefully you can understand my suprise in dealing damage in the 8 digits. Turns out great heavy shackles really is op and my krog and slagg really thrived because of me stacking pulverizers, shattershards and living armor on them . I saw my krog deal 200k damage in one battle and my slagg heal 62k hp in another. Crazy for me
Mine is 4 defenses and 2 supports, also how do you have 4 slaggs? I want to test something with wyrmlets if you can have that many, also I know a perfect route that gives you all 6 at max evo, its complex tho
i got 4 slaggs by getting slagg eggs from 2 bosses and 2 nest used egg sense (i didnt use any eggs until i got all 4) also i know know to get 6 max evo i just got too many wounds and got worried
finished loop 23, maxed out atk/def on all monsters finally, kabu bug reached 999 speed, defense, and int, but atk won't max out for some reason. I want my run to end so I can attempt to use mudgill and scutter in the engine, means i'm gonna have to waste some item slots on shackles though to max bulky
I have had a Dire realization, Krog is the best character in endless, even more than scutter and mudgill. Radiating him gives him slam and stagger, along with bellow+chorus, meaning he is a minor healer, deals thousands of damage per cast at max power, but more importantly
he reduces all enemy turn gauges by 10% per attack, and with beatdown triggers from max speed urso that happens faster they can attack... You see where this is going, and could have made my run immortal if I didn't Radiate Tizik
I save foods and items for a whole run then sell them all at a cheap forge and upgrade my items so I don't have to scrounge around for food to boost my stats, but the only stats that matter left are my tizik's int.
i mean that is kinda hard, maybe you should add like a innate (every (insert disable) reduce the effects caused by disable by x%) like on the bosses, because without the gradually reducing effect of disables dealt to a enemy, with enough mana regen/speed/stuff you can always move fast enough to outrun the duration
also wyrmlet with the elixir thingy and the magic manipulation allows for a extreme boost of power on every monster during moments of need, and healing salve can heal 12 wounds every use (assuming max amt of monsters)
Wyrm is very good with Elixir and Salve though it should only be applying on 2 other monsters instead of the whole party currently. (So 6 wounds unless something is broken lol)
Scutters steal shell would be good for that too but its currently isnt interacting with enemies' def as intended, in high loops (currently is reducing def by a much smaller amount than intended)
Will my progress be saved if I exit the game, or will it be lost? I'm playing the browser version because I am playing a Chromebook :/ If not will there be one implemented at any point?
yay loop 20, all I have left to max stats on is atack spam urso, then shieldshrooms and powernanners become sell items just like quickfish and maginuts are
for the purposes of triggering items is Scutter's twin attack two individual attacks, trying to pick a candidate to deal damage at max possible rates in my next run and its between scutter and mudgill right now, this would decide it, or I could just put both in an urso engine and run a tenacious+bulky variant rather than bulky+guardian like this run.
scutters is a single attack, things like gravity hammer would only trigger on the closest target. Hmm the fact that its going up makes me think it might be from tactician or maybe tizik. hmmm. Is Kabu dying/triggering strong shell at all in these battles?
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I think I have found something quite interesting. Using the nest and 2 radiant aurites, I have 2 krogs which set all enemies attack gauge back by 10%. now i add a tizik with a few hundred int and arc so both my krogs become less like amphibians and more like machine guns leaving the enemy unable to normally attack. Now I have reached this point before but I did not realize that giving enemies any more mana regen that necessary really sucks because it allows my enemies to counterattack much faster. So, no pact blessings and hopefully I leave them sitting ducks. This is my theory, now please tell me what I have omitted .
wyrmlet, gheist and strigeye can steal enemy mana but I found it to be not efficient enough in comparsion to dps+mitigation , if you take the blessing the first some run the enemy only gets +0.5mana I think instead of one but you might be right that it is not worth it
Iam a certified 6/6 bulky believer now for infinite mode. Bulky is the most hollistic and best upgrade you can have, followed by tactician I think. Chikitas ability and or tactician makes it bearable to give your backline permanent shackles as well. With kabu and slag as village monster plus krog in the team you got three bulky already. Its my least cheesy best build so far. Chikitas average speed abillity is one of the strongest and most versatile abilties which is criminally underutilized I think if you combine it with shackles or slag with notorious low speed.
Using seras for dps now it is no skimander though, krog for debuff length extension and debuffing with his aoe attack. Reforging all the items because I had bad luck with item merging with the monster lead to hydrims with 2.6k HP during combat.
everybody in that team is bulky but chikita
that seras is putting out alot of attacks! but yea bulky is really strong there's a reason it's item has a penalty :D
after the first fusion it is now doing 45% gave it the banner and double cast circlet
on top of the fused two target hit sword and finisher it got, I think I give it a bone biter and that 200% defense thing after cast for the last two just to test
I suck at this game but whatever little I understand makes me love bulky too. I had a run where I just kept shackles on one of my monsters the entire time and by the time I got bored at around loop 16 (amazing for me unfortunately), 4 of them had 4k hp and at least a thousand strength. Since I really relied a lot on shackles and had a lot more strength than def, bulky 2 helped me almost as much as bulky 3
my bulky team just exploded against some enemy team on loop 19, some reflect abillity or something I think, normally if you do the non infinity mode the best was always to go for 3 fully evolved monster if you got problems with that, last year all you had to do prior to the nerf was use a tuskal to beat hard
Im not entirely sure whats happening to our good sir but it does not seem fun. Faceless is also painful because of the ability stealing
yes never place the tizik front center it just exploded you
I love this
This is incredibly fun and addicting, I hope to see even more updates and expansions!(The great Drip Pigeon approves)
thank you! dont worry there is a nee patch in development right now
I don't think the tama is part of the compendium, not sure if it just wasn't added or if it's a bug
"its a secret" doesn't work as well because tama can spawn in your initial roster so the whole cheese -> egg thing loses the impact, not sure if it is working as intended
yea so it was a secret but currently hes just available all the time due to a critical patch i had to put out where I had already made it non-secret. I will revert it to secret next update but it will be that it can appear in team select if youve used him at least once.
Speaking of tama, I was trying to do a build with 2 tamas to see if I could just throw defensive mouselings on everything , I'm not sure if it is intended, but allies with mouselings don't benefit from scatter.
this is coming in the next patch
this game is awesome, a monlike autobattler is a smart combo and the gameplay is really engaging. just enough strategic depth to force you to pay attention while still being relaxed enough to more-or-less always be winnable regardless of RNG. it hits my light strategy “thumbnail-level difficulty” sweet spot – just tough enough to require you to read the thumbnails and pay attention to what they say.
music is awesome and the atmosphere in general is really great, love how stark the tone shift is between zone 1 and zone 3. game in general really makes me want to try all the monsters and build teams around different synergies. thanks for making it!!
thank you, thats really kind to say :D im really you noticed how I wanted the zones to feel like theyre getting more treacherous as you travel further.
yes you definitely succeeded there! especially after my first run where i died on the boss, starting back in the forest again the contrast really struck me. definitely gonna play some more today!
What happens if you use a radiant aurite on a wrymlet?
same thing as everyone else, its only selectable evolution abilities
I forced the run to end, it was basically just clicking the last 7 loops I didnt even look at the loot anymore but had fun, my village is still poor +3 sync and +10% shop, 5hours for loop 30, the first 10 or so took the longest, then I had all the fusions and didnt even look at the loot and it was 30minutes for 7 loops or so
max tactician synergy is amazing
started a new more optimized skimander build, chikita stacking speed mask, dual chains for build up and then as endgame ripper+mana blade +spyglass + bone biter is currently my plan, had 4k hits I think it could go higher with the below 50% thing and the build is pretty early
tizik got the double cast now so 1-2k is regular
plan changed to giant short sword, mana blade, ripper(maybe bonebiter instead), finisher, maxed out strength on one skim and got the whispering skull +100 for the scutter, 10k is now my regular attacks
tama would be better than scutter, the chikita is done
18k with finisher
that is pretty absurd lol, yea the way the +% dmg stacks on those will probably need to be addressed
didn't you nerve it once already because of me or is it just my imagination that it was 5% way back? good that you made spyglass rare very deserved , allot of fun with the changes and no more 5-7 item fuses for one monster my highest was 5 once I think, the item system removes confusion if you got multiple monster of the same type, my next attempt for a build would be to just stack 5 master sai with one bonebiter or to play around with the cast percent damage increase that should have potential to deal damage
i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work. ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250. these can really compound quickly, especially since you could stack up multiple finishers etc.
Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais? I know that the effect of the spyglass does not stack tested that last time.
I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns. Mudgill was trash in comparsion because the cast animation was too long.
one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander. This is how spell vortex was updated. the game has only been out for 1.5 years, dont make me feel old yettt
why is skimander not seeing more play? he hits like a truck
extreme speed skim is kinda op at the moment lol
I find his swapping pretty annoying but he is still pretty op
I just gave it mana blade or a different abillity or do you mean the occasional swap back?
The swap back, though I'd imagine you planned for that in your build so it would be less annoying
I gave one skimander a manablade so it never casts and the other got a healing tome or something to replace their swap ability, with swap back I mean when the enemy does the cast thing and I lose dps as the speed bonus was position sensitive
I tried SniperArchery's Urso engine and its pretty broken with litterally anybody
I managed to get to loop 17 with it and then gave up because it was so boring
Tama looks very fun and interesting. First run after month of not playing it.
mana gen with hydrims into tizik for feedback loop to 999 speed and def(repulsor)
the old trick of dumping the self stun masks on chikita to then average the speed, it is one of the best ways to run shackles as well I think but I dont know the new meta
krogg can stop normal attacks nearly with speed and 4th evolution
the build is a bit low on dps as I have fused everything into managen/speed/spell power (a dual +100 int skull on the krogg)
just thought about shuriken with that speed and tizik and if stacks but
got a vorpal harvest +10 now
who would win? legendary scythe of soul reaping or 1 speedy ninja boi
this is a pretty advanced build but looks like it still went pretty far! Krog is great as a damage dealer late game
speedy bois
also most dmg was 0 and sometimes a monster would take something like 67 dmg and its 100% of the damage
\
O: For a second I thought they all had tailwinds for maximum speed. These are much more dangerous.
the 2 parras laying flat on the ground was pretty funny in the first image.
how did you manage 4 of the same monster, or is that just a visual bug and you only got 2?
i give up
even without my items, my monsters are near invincible
gg
lol even with items my monsters die
dangit
I stopped playing for a week and my (non iron will) record got broken
really nice team though!
+95.00001% bonus dmg for enemies or enemies get +95.00001% bonus dmg
hmm I should probably use some formatting so it doesnt show those weird floating point imprecisions
my mudgill has done nothing but suck. Dealing 5% of my total team damage is impressive for it. How can it become good
shackles (only if you have at least 1 other bulky monster though)
you can use it as a meatshield
also mudgill's chunk ability deals dmg based off the targets hp so it is always good in late game
turn it into a machinegun with improved mana stone
+3 improved mana stone
how is my pyris consistently dealing more damage than my tuskal. I find that pretty impressive
wait, can you clarify why the energy charm works so well with mudgill? because im new to this and not smart
energy charm triggers from each of mudgill's attacks, and it's active ability makes it attack 4 times. If you can get the mana cost low enough it can basically refund its full cost each time its used
good lord that has potential. Thank you for explaining that veritable treasure trove of power. I thought hunters quarry was good lol
hunters quarry is better for a more supporty role :D (unless you throw something like an energy banner on him to give abuncha mana to allies)
PLOT TWIST: we are the bad guys, as we go on further in endless, the enemies get desperate because we are repeatedly killing them. The bosses are not really bosses anymore, they are just trying to protect their villages. Further on, we completely exhaust all natural resources, thats why the campfire and nests stop appearing
O:
I think its funny how a few ascetics can do more damage to my units than targoth spamming armaddon
yep, with my mudgill build, basically spam attacks and energy charm gets mana being fully charged for the next cast, the ascetics melt my fighters faster than i melt theirs.
fortunately since mudgill is aggressive he recharges super bar rlly quick, and i am very conservative how i use it, so everytime i meet a team melting build i just use grand guard. Seras i originally thought he could work out with poison damage but at the speed mudgill melts the enemy his damage is irrelevant
armageddon.exe has stopped working
that was great editing, not a scratch on your team
good lord that is a loooot of synergies
if meditation gardens didn’t have a limit i would try obtaining every max synergy
this team is lasting surprisingly long
thats just because tizik turned him into a machine gun. I was more suprised about slaggs healing capabilities
Im pretty new to this game so hopefully you can understand my suprise in dealing damage in the 8 digits. Turns out great heavy shackles really is op and my krog and slagg really thrived because of me stacking pulverizers, shattershards and living armor on them . I saw my krog deal 200k damage in one battle and my slagg heal 62k hp in another. Crazy for me
dang thats really high! Most of Krog's damage comes from his hp when you get that late in the game
just made a really wacky healing based team
this is a no dying allowed zone
Rats are cool, I need more Rats
I just drew abunch of little rat adventurers for a sprite pack actually lol
GASP GIVE RAT i am a part of the rat gang
https://jaysgame.itch.io/roguelike-starter-pack-16x16
you can see one of them in the preview screenshots :D the others have different gear (warrior rat, archer rat, wizard rat)
slime lords
bottom left slagg was fused with holy tome and mana shield
wow im really surprised to see an ULTIMATE DEFENSE type team go that far!
Mine is 4 defenses and 2 supports, also how do you have 4 slaggs? I want to test something with wyrmlets if you can have that many, also I know a perfect route that gives you all 6 at max evo, its complex tho
i got 4 slaggs by getting slagg eggs from 2 bosses and 2 nest used egg sense (i didnt use any eggs until i got all 4) also i know know to get 6 max evo i just got too many wounds and got worried
add a monkey to this game and it will be perfect
HMM
or maybe some new haunted, maybe a haunted+aquatic and its some kind of sea monster
yeah adding a kraken would also be good
couldnt play recently because parents blocked computer but now i hacked the mobile guardian hehehe >:D
This game is now pretty wonderful, i think you should get this game on steam because its pretty cool
thank you :D after the next update I do want to start trying to work towards a steam release hopefully
got a new OP build, which is mudgill equipped with maxed energy charm, which allows its ability to compensate for its mana
loop 7 and he has 500 str
make a mega shackles and his strength will go rapidly, and since you are using a cast build, he won't need speed at all!
clever
darn he has like 4k hp now and maxed def and str
finished loop 23, maxed out atk/def on all monsters finally, kabu bug reached 999 speed, defense, and int, but atk won't max out for some reason. I want my run to end so I can attempt to use mudgill and scutter in the engine, means i'm gonna have to waste some item slots on shackles though to max bulky
I have had a Dire realization, Krog is the best character in endless, even more than scutter and mudgill. Radiating him gives him slam and stagger, along with bellow+chorus, meaning he is a minor healer, deals thousands of damage per cast at max power, but more importantly
he reduces all enemy turn gauges by 10% per attack, and with beatdown triggers from max speed urso that happens faster they can attack... You see where this is going, and could have made my run immortal if I didn't Radiate Tizik
PS finally got a +20 weapon
thats a crazy high weapon O:
permanent disables are something I want to try to avoid, hmm
I save foods and items for a whole run then sell them all at a cheap forge and upgrade my items so I don't have to scrounge around for food to boost my stats, but the only stats that matter left are my tizik's int.
PS im on loop 25 now
i mean that is kinda hard, maybe you should add like a innate (every (insert disable) reduce the effects caused by disable by x%) like on the bosses, because without the gradually reducing effect of disables dealt to a enemy, with enough mana regen/speed/stuff you can always move fast enough to outrun the duration
also wyrmlet with the elixir thingy and the magic manipulation allows for a extreme boost of power on every monster during moments of need, and healing salve can heal 12 wounds every use (assuming max amt of monsters)
wait omg... thats true!
realizes I haven't used miraculous elixer in 20 loops...
Wyrm is very good with Elixir and Salve though it should only be applying on 2 other monsters instead of the whole party currently. (So 6 wounds unless something is broken lol)
ah, i havent played in a while, in the past i remember the ability allows for the potion effects to be cast on everyone.
solo run
wow, parra is a squishy mon too! thats impressive. did you go for haunted in the early game?
no haunted
I just realized, urso engine with mega bonebiters deals percentile damage, which means that it never reduces when opponents have high hp and defense
urso engine with scutter's sunder and mudgill's shred could also be pretty nasty
Scutters steal shell would be good for that too but its currently isnt interacting with enemies' def as intended, in high loops (currently is reducing def by a much smaller amount than intended)
well I'm intending to have 999 atk+def using bulky tier 3 by the time I reach high loops, a little defense lowering would be important too.
transcendent band on an enemy fills the super meter on death
thats a pretty funny bug at least, ty for reporting it
Does the cheese do anything to the Tama, or does it just attract it?
the cheese gives the tama +1 def other than that it just attract it
correct
Why are there 2 different looking Mabeks? One looks like a crocodile and the other looks like a dog.
Alt skin! There are others too but theyre all holiday related so theyre not active atm
Got a pretty broken combo with 2 wind slicers infused onto a para, with a held flux shield, dodged pretty much every hit
Will my progress be saved if I exit the game, or will it be lost? I'm playing the browser version because I am playing a Chromebook :/ If not will there be one implemented at any point?
Don't really want to lose all of my village stuff
It should save! Runs save every time you select a new section on the map, and the village saves every time you leave the village.
Sorry, I meant like, if you close out of the tab
yea, I gotcha! it should keep your save after closing or even updating the game
Alright thanks!
thats genius! what is the rough function of the code that saves your progress?
improved last endless run, slightly better didn't got the crown blessing tho
Reading these comments feels like reading a Pokemon Showdown OU chat to someone who's never played pokemon this is hilarious
I mean this is slightly similar to pokemon
pokemon? whats that? lol
yay loop 20, all I have left to max stats on is atack spam urso, then shieldshrooms and powernanners become sell items just like quickfish and maginuts are
also it got worse a few loops later
for the purposes of triggering items is Scutter's twin attack two individual attacks, trying to pick a candidate to deal damage at max possible rates in my next run and its between scutter and mudgill right now, this would decide it, or I could just put both in an urso engine and run a tenacious+bulky variant rather than bulky+guardian like this run.
scutters is a single attack, things like gravity hammer would only trigger on the closest target. Hmm the fact that its going up makes me think it might be from tactician or maybe tizik. hmmm. Is Kabu dying/triggering strong shell at all in these battles?
no, my monsters are hardly scratched and the radiant tome in my krogs fusions is healing it back faster than damage even on loop 20