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(+1)

epic run stuns and attacks were happening alot also if i took a curse that lowered my max wounds to a number i would lose at do i lose?

(2 edits)

how did you get so many leveld up things

(+1)

well done, nice mix of magic and phys mons.  The wounds curse will not cause game overs (anymore lol)

oo u coulda got the crown there really early. All I'll say is you get it from all blessings and it is one heck of a held item. Good job with your run and I like the team composition!

(+1)

BUG ALERT:

I haven't fed this thing a single quickfish and yet this happened. And this is its speedd without a 300 int tizik buffing it further:

(+1)

I believe your crown is broken to give me that measure of speed

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all my monsters have 100+ speed besides my 0 speed triple shackled urso during battle for some reason, but still 438 base speed kabu is... insane. I don't know how i did this but I wish i did whatever this is to my krog, because he has radiant tome to heal my team out of the little damage they take and generate super fast

hmm that is strange i will need to test some things

(+1)

probably bugged crown of spring stuff.

(+1)

that was my thought too but I tried merging it with some monsters and items and so far havent been able to cause any weird spd values. so i suspect its something else (maybe in battle) that might have reacted to crown of spring  weirdly

(+1)

crown of spring is godlike, I have become pact thanos and blessing thanos. Thanks to the power of savescumming, spyglass shackles, heart of the sea, and stick effigy. I AM GOD

(+1)

what would have happened if I selected strengthen blessings?

(+1)

would it be noticably stronger on loop 14?

it basically doubles the effects of the regional blessings. it kinda is thanosy cause u used time travel :D

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yeah XD, can't believe it took my so many loops, but at least I made the right choice after 13 loops of the spring crown. Also I'm beginning to think something

I think that...

I am becoming the villain here, turning my monsters into machineguns as I murder armies upon armies of enemies, constantly forcing their 3 great leaders to retreat as I take them out in under 10 seconds (i play double speed). My monsters also haven't suffered a wound in 10 loops, the last one I took was in loop 4 near the boss

(+1)

PS i mean I am evil for going on 14 loops, everyone else here that plays normal mode is not evil, but the person who used iron will+spyglasses a few months back to become unbeatable was absolutely demonic though

(+1)

what are the regional blessings? I have all pacts, dark rune, and every regional blessing besides the bottom one, but I can't seem to find that last regional blessing.

(1 edit) (+1)

the regional blessings are (Poison Grove, Rotting Forest, Murky Pools) zone 1 &  (Geyser Fields, Precarious Peak and Foreboding Den) zone 2

(+1)

oh so i need rotting forest (i spent 30 minutes reloading to try and get a blessing in zone 4, and then learned you can fuse 2 items to a monster), Thanks!

(+1)

PS im on loop 11 final zone now in my urso engine 1.0 run

(+1)

mean zone 3

(+1)

realizes I don't have stick effigy or haunted/sabo so i need to take an effigy into next run using fusions to carry extra items

i lost my snipe on my tuskal, it failed to save it

did you still have the item in your inventory when you reloaded? 

no it was not there

What version of the game are you playing on?  there should be a little version # on the left side of the starting screen between the 2 text boxes.

(+1)

0.9.4.4

hm ok ill need to test some more things cause it is savong for me with just the replacement so it might be something else affecting it

(+1)

I'd like to ask, is it gonna be expanded for new lvls? 

3 areas are too short ;(

there is infinite mode, but I do plan on making a longer non-infinite mode sometime in the future too

(+1)

if a new area comes maybe it could be some kind of ruins or castle?

Quick Patch

-Changed Herbalist station count limit to 3 instead of no limit

-Silent Vow now silences the user instead of preventing regen.

-Radiant Aurite now will not be wasted if the target already had one used on it.

-Nerfed Juggernauts Suppression ability to only apply once per cast even if there are multiple Juggernauts.  The healing penalty is also capped to -80%.

(+1)

quick stealth update cause the WIP new station accidentally got in with the last one:

-New Station Empty Gate: Monsters working here will not appear in runs.

-Fixed Nest Stations from causing the 3rd worker from appearing in the starting selection as well.

-Fixed Typos!

I killed my save xd. After killing the final boss, I had a void monster and clicked on the "select monster" button without the name of the monster itself. Now the village does not work for me completely ):

(+2)

thats a bug, the void monsters were never supposed to be placeable on your team.   I will get a patch out shortly that should fix it, your save *should* be fine.

(+2)

Ok patch is out, you should be able to get back in

(+2)

Yes, it's all right now. Thanks for such a quick fix.

(+1)

happy to help, glad it worked :D

(+1)

Almost a million damage😱

(+1)

i like to think it was all by that lone tuskal :D

(+1)

I mean hes stronk, he probably did the majority of the damage, also what happens if snake comes and you have all pacts, I'm curious to find out

(+1)

(+1)

turns out heavy shackles are the most broken item, even more than ring of power... my tizik has 475+ atk and 128 def, leading to upwards of 600 strength and defense because i have tactician 3, guardian 3, and bulky 3, and all my monsters have bulky and nearly all are tacticians thanks to the spyglass shackles i made for my non tactician or bulky monsters, and I have what I would call an Urso Engine

The Urso Engine is two ursos in the middle row, my first one has two circlets of power and acuity (one fused using aura), and the second should have energy charms and spyglasses fused, but instead I fused it with a vorpal+giants shorsword and gave it a ominous idol+spyglass, and put mana generating items around the ursos and gave them beatdown, meaning that attacks are infinitely spamming, shredding through even the strongest bosses in seconds

Also I got 4 Voss in a row, I'm not sure if this is a bug because it normally cycles between the 3 final bosses, but I got borer, tarkoth, voss, voss, voss, voss, also I am at loop 8 final world right now without any greater blessings besides a single radiant aurite for my tizik (grinding for maxed forges)

IN CONCLUSION:

is 4 vosses a bug, and please nerf nest being able to give you doubled monsters, its too OP with the right ones

i love urso engine xD

Also it sounds like you just got lucky (unluckly?) with rolling voss 4 times in  a row.  Its completely random which appears, no cycling 

(+1)

I really enjoy this game :)





also why is there 2 Mabeks?

:D

also that's because some monsters have alt costumes.  Mabek is the only one active atm, the others were for holidays 

(+2)

this run was funny while it lasted, i got the bug (?) via putting the kabu in the nest and maybe the game gave me another one due to the random monster picker

(+1)

not a bug (well i guess kabu technically is a bug) but yea, the nest can allow mons to double up on team select :D 

(+1)

double ursos with fused+upgraded manastones, maybe even a circlet of acuity or two can create a crazy amount of attacks, but the mana charms are harder the get than the circlets weirdly

(+1)

at least in my experience I get a lot of legendaries in my endless runs, but then commons become nearly unobtainable

(+2)

If you get all pact or area blessings and become thanos, does something happen?

hmm i dunno >. >

(+2)

ok, just seeing if i would have to try to find out, I now will become regional blessing thanos

Umm there's this glitch that makes the technical super to do 0 damage ;-;

(1 edit)

do you happen to remember any details of the fight?  like what were you fighting, infinite mode, did it happen multiple times etc? 

(+1)

happened both in normal and infinite mode, using the super on a technical monster sometimes does no damage

(+2)

N I C E

(+1)

Be like me, make tsiz a tank, give it mezmerizing orb, let it take hits and trigger that +int and mana effect. Or make an abomination like tank mudgill

(+1)

oo a very zippy tiz, I love that storm chaser would trigger orb and then they would trigger chaser back and forth.  Maybe mix in a flux shard to convert some of that int to def

(+1)

wow, didn't think of flux shard, very good idea indeed

(+1)

very good run, well done! 

whoah what kinda team was that

(+1)

(+1)

I remember the time before Intelligence was a stat, and tranlucent band could be used infinitely with life source. Props for such continual updates. It's been really refreshing to play a lot of the new content. Can you add more slots to village so I can build everything? No worries tho, game still good as hell.  :) 

(+1)

<3 here from the beginning.  As for the village, I like to force some tough choices :D 

I do two trees, a nest, an aurite mine, and 3 forges, though im still working on building the second and third forge

(+1)

Slime Lord Slagg is shnasty, give it bloodmist mask and the boss can't attack anymore!

(+1)

oh yea, and fuse mask and slagg with stun reeduction, and VROOM, though my Slagg build is normally MEGA SHATTERSHARDS, and I got to loop 4 final boss with it, that could be worthy trying

(+1)

or teaming it with urso and hydrim for rapid attack triggers from urso ability along with bloodmist mask for even more attacks

(+1)

wait speaking of bloodmist mask, do stun times overlap, or do they combine

(+1)

i think they might overlap, but who knows... also the best shatterguard has got to be scutter, that defense steal from the looped enemies is too good.

(2 edits) (+1)

Stuns overlap! also I love the imagery of a bloodthristy super fast snail! lol 

(+2)

I used to think Slagg sucked, but then I put a radiant aurite on it

(+1)

I beat endless mode with it and an ice wand wyrmlet

(+1)

(and moonbeam karakai)

(+1)

I MEAN I BEAT LEVEL 4 DIFFICULTY, NOT ENDLESS YOU CAN'T BEAT IT

(+1)

now time for calamity (sigh of dread)

lol he'd be really good if you beat endless with him!

(+2)

did beat calamity with him tho

(+1)

Say could aqueous form get a buff? it's a really underwhelming ability, it should at least heal more or last longer to stack.

(+1)

agreed

(+1)

bug report, when sending strygeye egg home, the str will appear red

(+1)

probably has something to do with pack rat ability's str appearing red too

(1 edit) (+1)

Quick but important bug fix patch

-Fixed the Scavengers curse from sometimes allowing you to drag them to your team

-Fixed a case where the title screen would freeze 

-Fixed tempering not affecting wands’ abilities (Lightning Wand, Flame Wand, Glacial Wand, Arcane Wand)

-Fixed Wound Count display not updating immediately upon taking the curse that lowers it.

-Fixed a potential overflow error

(+2)

arcane wand on high int equals NUKE LAZER. I like it more than moonbeam, and I am an avid user of moonbeam

also defense pierce makes it good for lategame, how do you get this legendary cheese?


PS. did you remove savescummng or am i just unlucky on legend item battles

(+2)

nvm cheese is from (stop reading if you don't want spoilers)


















Cheap shops from falling caves

LASERS   \o/

Also save scumming is still possible, legendaries are just pretty rare

just like cheese (can appear in any shop)

(+1)

yeah, the cheese is OP, thats all i can say from experience and within confidentiality

(+1)

I would like to file a bug complaint but my school blocked discord: 

reloading is resetting wounds when you have the max wound reducing curse, that or something is passively lowering wounds (ps. passive wound lowering items or creatures would be cool but hard to balance)

(+1)

WAIT NOPE WOUNDS COUNT JUST DIDN'T LOAD IN PROPERLY FOR A SECOND


FALSE ALARM

(+1)

I beg to know what cheese is supposed to do, i gave it to Urso but i noticed NOTHING

(2 edits)

its a ~secret~

but why dont you try carrying it around with you for abit :D

but if you want to know exactly ill let you know

(+1)

hmmmmmmmmmmmmmmmmmmm ok then

(+1)

but if you want to know exactly ill let you know

(+1)

:0 yes pls

(+1)

Find Cheese in Store, buy and carry it to a Nest Tile, one of the options should be different (Weird)

(+1)

say, when an item or ability says it increases certain damage by some percentage, like lets say, 50%, does it mean it increase the TOTAL damage that the attack or ability does (so basically increases 50% of a 300% attack for a total of 450%) or does it only add a 50% extra from the base percent? (a 300% attack would then become a 350%?)

(+1)

It would be of the total,  So if you have 10 Str, and use an ability that deals 200% Str dmg, then the "damage" is 20,  which is increased by the +50% to damage to the final 30 damage total. 

(+1)

thanks, btw i really love this new update, now there's more to strats to explore

(+1)

Im very glad to hear that, ive always hoped to provide interesting choices at the very least :D

(+1)

Another Important Bug Fix Patch & Also Resources for Standard Mode:

-Defeating the end boss in standard mode now drops 1 obsidian and either 1 wood or 1 stone.

-Added best Loop to the stats displayed on the main screen.  Warning Stats may be wiped in future updates though!

-Fixed Station Upgrades allowing you do the 3rd tier occasionally when you don’t actually have enough resources. 

-The selected station effects should persist for an ongoing run regardless of it you build or change stations in the village before reloading the save. 

-Fixed being able to sneak monsters out of the village

-Fixed being able to interrupt the transition out of the village, sometimes leading to a bland screen.

-Fixed monsters in the Meadow sometimes flashing on screen during screen transitions

-Fixed the Monster Total Label in the Meadow for displaying -1 possible monsters

(+2)

Bug fix Patch!

-Fixed bug where Monsters in the Meadow would be lost when entering then leaving the village

-Fixed a bug that could allow multiples of the same monster egg to be sent back to the village

-The Reduced Max Wounds curse will now alway ensure you have at least 1 wound left after it is applied (Can no longer cause game overs when taking it when wounds are near the limit).

-Fixed a bug that caused one or both items in the forge to appear over the map

-Enemies that spawn with Arcane Wands can no longer permanently kill your monsters

-Fixed a minor visual error when enemies fire Arcane Wands

-Updated Gora’s Entangling Roots description to no longer say it poisons. (No mechanical changes)

(+1)

How can I gather obsidian? Is it found after defeating the third boss of a loop (requiring endless)? Or is it just super rare?

correct its from the 3rd boss

(1 edit) (+1)

In the scutter's vice move it says it attacks a monster, does that mean supposed to attack an ally or enemy?  The chikia's coordinate move is also like this.

(+1)

they both target enemies, but I can see how that language isnt following the correct conventions, I'll update it, ty!

(1 edit) (+1)

Hi. This comment is for Jay but also for everyone curious. It's been a while since my last run and the foreseeable future doesn't look like it's gonna give me enough time to play a lot. I wanted to say thank you, Jay. The last months have been very hard for me. I struggled with depression and the lack of a good job gave me lots of time to think about stuff, but not in a good way. I had very bad thoughts and focusing on light-hearted games and series helped a lot, and this game played a major role in this. So thank you for the help. Seeing these little monsters grow up to defeat evil void creatures has been a delight, and a little like seeing myself struggling with my demons. I recently found a good job and with my therapist I am working to find a better state of mind. I no longer have much time to spend on this game, though, as I have to work and I'll be busy with other stuff too. Maybe I'll do some more runs here and there, but maybe not. Dunno. I know I didn't have to write anything and I know we don't really know each other, but I really really loved this game and I hope it continues to grow, because it's lovely and it helped me quite a bit.

So, thanks Jay. Wish you best with everything <3

And to everyone else, enjoy this gem. Best game on itch for me, not only because it helped me but simply because it has a great gameplay and it's fun af.

A hug from Italy!

LaserQuacker

(+2)

Im so glad to hear that playing VM could provide some comfort for you when times are rough, but Im even more happy it sounds like things are getting better.  A dev couldnt ask for a better player,  your enthusiasm, skill and thoughtfulness has definitely made the game better too.  Dont worry if you cant play for abit, we will always be here when you get back (and who knows, maybe there will be some new things to try then).   But for now I know you'll do great out there! :D

(Also, Im really considering making the Mabek alt skin into a full new monster in the future.  If you want to, you can give them a name)

(1 edit) (+1)

Thank you so much for your kind words <3 I hope I'll be able to come back one day, I would love to do so. 

And... wow, Mablack a full new monster? That's amazing! :D A name... Uhm... I always called him Mablack for funsies, but for a full new monster I don't think it would work. It's inspired by Anubis, so I think something about him should do the trick. Here are some random ideas I can think of:

- Anewbie (It's literally a new monster, so it's "a newbie" around the others. Ah! Get it? :P)

- Hearubis (Fusion of Heart+Anubis, because of the Weighing of the Heart of the egyptian folklore, done to dead souls before entering the underworld, to see if they were worthy)

- Duatis/Duabis (Fusion of Duat+Anubis. Duat is the name of the egyptian underworld, where the dead souls reside. I think it sounds cool. It's also similar to "dual" and the fact that the monster is born from another one, Mabek, seems fitting to this fact.)

- Anenrir (Fusion of Anubis+Fenrir. I also love norse mythology and it could be a nice idea to add some chains in its design to make it a cool fusion of the two legendary entities)

- Hungrim (Fusion of Hungry+Grim. Anubis was a Jackal-inspired god of death and graves, because jackals are scavengers and they ate the dead bodies not buried well enough. In egyptian mythology was another god that ate the souls of the dead, but this monster doesn't have to be Anubis straight up and you could see him as a grim devourer of souls and void creatures!)

- Judgikal (This name sounds silly, but I put it anyway. Anubis is a Jackal god that Judges souls with its scale, so I think a fusion of Jackal+Judge could be right for this monster)

- Majackal (Fusion of Magical+Jackal. Could be neat for a Magic+Haunted monster, which is a terrific starting synergies combination!)

These are just some thoughts, I thank you for your kindness but I don't want to impose anything, your game is your game.

Thanks again Jay, hope one day I'll find some time to return. Farewell for now <3

thats a great list to consider! 

(+1)

The distortion storm (that gives 2 random effects) fused together my witch's cauldron and a chargestone, even though I never encountered or saw a chargestone in that run.

that result creates chargestones when there aren't enough items in your inventory ie if you have no items it gives you a double chargestone

(+1)

LEGENDARY FROM CHEST

(+1)

Murky pool is to strong I got harvester at the beginning of the game and then i got 2 more harvesters some time later. 

it does have the best chance of giving a legendary out of any event besides the one that always gives one :D it can also give you a common item tho

(+2)

will this ever get ported to mobile?

there is a chance but no promises 

Interesting

(+1)
 

Bruhh

(+1)

(+1)

Unlucky

(+1)

it got worse

there should be an item that is better the less synergies you have

(+1)

yeah, well you win some you lose some, synergies are essential in the late game, and any of them at tier 3 can make or break a run (for my current run tactician 3, sabateur 1 and haunted 1 made it)

(1 edit) (+1)

Name: Lucksucker Amulet (Bad Name)

for each synergies tier you don't have give your monsters

10 hp, 10 attack, defense, 5 speed, -1 mana. 

Makes synergies rarer  to get(like the opposite of the loop reward that copies a monsters synergie) 

Tier:Legend? 

(+1)

are you gonna be adding more monsters in the future?

(+1)

If there is it should be haunted

(+1)

yea! no promises on when tho.  next patch is focusing on a specific feature

(+1)

OMG I GOT A SUPER LUCKY RNG DROP LIKE I GOT BLOODGUARD FROM THE MURKY POOLS AT THE BEGINNING AAAAAAAAAAAA

also jay i have an idea for a new game mechanic: reforging. these reforge items can give certain stat boosts, like a heavy tank reforge stone that gives massive defense boost but a reduction in speed and the like. thanks <3

nice :D

also that is an interesting idea, like specialized forging 

(+2)

Love this, and i was wondering. Is it possible to get each synergy to max? at least right now? i know some easy ones are nature, aquatic, tactician, but what about others?

(+2)

thank you, it is possible to get any synergy to 3 though some may require specific evolutions or items.   Getting every synergy to 3 at the same time is not possible though lol 

(+1)

also, does ability damage increase actives that heal? like hydrim's?

(+1)

nope!  there are a few things that specifically boost healing tho not many 

(+1)

Gengar COUGH COUGH I mean gheist absolutely dominated the first loop on the run im currently on, I think this is the one where i beat the third loo

(+1)

I got trevenant too, still lost though on third loop final boss, can't seem to beat them, but i nearly beat them this time

Spooky teams are fun, Good luck! remember to use the swap in battle to prevent some wounds

(+1)

yeah i learned in the run after that (lost right before loop 4 final boss), that that is how you use chip/skimander/snake to their maximum potential, I am also a moonbeam karakai person rather than razorshell after my best run ever

(+1)

tectonics chip plus skimander plus seras = godlike mobility and damage

(+1)

momentum plus omega harvester plus mega power ring equals rapid falcon punches


and i got a last wish  mabek, a woad, and a balanced wyrmlet for good measure

(2 edits) (+1)

XD I am not sure if I can lose, so I decided to kill myself and finish the run... Some funny things I have seen... 



Full tecniccian and teanccious with the inmunity helm and everyone with spyglasses. Fused and refused with things like the +4 in mana regen. I forgot to rec some of my guys but they have like 21 in mana regen...


XD I think my game got a few bugs but It was so funny 

I was still worried about the strength of Iron Will and this proves that was warranted xD  What is going on with the enemies' equipment though?  Were items stuck on screen from previous battles?  Or did they appear with that many? (either way something is really wrong)

(1 edit) (+1)

hahahaha Actually game is pretty good.  I found that if I press F5 between intersections the game repeats things like shop items or question mark tiles.

So I decided to make the most of it, getting in all the rounds only the objects that I was looking for in the store and the question marks that I wanted... In the third zone I repeated until I was able to fuse in all the question marks that I wanted... XD


HOWEVER, If you press F5 many times, there comes a point where the game gets buggy, all the monsters appearing in one round TWICE IN THEIR SPACE... I used this because on top of that it also repeated the items they had equipped, thus easily obtaining the items I wanted to merge many times ... what I didn't realize is that it was also repeating the curses I had for the loop XD look to the left at the number of curses I have!!!

Overall, the monsters carried many legendary objects on them, but I carried so many spyglasses and immunity helmets that they couldn't get to hit me... as a curious fact, it also doubled the affinities. XD 


Try to press f5 around 20 minutes and the bug will apear. 


The game is amazing, I've been really addicted these days.  I hope it becomes famous and the whole world ends up knowing him.  It's one of the best roguelikes I've played in my life :)

(+1)

Im really glad youre enjoying it :D also that makes me feel better the bug wasnt just happening in a normal run lol 

(+1)

Something is still bugged with monsters showing that they're in the middle of an attack (Relatedly, what's a turn gauge? I've always wondered what Krog's "reduce the target's turn gauge by 10%" meant) when they have high speed, even when a battle is currently not occuring. For example (besides the Omega Harvester that's equipped) Chip is fused to an Omega Bloodmist Mask, so he has like 237 speed in these pictures. The white bar jitters, going randomly up and down (but never past 50% full). This happened with the Bloddmist Mask before, and I'm not sure if it's a visual bug or something else

yea that is a visual bug due to high spd, it never came up before all these really high stats were possible

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