I keep getting 4-5 candies. I got that 7 at like, the third run on sunday, and now I can't get past 5, not even 6. It's harder than I thought. If someone can manage to get 8 I don't know how would I able to get more. The grind is hard XD
Longest normal endless run, didn't expect these guys to live for so long but I'm glad the strategy somehow worked. Haunted + Hydrim cheese mostly but all my mon focused on spread out damage. Using super to reverse deaths with Life Force is probably the only reason they made it so far.
7 Candies in Standard Mode :) Best one so far. Just doing a bunch of lv1 runs to see how can you find candies. I'll check out later on the discord server to see there how it's going. What's the max reached rn? And what's the max you can reach, theoretically and realistically?
Oh, also, the alternate skins are very fun ahahah. For now I found Frankie-chip and Yoshi-chikia :P
I have to try the infinite mode still, with the candy hunt. I hope the patches help with the memory problems ^^'' I suspect it is also pc-dependent so... We'll see.
I'm very happy about my 7 then, yay! :D I got very lucky. "?" battles aside, I found candies around. The turtle sage gave me a candy and also some random battles gave me one. I was very surprised!
I'll grind some more in the future and I'll try the infinite one.
Question: I found hydrim with their new red skin. I don't get who they are. Are they a red moon, maybe? Are they blood? >:-P
battles have a very low chance to give a candy, but theres a few events that give them as well (some dont say if they will tho like that one). Hydrim is just spooky blood yea lol, that one and one other are just quick recolors.
For now I found the sage turtle master and the one where you fall and take 1 wound in exchange for 1 candy ^^ Still not any better than that 7. I was hella lucky. I got 5 max after that. Never 6. And in the infinite mode I only got like 19... -.-'' How the heck did they reach 51?!
On a good note, I reached the boss on the 4' loop and it did not crash the game! Not sure it will keep so, doing longer runs, but my pc freezed the game at that point, before, so the patch helped at least a bit! :D
Oh, also, question: Is there a difference in playing at different levels, for the candy contest? Is playing at lv 1 and 5 the same? Or do the candies at lv 5 count more?
t i just want to petition for a god mode difficulty, where maybe you make it harder to die. I might want to suggest some new features in this difficulty.
Monster stat multiplied by 2
all monsters are fully upgraded from the start
shops are free
infinite wounds.
Instead of, curses, after zone, we can get a blessing.
Blessings are now twice as potent. For example, instead of 10 strange fruits, we can get 20 strange fruits.
I have a different humble request. I would like a different mode, already hinted in various comments: a "creative" one, where you can create teams however you like before going in battle. Using the same monster twice, choosing which items giving to them... It would be super useful to try out strats before doing actual runs! :D
I know it's calamity, but after reaching 3 loops the last time I'm a bit disappointed at only 2 and a bit. I thought I could make it, but I got drank with power and tried some very crazy combos that really don't care about defense at all ahahahah ^^'''
It was fun nonetheless.
Here is the final team.
Tuskal with Dancing Leaf was... well, Tuskal! Even after the nerf, he's still one of the most powerful monsters and he's very fun to play. I started with slagg and him and together with the bulky synergy they were perfect.
Slagg with Mesmerizing Orb. I was also lucky and got the possibility to fuse them with Blastshell soon in the run. 20% Hp to pay is a lot, but the defence you gain in return is great. 202 defense? That's a tough slug! :P
Parra with Dragon Scale, Windwall and Tailwinds. I tried using her as a defender, in the frontline, and as a support to boost the team's speed. It worked for a bit, but not much. She was the later addiction. This time she didn't work that well in the team, unfortunately. Poor Parra. I still love you <3
Karakai with Heart of the Ocean. One of my favorite monster-item combos. Karakai with Moonbeam is always fun of course, and Heart of the Ocean really gives the godzilla-vibe, other than being a very good combo. With Slagg, they were a very good wall for a while.
Seras with Stick Effigy. Seras was my third addiction and a great one. I already had slagg and tuskal, so Seras really shined with her debilitate, making things easier for tuskal. I gave her lots of different items during the run. I gave her stick effigy later on because of the crazy tactic I used on the next monster... I needed it! XD
In my last battle I didn't give the item to them, for reasons I'm gonna explain later, but for a good part of the run I had this insane magical draconic force that is Wyrmlet + Transcendent Band of Power (Transcendent Band + Ring of Power)! I mean... It is basically suicide, but DAMN IF IT PUNCHES HARD! XD It just keeps casting and giving damage everywhere! And lots of it! I also got the latent power (ice) and it lowered the spd a lot, which was nice.
I even got emboldened soul and gave it to wyrmlet to make him reach 800 hp and lasts a bit more, but it was not enough.
This strategy was fun. The problem is... poison. It's always poison. Truly. I find the poison enemies the most difficult ones in every run. If you attack them, they just decimate your team! >:-( I hate them! XD :(
I usually manage to barely win against them thanks to healing teams, but this team healing was very scarse. I wanted to try something different. It didn't work out.
Oh well, still a fun run :) I will remember this transcendent band of power, ahahah
P.s: I just noticed that I managed to get 7/6 wounds... what the... Did the last two monsters die at the same time?
thats a very valiant effort! I love the idea of parra being a sort of risky tank but yea it becomes too difficult for them in later loops. Poison is being rebalanced next patch so it shouldnt grow in power as quickly from looping. Same with a few other enemies. Also yea its possible for 2 monsters to die at the same time and go over the wound amount, could have been a strong aoe attack or poison.
Yeeeeee, I'm so happy poison is going to be nerfed ahahah. I like tough challenges but I admit it was forcing me to never pick different strats from the healing one ^^'' It limited the fun.
Thanks for the explanation and for the game, as always <3
Oh, also! I humbly thought of an idea that I wanted to share, don't know if it's interesting. What if Seras is or becomes immune to poison? Very often I found myself thinking "she is a snake, and a venomous one, why does poison affect her?" XD I know it's a "narrative" side of thinking and maybe it doesn't work on a mechanic-balancing standpoint, but dunno, I found it an interesting idea. You can ignore it or pick it up as you wish of course, it's your game u,u
hmm possibly! It would certainly help mechanically because Seras likes long battles and well... poison gets really dangerous the longer you wait. If it were to get added, immunity would be too strong though, it would have to be something like resistance.
It happened to me too. Jay answered saying that "currently you are only allowed to get 1 of those "area blessings" from the events, but theyre abit stronger now". I don't know if they meant in infinite mode only or in both the modes.
I was doing a run at lv 1 for fun and to see what's exactly beyond loop 3, when the game crashed. On the web window briefly appeared a pop up that said something like "out of memory, please if you are the developer do x and y" :/
I'm on mac and google chrome.
Unfortunate :( I wanted to run the game at normal level later, to see how far could I go with that, but if the game crashes after the 3 loop...
it would only happen if the game was still open. Oh and I forgot to answer about the discord, theres a link at the top of the description of the game page.
3 Loop and 1 Boss Run in Infinite Mode at Calamity Level! :D
The Team still Healthy a bit before dying
The End
Parra with Dancin Harvester (which she didn't use much before the end, unfortunately). I think she helped a lot with her speed, tailwind and the magical sinergy with Wyrmlet.
Seras with Gravity Hammer (because why not?). This was the first time I managed to beat the final boss at the first loop and I did not know that later on I would not be able to take crystals, anymore, and so Seras remained at 2 stage. Who knows how far would I have been able to go with her at 3 stage! Next time!
Gora with Living Armor+Living Root. Gora was the healer of the team. I really liked the Root Restoration ability. And nature with Woad is always very cool. I started the run with Woad and Gora.
My boy <3 Woad with Living Crest (Living Armor + Yggsomething Crest). Tank of the team. Who needs Defensive monsters? :P Also, Dark Harvest was amazing! I managed to get killed only one monsters in many battles, to trigger Dark Harvest and not suffering the wound thanks to Haunted Sinergy. Lots of food this way! It was not enough to surpass the 4 loop, unfortunately, but het, 3 is not bad! (I think?)
Wyrmlet with MEGA HEART OF THE OCEAN. Yeah. Finding Wyrmlet later in the run was amazing. I knew it would have been key to spread dmg around with its ability. And Power Overflow + Mega Heart of the Ocean + Magical + Maginuts to reduce Mana + Stuff around = LOTS OF DAMAGE
I forgot to check them at the moment of death, but these are the curses and the blessings just 1 boss shy of the final moment (I think? I don't remember the exact moment? Maybe it was after the boss...)
The item curses are really scary rng. Sometimes they are nothing special, sometimes they are SCARY, sometimes are actually useful for you (like when they get an item that replaces their ability, but it's very rare).
The blessings are very cool. The potion one is amazing. I don't know if it's possible to find it after only one loop, but if it is, WOW. The chance to find the salve that heals 2 wounds is great. It helped a lot.
Final Stats
Final thoughts
I like Infinity Mode a lot. It's hella hard ahahahah! In the end, every battle felt like a boss battle. It was very very hard. I wanted to save the game, rest and go back to play later on, but here on web I could not do it :/ One day maybe it will be possible (?) :D
Thanks again for making and sharing this game Jay, it's great.
A question: What's the highest loop you and/or anyone reached at Calamity Mode right now? I want a leaderboard XD
P.s: Maaaaybe I found a bug? I had the Nature Synergy but this event didn't allow me to get the blessing. I don't know why. Maybe something with the Infinity Mode? It never occured in the past in the normal mode.
Wow that was fast, 3 is great! I usually only get around that on normal mode lol. I always say this but I really like seeing how different everyones strategies are. There should probably be an earlier warning that the eggs and crystals are not going to be available, but it might be spread out more next patch. With the item curses I think they will need to not give items to end bosses, cause their abilities being replaced completely weakens them. You are correct tho, the Greater Blessings you get for beating the loop are dependent on which loop you are on (after 3 you just get a special potion too). Most people dont play on calamity in infinite, but I think the highest normal mode loop I saw in the discord was around 8. In regards to the Poison Grove, thats not a bug, currently you are only allowed to get 1 of those "area blessings" from the events, but theyre abit stronger now. I'm glad you are enjoying the update!
Yeah, for sure the personalization aspect of the game, that allows you to choose different strategies, is one of the best if not the actual most bestest fun part of the game! :D It gives it a lot of longevity and it makes you want to go back to play it after hiatuses, like I did.
And thanks for all the explanations and answers, now I understand a bit more.
How can I join the discord server? :) Can I post there too? Is the discord preferred?
After a long hiatus from this game, I came back to give it a try again. I lost my touch a bit and I lost three or four runs before winning again at Calamity mode, but I did it. I like the new items and the minor changes here and there!
Question: Is Tuskal still broken? I avoided it to not "cheat" but I would love to use it again if it's been fixed.
Anyway, win with a weird team here. Not my old "three max levels" monster team, strange enough. I just healed through everything, lol. Techni-Support for the win!
Dunno, it feels way harder. Lots of items that appeared a lot before don't appear anymore. Dragon Scale, Iron Will, all the legendaries... As you can see by the items of this run, I did not find many rare ones. Not as many as before. I used lots of uncommon and it was HARD XD
Also, Tusk now feels pretty ok! I managed to lose with it so yeah ahahahah But it was not a great loss. It feels ok! :D
kind of sad eventually the blessings just become the potion only, would've loved a party with a fuck ton of hp, lmao. but i'm doing quite well.. although had to abuse a few bugs to do so.
You are supposed to eventually lose but definitely not like this. What happened just before it locked, is that after a reward or a new battle failing to start? What bugs were you exploiting, I see there's 2 Difficulty indicators there, and 2 hydrims?? I will prob add a few more blessings / curses but enemies will always eventually outscale the player.
this was actually an older bug before difficulty was even a thing, you could spam the play button fast enough and it would activate and appear again, allowing you to pick starters twice. i tried this with difficulty when it got added... but failed to. but this update made it easy to do so. hilarious glitch, lovely how it actually functions well in game. i like using 2 hydrims and a tizik or 2 tizik and a hydrim, as it basically makes a mana generator for the whole party (and easily makes the buffed ones reach 999 speed and def fast) could you please keep the glitch in the game or make it into some silly sandbox gamemode where you just get to mess around, i love breaking games and i'm sure a lot of other people do too, lmao.
also i see a softlock as a win for endless mode tbh, i outlived the game.
Hi Jay -- this is a very cool game; It runs on Wine, except for one thing: Once you mouse-away from the window you can no longer click or drag anything. The mouse-over events continue to fire, but the buttons don't work. ... also the sound/music settings and window position don't save. if they did then restarting would be less of an issue ;-) had a great time, just thought i'd let you know!
thanks, and that's good to know! I have no way of testing for Linux so everything is made without taking that into account. Settings in the menu currently dont save anywhere, so thats normal tho lol
looks like mana can't go below 10 .. and if you try, you loose the nut. bug? p.s. that run was a great deal of fun, please don't nerf tuskal, he's great for learning about the other guys!
Yep mana's current limit is 10, though I am still considering making that even higher. There could probably be a message when you hit the limit, or just return the food if you are at the limit. Also thats a really impressive win with only 2 monsters :D but also probably shows why Tusk is too strong lol
i got to fuse 2 smithed rares into him really early. that made it possible to try for a 2 monster win with super as a backup. if you nerf him, super will be get used like what? once? twice? per game. as is you can try to roll 2 monster combos that make it to lvl 2 and gamble on events. anyway, i don't think i could have done it without fusing a dmg and regen rare. also, yes, declining the food would be it :-)
Well done :D, yea atm you typically get to use the super once in zone 2 and once in zone 3, unless you have some super boosting items ie Royal Banner, Charge Stone, Transcendent Band. I do intend to introduce more items that interact with Super tho.
I think thats a really good point, unneeded food is probably better to sell than to get a minor boost out of on a monster that doesnt use it well. Im happy to see Slagg doing well :D, those are some really good items too tho
Oh wow! You soared through it! 13 minutes? XD Well done" Skimander with Mega Dancing Leaf, Tenacious and Aquatic sounds awesome! Can you show the screenshots of the team together like I do in my posts next time? I like to see what items are leftover, how much aura remains, what synergies are active and what blessings are active, other than the monsters themselves. It's pretty interesting! :D
Super well done. Very aggro also!
EDIT: Later seen the other post with the various screenshots. Like that, but for every monster and "team screenshot", if you want! It's not a must of course, I just like to read and see the various things used XD
Yeah I saw it in the other post ahahahah, amazing! I only found the scythe once. When I find legendary items MOST of the times I find the circlet of acuity, followed by that Prism thing and the Sensei's weapon. The other ones are very very rare, compared to these three (and especially the circlet). Does this happen to you too?
I had a run with two harvesters today won obviously it was pyris/wyrm. One from the event in zone one the one with the green patch and a chest in the last zone. Heart of the Ocean on tizik is a win usually for me. Harvester on mudgil or skimander with cursed axe or harvester.
Got that sensei weapon for chip but lost. Krog/chip didn't have enough damage even with the legendary they got mauled in zone two.
What about raising the drop rate depending on the zone? :D
Also, do all the legendary have the same drop rate? I still did not find two of them I think. They are missing from my compendium. No idea what they are. I found: Circlet, Kensei, Prism, Idol, Scythe.
I saw both of the missing one, that left thing is a massive shield and the other is a 100 speed
item had that with chikita my entire team had 60 speed
EDIT: Just won with a chikita mudgil team. Got living armor (heals you for your def every 5 seconds and gives HP) made mudgil the designated tank no freak items otherwise.
They all have the same drop rate, with the best chance at legendaries from zone 3 treasure chests. Dave is correct, the 2 missing items are the Legendaries Bloodguard (Defense focused) and Bloodmist Mask (Speed focused).
I did it! I DID IT! AN AGGRO TEAM WIN! WITH STRIGEYE AND CHIKIA AS STARTERS!
Man it was SO FREAKING HARD!
I needed 1:23 hour of time to REALLY think every position before starting battles! Lots of time I had just an inch of life before winning the battle. Goddamnit.
Man I'm so happy. And only with Tenacious Synergy active. Basically it was a raptor team ahahah, with tailwind from Parra and synchronized assault and coordinate from Chikia.
The key has been positioning in every battle and calculate when to swap monsters and where, really. And for the final boss, I spent like 30 minutes on a forge right before the final mana crystal to evolve Strigeye, to decide what to forge. I chose to merge the Crystal Vial with the Heart of the Ocean and give it to Strigeye because its Wrap Up would have been essential to reduce the General Dragon Boss's speed and def. Comboing with the debuff from the Frostbite Tulwar, its speed was really suffering and that was barely enough to take the win!
Man I'm so satisfied. WAY harder than the other strats I used in the past.
I don't wanna do this ever again, lol XD
EDIT: Oh, also, the "fun" part is that I clicked on a supportive egg, to give some defense/healing to Chikia and Strigeye, but I received Parra! FREAKING PARRA! No new Synergies, no healing... Damn. But it worked anyway!
Sometimes I had to gamble with its Windwall, I have to say, but what do they say? Luck favores the bold? :P
EDIT 2: Wow, I only noticed now that that took exactly 1:23:02, which is exactly 1:00:00 more than the last win. Crazy.
EDIT 3: Also, why does it say "Items merged 20"?! I definitely did NOT merge 20! o.o And I don't think I sold 20 either there... I merged and sold quite a few, but I don't think 20... ?
EDIT 4: Oh! Also again, I want to add that, when you choose Strigeye in Calamity mode, you have to avoid the "?" encounters as much as possible, because those goddamn chests/vases with like 10 hp are THE WORSE. Strigeye wastes a lot of time attacking them instead of actual enemies! XD I hate it! Ahahahah
EDIT 5 (Yes, I can't stop thinking about this run): Do things like "Frostbite" or "Wrap Up" stack with themselves? Like, if I have two Frostbite Tulwar and two monsters attack the same enemy, does this have two "frostbite" active? Does this happen with a single monster attacking fast enough to do so? Does this happen with an ability like Wrap Up?
Very impressive, especially with the squishier aggro monsters. I like heart + vial to make a spammy healing item. So the merged number is incorrectly counting each time it displayed a merged item preview in the forge instead of when you actually paid for it (this is already fixed for the next patch). But think of all the cool treasure you get from Strig opening those boxes :D. About the debuffs, both of those do not stack with themselves, instead they refresh the duration. Atm I dont have a good way to indicate which debuffs stack and which dont. For instance Gheists curse is also a refresh, but Karakais -Def stacks independently without refreshing duration. I did try to word the Tulwar in such a way that implied it didnt stack, but I dont think thats possible with everything.
Yeah, Heart+Vial was amazing! 14 hp every few seconds was basically essential in the last boss battle.
About Strigeye, yeah, they are very cool, but I would still like to attack enemies first and boxes after XD
About the stack and the names, I get it. It's not easy. Uhm... Maybe you could simply put a "(stack)" next to the effects that stack? And the others are implied that refresh, not having stack? Dunno, just an idea. For example, Pyris' Ignite was also weird to understand in the beginning. I did not understand it stacks until I saw its ability that make explosion, in which it says they stack. Also, it's not clear to me if same name effects from different sources stack, like Pyris Ignite and Dragon Scale Ignite. Are they the same effect? Does Dragon Scale combo with Pyris?
With pyris you can see all the little numbers popping up at the same time :D, but yea theres a few named effects that come from different sources that are still the same. Ex Dragon Scale is the same type of Ignite as Pyris' so it can help with the explosion ability. The other big one is Windslicer which applies Zephyr stacks that Parra can use for their abilities too.
Yeah, Parra is amazing. This is the first time I used it with Windwall instead of Shine Thief, because I needed a little bit of tank effect (that did "combine" with Strigeye's Ensnare, that can make the enemy do zero damage). It worked in the end! :D
Started with the good old Skimander-Chip team, then found Hydrim in a supportive Egg and obtain all three Synergies shown above.
Skimander is so freaking strong my god. When you give it something that raises its speed it's amazing.
I'm just sad, at the moment, that I can't seem to win with other monsters like Urso, Krog and the others on the bottom of my personal list. I can't find good strategies for them.
Calamity really is unforgivable, though. You make one placement mistake before and during one battle and BAM, you are gone. Eh.
Problem is, I'm competitive, and once I won at max level I don't like going back to easier ones XD
Question: Why does the final boss give you prizes like items and food?
Skim has a bit of exponential scaling because high spd = more attacks, but also for him it means more damage as well :D Also about the final boss rewards, it was easier to just leave it treated like a normal battle atm since it doesnt really impact anything.
Congrats, I had two succefull ridiculous runs yesterday. In one the entire team had 60 speed due to a 100 speed item on chikita in the end the wyrmlet had 1500 hp too.
This pyris wyrmlet team was my most ridiculous thing so far I think....
Mudgil skymander. Legendary weapon stage one with three synergies . Felt like cheating as well.
Heart of the ocean on stage one on tizik feels like cheating as well. Tizik scutter start. Tizik just needs some extra mana and he goes. I think some mana on hit and banners would do the trick too.
Damn, you really speedrun the whole thing! Always 13 minutes? You are a fast thinker XD I take my time ahahahah
I love how your strategies are mostly different from mine. This game is very fun. Also, you seem to make some combo work that I don't find working well for me, which is awesome! When a game allows players to do well with different styles, it's amazing.
The first team with Pyris and Wyrmlet is MEAN ahahah. I love those two together.
It's also funny how you used Woad but with the Radiant Tome XD Mudgill+Skimander sounds great.
The last team is bonkers to me. I would have never think it would have worked o.o Maybe I'm undervaluing Tizik. Happy to know it is usable.
The scutter tizik combo fails if I don't get mana regeneration early to be honest. Heart of the ocean does it for sure that was my first calamity win or maybe a combination of a banner with another mana generation item could do it too. The mudgil skimander combination is reliant on a early weapon or speed item for skimander but they don't have to be rare I think, otherwise they are very vulnerable and certain encounter are a wipe.
Give 'em the ol' Snap & Zap combo :D also Harvester on Mud is scary. Has anyone managed to merge 2 legendaries yet? Also do you remember what version of Wyrm's Latent Power you went with?
Unfortunately no, I could not merge 2 legendaries together. Most of the time I don't find any, or I find one, and when I find 2 they cost too much to merge or one of them is the prism, which I really don't like to use (+45 str is great but its ability doesn't sound worth it, honestly :/)
I go for str or int, food and items usually are more impactfull, most consentiquential is how wyrmlet winds up her/his mana generation and the aura for HP thing
After a week of playing at every difficulty level and with many many combinations, I have a first general impression of the "Monsters Tier List". It's quite hard to place them, because this game requires combinations and combo skills, and a singular monster alone can not be thought as "if I have it I win". It's more about synergy than singular parts. And that's very fun. Also, the game is actually well balanced and every monster is very good and fun to use, even the ones that are harder to use well.
This tier list is especially thought to reflect the monsters use on Calamity mode (Lv 5 difficulty). On lower modes the tiers change for sure. I feel that lower difficulty modes allow the player to be more reckless with the defense, while higher difficulty modes NEED defense, because monsters struggle to do enough dmg to bring the enemies down before falling to their attacks.
This tier list, also, does not totally reflect my favorite monsters to play with, because I want to talk about what I found being stronger, not necessarily more fun. (Maybe another post). On top of that, I'm not thinking at all about speedrun here, just winning the game.
Finally, this post is just MY PERSONAL OPINION, of course. I humbly think I'm a good roguelike/lite-strategy games player, and I understand a thing or two, but: 1. I did not play for years at this game, just one week. 2. I'm just human, lol. Don't get mad at me please and thank you, I just want to give some feedback because I'm in love with this fun game.
Now, let's go.
BEST MONSTER: Tuskal is broken. It's the only one for which it DOES apply the "If I have it I win" rule. Using it is like playing in easy mode. It just needs someone to shield it. Sometimes it doesn't need that either. It's a super fun concept that I would love to see polished, but yeah, I think it needs some nerfs right now. The fact that its ability gives you Super is bonkers! XD
BEST BY CATEGORY
Since every monster occupies a different role, I thought it was best to differentiate between them, instead of mixing them, which does not make much sense to me.
I also want to say this before: The game is very balanced overall, for the monsters, and there is not a big margin from the best monster to the last ones, except a few exceptions maybe. So if I say Pyris is the best aggressive it does not mean that Mudgill or Scutter are useless or weak. They are very good with their own strats.
BEST AGGRESSIVE: Pyris. With Mabek as a VERY close second (I'm still unsure, actually). Pyris is just very good on the aggressive side, on the long run. A little fragile on calamity mode and it NEEDS to be shielded by someone else in the beginning, but damn if it hits hard and wide. Its best features are the following: Magical synergy, which is the strongest one for me. Insanely good with Karakai. After that, the possibility to choose between crowd control and focus dmg when it evolves. Burnout gives out TONS of dmg and it's terrific when you give some offensive item to it. But the other ability that gives fire everywhere is insanely good too. Love it. If you don't have some other crowd control monster to dmg more enemies, go for crowd with it. Otherwise, go with Burnout.
Best monster to combo with: Karakai.
BEST DEFENSIVE: Karakai. It's hard to say what's my favorite monster, but Karakai for sure is in top 3 or even top 2. Both for the godzilla design and for its gameplay. It's the ultimate shield and, on top of that, it's freaking MAGICAL for combinations. Enemies require lots of time to bringin it down and when it evolves in the end and gains Moonbeam it just destroys everything. Absolutely the best. Love it. Give it tons of mana regen and def with items and you are good to go.
Best monsters to combo with: Pyris, Wyrmlet, Parra (all the Magical) and Kabu.
BEST TECHNICAL: I'm quite uncertain, because there are lots of Technicals and lots of good ones, but I'm in love with Woad. It's strong and very useful. In the beginning, when you start playing this game, it feels counter-intuitive because its ability can damage other monsters too, but if you use it as a shield for the group its a very useful ability! And on top of that it has the Haunted ability, which is the best one after Magical, for me. And on top of the top, it has also the Nature ability, which is the third best one for me. I will talk about the "combination abilities" (dunno their actual name, it's not in the game) in another post, but for now let's just say that Woad is VERY good with them.
Best monsters to combo with: Mabek, Hydrim.
BEST SUPPORTIVE: Hydrim. I mean, wow. It has three "combination abilities" (and one of them is Nature and another one is Aquatic, which is not top three but still not bad at all) and IT HEALS LOTS. It's great. It can not tank that much alone though, so you can't easily use it in place of a Defensive monster or someone that can tank, like other Supportive like Groak and Gora can do. You can do that on later stages, maybe, but not starting in the beginning. Not easily at least. This said, Hydrim not only heals a lot, but it heals the weakest monster at the moment, so it saves lots of wounds and losses. Love it.
Best monsters to combo with: Woad, Skimander.
CLOSE SECONDS
Here are some monsters that I found very strong and valuable in general, almost top (some of them could be top and I would not be surprised to discover so later on).
Mabek: Mabek is just great. It's versatile, with 20 in every stat and a good 150 hp to start with. Even if it is aggressive, it can easily be used to tank dmg along with someone else, like a supportive monster. On top of that, it can be placed in a way to attack further enemy if it receives their dmg, thanks to its ability. Did I also mention it has the combination ability Haunted? <3
Kabu: Kabu is a defensive monster that can hit like an aggressive one. Its ability allows it to hit like a truck often enough and, also, it's veeeeery cool to see it come back from 0 hp thanks to its ability. Give it lots of Vitamelon to raise its hp and boy if it's a good tank for the team.
Wyrmlet: Wyrmlet is AMAZING on the long run and I almost put it as top technical, but it's VERY hard to use in the beginning. If you find it later though... oh boy. Its latent power can become more than one thing when it evolves and I particularly like "Arcane" and "Ice", for more dmg or speed control. They are very effective. "Magical Acceleration" and "Power Overflow" are also incredibly good to choose when it evolves. Did I also mention it has three combination abilities and one of them is Magical? <3
Skimander: Skimander is WEIRD and I love it. It's subtly powerful, with it's weird ability. You have to time it right and strategize a little, but the switchy stuff it can do is very useful to avoid making monsters suffer too much in one place. Use it in combo to the player's ability to switch with a cooldown and it can be really great. Requires a bit of cleverness, but works well. Also, the fact that it heals in the back is fantastic.
I especially like the Skimander/Chip combo, making Chip activate its Rumble a lot!
Did I also mention it has Nature? <3
Gora: Gora is not bad at all. It heals and can be a discreet tank, and on top of that it stuns and poisons enemies, which is great. Did I also mention it has Nature? <3
HONORABLE MENTIONS
Here are some still very good monsters that I find cool to use but not tops of the tops.
Mudgill: Mudgill is hungry, lol. It just attacks, a lot. It does a BIG amount of dmg and it's great. Its big weakness for me is that it can be hard to use, since it continues to attack the healthiest one. In general you want to bring down enemies FAST, so that the opposite team has fewer attacks and effects in the field. Mudgill doesn't quite do that. Or, better, it does that, but it requires someone else to finish the job. It's also not the heartiest one on the field, even if not the more fragile, and it does not have the best combination abilities (Aquatic is not bad at all, let's be clear, but there are better ones). This said, with Tenacious active can do TONS and TONS of dmg, so it's still very very good, it just requires some more planning.
Scutter: It's good. It can take some hits and you can make it specialize in crowd control or focus dmg. It's simple and easy to understand. Noice.
Slagg: Slagg is very good, it's not top or close second just because there are better Defensive monsters. Its ability to slow them all is very good too and the ability to gain new hp when it's halved is actually great! It does not have the best attack for me, though, so I feel like it needs some very good dmg dealer to play well with it.
Chip: I don't exactly know why, but Chip doesn't always work for me. This said, when it works, DAMN if it works. It's also a very cool monster to use for the swap strategy, together with Skimander, and it's very fun. But the best tactic is the Replica one. Its last ability, Replica, is just great. Make the strongest item you can do merging some Rare ones you find and give it to it, leaving another monster without one. Amazing. Great ability. Also, make sure to Rumble when you use it.
Parra: Parra it's fun and can be quite strong with nice focus dmg, but it requires someone to take the hit instead of it. It's also Magical, which is always very nice.
Chikia: Chikia solves the problems of monsters like Mudgill and Tizik and it's great when you need to divide the dmg you are going to receive but you are scared of not focusing dmg enough, thanks to its active ability. I needed a bit of practice with it, but now I understand its power. Clever girl. It's not very hearty in the beginning though, be careful.
Gheist: Surprisingly good. It seems weak at first, but its curse is very good for me. Especially against heavy hitters and bosses like the cannon one. And on top of that it's Haunted! <3 And its mana stealing ability is subtly very cool and can save lives!
OKEY DOKEY
These monsters are good but they did not strike me as amazing, at Calamity levels. Still very usable though, like basically any monster.
Krogg: I don't know what is it about Krogg, it's just... underwhelming? It feels like its abilities should be stronger, compared to the other supportive and defensive monsters. I'm unsure. Not bad bad, though, let's be clear. It's also able to give some good dmg control with its Slam ability. Dunno. Maybe it just doesn't click for me. It's not bad or useless, but I feel there are better monsters. Sorry Krogg </3
Urso: Urso is very strong on lesser difficulty modes, because you have the time to keep your food and give it to it when it's evolved, thanks to Gourmet, but in Calamity mode it struggles to start. This said, it's still a good defensive monster and can be used to direct some monsters like Mudgill to attack the ones you want, or simply when you split the dmg due to position, so it has some good uses.
HARD TO USE / HARD TO START WITH
As I said, in Calamity mode I feel the need for defense and these guys lack that, while also having some other troubles. They are still usable, and also fun, but I find them hard at Calamity level.
Strigeye: I used it a lot on lesser level, because it gives TONS of dmg and, on top of that, it automatically strikes the weakest enemy, which is great, but on Calamity it just... dies! XD It's supposed to heal itself attacking, but it dies before that! It can be very useful finding it later on, I feel, when you already have some hard monsters to take the bront of the dmg, but good luck starting with it. You need to have some luck with some good items to do so, I feel. Also, it has not the best combination abilities, so...
Seras: Later on it becomes a menace, but at the start it struggles. I don't quite know why, looking at its stats... maybe it's slow because it gives dmg thanks to poison. Hard to say. If you find it later on, like Strigeye, it can be strong though.
Tizik: Tizik feels quite strong on lesser difficulty levels and quite weak at Calamity mode. The random attack really is hard to use and it becomes a matter of luck very often. On top of that, I think it has some of the worst combination abilities, so... Dunno. It's very fun to use, but hard on Calamity, for me.
CONCLUSIONS
This game is great. I hope to spark some discussions or thoughts for devs and players. I just wanted to share my thoughts. Despite the tier list, I repeat: the game is balanced and, more than that, fun to play. I will play around more with those I see as "weaker" at the moment, and I'm sure I will find more strats. Also, even if I put some monsters on top, the players still needs to think well to use them. For example, despite putting Pyris and Hydrim on top, I think starting with the two of them is hard on Calamity, because they can't do or take enough dmg and you risk to die.
Very interesting indeed.
It's a very deep game and it would require lots of time to write down an extensive analysis on every aspect. I'm amazed it's here for us to play for free. Thank you thank you thank you! <3 :D
Skimander gets attack % + for each speed above the enemy in the frontrow. Just some speed items and he hits like a truck. How well his damage scales with speed was a suprise to me because I never properly read his kit.
Tizik can translate his entire intelligence into speed for one adjacent monster.
Tizik partners relatively well with scutter for the bonus and turns skimander into
Wow this is a very comprehensive post! It definitely shows how you've been getting all those calamity wins. I also like that you picked up on some of the subtle strategies I hoped would be useful such as Mabek can sit in the back and eat ranged enemies that hit it. Im actually surprised to see Krog and Urso below the birds, though I definitely havent thoroughly tested every strat on the higher difficulties. Really good read, could almost be used as a quick guide :D
Happy you enjoyed my thoughts :D For sure I'm enjoying your game even more.
I'll try Krog and Urso some more, I'm sure there are some strats I'm missing. The birds you mean Parra and Chikia? Do you think they are weak atm?
Also, I'm curious now, in your testing and thought-process, which team-combos do you think are stronger? Don't answer, of course, if you think you would spoil the fun for us players XD
Oh, also, is there a name for the "combination abilities"? Like Magical, Haunted and such? I didn't know what to call them.
Ok so this is a quick list of my perceptions of strength, though this is mostly based on normal mode and often around testing a specific monster. I do feel like they might be weak, or at least not up to their full potential.
As for fun combos, most have already been talked about, even a few I never considered but theres a fun one with Scutter (Stealshell) + Seras (Slippery) to stack up a ton of Def on scutter and give him a Shattershard to deal tons of dmg with it. Also Bone Ring on Slagg, plus can include another healer like Hydrim. His decent health can be converted into alot of damage.
The "combination abilities" are called Synergies :D
Oh wow! So different from my perception! Very interesting... Very very interesting... The Scutter/Seras combo does also sound very fun.
I'm personally having difficulties winning with Urso and Krogg in Calamity mode. In normal mode everything is possible, basically, but Calamity is really another matter.
Woad and Mabek at the end of the list is bonkers to me! XD They are incredible for me.
There is one thing that maybe I didn't explain enough: my perception was based a lot on "starting with them", in calamity mode. Because if you, for example, find Urso later on, when you can immediately evolve it and give it food, then you are good to go (still not as strong as others for me, though), but starting is tough.
In general, I'm personally having trouble at the start, for calamity. Less trouble (but still challenging) in the middle and trouble again in the end, with the final boss and some normal/elite enemies of the 3 zone.
For these reasons, the initial stats and strategies are way more important for me than the middle/last ones. Even I die early, in the end, or I don't, most of the time.
I havent actually done a ton of runs with the newest monsters too. Mabek was feeling like they might be alittle too clunky to make "work" atm but maybe not! Woads biggest drawback in my eyes is actually his low speed. Alot of my perceptions are in the context of no items too which isnt completely accurate. Also calamity's most punishing aspect is only having 2 wounds at the start, it might be too low cause it means you cant lose even 1 fight.
← Return to game
Comments
Log in with itch.io to leave a comment.
wiped loop 6 boss, the best bonus was the +10 food when I dumped it into meals at camp sites, got the +100 speed mask and had the chikita
400 int tizik
Tizik with the "Heart of the and Acuity" is hilarious. Nice run!
candy for dinner! I think people are sleeping on how good meals are
I keep getting 4-5 candies. I got that 7 at like, the third run on sunday, and now I can't get past 5, not even 6. It's harder than I thought. If someone can manage to get 8 I don't know how would I able to get more. The grind is hard XD
My first attempt for candy
the +50 enemy mp really did me in I think
still a good haul! yea that curse is really dangerous
Longest normal endless run, didn't expect these guys to live for so long but I'm glad the strategy somehow worked. Haunted + Hydrim cheese mostly but all my mon focused on spread out damage. Using super to reverse deaths with Life Force is probably the only reason they made it so far.![](https://img.itch.zone/aW1nLzEwMTk5NDM1LnBuZw==/original/NbRgb%2F.png)
life force is a good strat :D, spread out damage can be risky as the monsters get stronger tho
This is the best skin that ever existed
Yes.
My longest run, turns out regen is the best stratagy.
Nothing special this time for runs or candies, but I wanted to show this:
Boy oh boy XD It was a beauty to behold.
everybody's getting harvesters lol
It's that time of the year. When you reap pumpkins, candies and void monster souls <3 XD
7 Candies in Standard Mode :) Best one so far. Just doing a bunch of lv1 runs to see how can you find candies. I'll check out later on the discord server to see there how it's going. What's the max reached rn? And what's the max you can reach, theoretically and realistically?
Oh, also, the alternate skins are very fun ahahah. For now I found Frankie-chip and Yoshi-chikia :P
as of this time the records are 51 infinite and 4 standard, well now 7 with yours
also im happy you recognized who they are
51 INFINITE ahahahah, amazing
I have to try the infinite mode still, with the candy hunt. I hope the patches help with the memory problems ^^'' I suspect it is also pc-dependent so... We'll see.
I'm very happy about my 7 then, yay! :D I got very lucky. "?" battles aside, I found candies around. The turtle sage gave me a candy and also some random battles gave me one. I was very surprised!
I'll grind some more in the future and I'll try the infinite one.
Question: I found hydrim with their new red skin. I don't get who they are. Are they a red moon, maybe? Are they blood? >:-P
battles have a very low chance to give a candy, but theres a few events that give them as well (some dont say if they will tho like that one). Hydrim is just spooky blood yea lol, that one and one other are just quick recolors.
For now I found the sage turtle master and the one where you fall and take 1 wound in exchange for 1 candy ^^ Still not any better than that 7. I was hella lucky. I got 5 max after that. Never 6. And in the infinite mode I only got like 19... -.-'' How the heck did they reach 51?!
On a good note, I reached the boss on the 4' loop and it did not crash the game! Not sure it will keep so, doing longer runs, but my pc freezed the game at that point, before, so the patch helped at least a bit! :D
Oh, also, question: Is there a difference in playing at different levels, for the candy contest? Is playing at lv 1 and 5 the same? Or do the candies at lv 5 count more?
no differenc, higher levels will just be harder!
Perfect, thank you thank you thank you <3
I'm simply amazed by how much work is being put into this game. I love it. Can't wait to try out the new balances and the october fest :D Thanks Jay!
:D
First run of the update.
t i just want to petition for a god mode difficulty, where maybe you make it harder to die. I might want to suggest some new features in this difficulty.
Monster stat multiplied by 2
all monsters are fully upgraded from the start
shops are free
infinite wounds.
Instead of, curses, after zone, we can get a blessing.
Blessings are now twice as potent. For example, instead of 10 strange fruits, we can get 20 strange fruits.
monsters can equip 2 items.
I have a different humble request. I would like a different mode, already hinted in various comments: a "creative" one, where you can create teams however you like before going in battle. Using the same monster twice, choosing which items giving to them... It would be super useful to try out strats before doing actual runs! :D
i agree. maybe it can be used along with god mode?
This run I did this
Last run I did this: Biolante and Godzilla vs the world![](https://img.itch.zone/aW1nLzEwMTQ0OTM0LnBuZw==/original/f3765G.png)
thematic :D
Calamity Level Infinite Mode - 2 Loops and a bit
I know it's calamity, but after reaching 3 loops the last time I'm a bit disappointed at only 2 and a bit. I thought I could make it, but I got drank with power and tried some very crazy combos that really don't care about defense at all ahahahah ^^'''
It was fun nonetheless.
Here is the final team.
Tuskal with Dancing Leaf was... well, Tuskal! Even after the nerf, he's still one of the most powerful monsters and he's very fun to play. I started with slagg and him and together with the bulky synergy they were perfect.
Slagg with Mesmerizing Orb. I was also lucky and got the possibility to fuse them with Blastshell soon in the run. 20% Hp to pay is a lot, but the defence you gain in return is great. 202 defense? That's a tough slug! :P
Parra with Dragon Scale, Windwall and Tailwinds. I tried using her as a defender, in the frontline, and as a support to boost the team's speed. It worked for a bit, but not much. She was the later addiction. This time she didn't work that well in the team, unfortunately. Poor Parra. I still love you <3
![](https://img.itch.zone/aW1nLzEwMTQyNTI4LnBuZw==/original/C8kIFZ.png)
Karakai with Heart of the Ocean. One of my favorite monster-item combos. Karakai with Moonbeam is always fun of course, and Heart of the Ocean really gives the godzilla-vibe, other than being a very good combo. With Slagg, they were a very good wall for a while.
Seras with Stick Effigy. Seras was my third addiction and a great one. I already had slagg and tuskal, so Seras really shined with her debilitate, making things easier for tuskal. I gave her lots of different items during the run. I gave her stick effigy later on because of the crazy tactic I used on the next monster... I needed it! XD
In my last battle I didn't give the item to them, for reasons I'm gonna explain later, but for a good part of the run I had this insane magical draconic force that is Wyrmlet + Transcendent Band of Power (Transcendent Band + Ring of Power)! I mean... It is basically suicide, but DAMN IF IT PUNCHES HARD! XD It just keeps casting and giving damage everywhere! And lots of it! I also got the latent power (ice) and it lowered the spd a lot, which was nice.
I even got emboldened soul and gave it to wyrmlet to make him reach 800 hp and lasts a bit more, but it was not enough.
This strategy was fun. The problem is... poison. It's always poison. Truly. I find the poison enemies the most difficult ones in every run. If you attack them, they just decimate your team! >:-( I hate them! XD :(
I usually manage to barely win against them thanks to healing teams, but this team healing was very scarse. I wanted to try something different. It didn't work out.
Oh well, still a fun run :) I will remember this transcendent band of power, ahahah
P.s: I just noticed that I managed to get 7/6 wounds... what the... Did the last two monsters die at the same time?
thats a very valiant effort! I love the idea of parra being a sort of risky tank but yea it becomes too difficult for them in later loops. Poison is being rebalanced next patch so it shouldnt grow in power as quickly from looping. Same with a few other enemies. Also yea its possible for 2 monsters to die at the same time and go over the wound amount, could have been a strong aoe attack or poison.
Yeeeeee, I'm so happy poison is going to be nerfed ahahah. I like tough challenges but I admit it was forcing me to never pick different strats from the healing one ^^'' It limited the fun.
Thanks for the explanation and for the game, as always <3
Oh, also! I humbly thought of an idea that I wanted to share, don't know if it's interesting. What if Seras is or becomes immune to poison? Very often I found myself thinking "she is a snake, and a venomous one, why does poison affect her?" XD I know it's a "narrative" side of thinking and maybe it doesn't work on a mechanic-balancing standpoint, but dunno, I found it an interesting idea. You can ignore it or pick it up as you wish of course, it's your game u,u
hmm possibly! It would certainly help mechanically because Seras likes long battles and well... poison gets really dangerous the longer you wait. If it were to get added, immunity would be too strong though, it would have to be something like resistance.
Resistance could also be cool indeed! :D
It happened to me too. Jay answered saying that "currently you are only allowed to get 1 of those "area blessings" from the events, but theyre abit stronger now". I don't know if they meant in infinite mode only or in both the modes.
Laser is correct, atm you can only have one of those. Its unclear cause it only states it in the patch notes
good job! I see you have the 50% healing curse too which is one of the hardest
This game is really great I loved it <3
thank you, thats great of you to say :D
I just noticed that the Heavy Shackles slow down the animation of the monster holding them ahahah. Nice little detail!
Freezed game :(
I was doing a run at lv 1 for fun and to see what's exactly beyond loop 3, when the game crashed. On the web window briefly appeared a pop up that said something like "out of memory, please if you are the developer do x and y" :/
I'm on mac and google chrome.
Unfortunate :( I wanted to run the game at normal level later, to see how far could I go with that, but if the game crashes after the 3 loop...
Sigh...
was it running for awhile? I will be trying to optimizing it more but for the moment try to close and reopen your browser after a few runs.
Was it for that? Yesterday night I left the computer on (in "pause" mode) before going to bed. Good to know it could be just that.
it would only happen if the game was still open. Oh and I forgot to answer about the discord, theres a link at the top of the description of the game page.
It happend again :(
Translated from italian "An incorporated page in v6ecc... says:"
This time I turned off the mac, then restarted it before playing. Nothing. It crashed exactly at the final boss of the 4' loop.
Luckily it was only another 1 lv run, so nothing major, but yeah :(
I had the best of the teams :'-)
My jittery Skimander fused with merged Dancing Leaf Spear + Bloodmist Mask and the charm that halves the stun was pulverizing everything </3
Sadness
Thanks for the discord, I'll check it out asap :)
3 Loop and 1 Boss Run in Infinite Mode at Calamity Level! :D
The Team still Healthy a bit before dying
The End
Parra with Dancin Harvester (which she didn't use much before the end, unfortunately). I think she helped a lot with her speed, tailwind and the magical sinergy with Wyrmlet.
Seras with Gravity Hammer (because why not?). This was the first time I managed to beat the final boss at the first loop and I did not know that later on I would not be able to take crystals, anymore, and so Seras remained at 2 stage. Who knows how far would I have been able to go with her at 3 stage! Next time!
Gora with Living Armor+Living Root. Gora was the healer of the team. I really liked the Root Restoration ability. And nature with Woad is always very cool. I started the run with Woad and Gora.
My boy <3 Woad with Living Crest (Living Armor + Yggsomething Crest). Tank of the team. Who needs Defensive monsters? :P Also, Dark Harvest was amazing! I managed to get killed only one monsters in many battles, to trigger Dark Harvest and not suffering the wound thanks to Haunted Sinergy. Lots of food this way! It was not enough to surpass the 4 loop, unfortunately, but het, 3 is not bad! (I think?)
Wyrmlet with MEGA HEART OF THE OCEAN. Yeah. Finding Wyrmlet later in the run was amazing. I knew it would have been key to spread dmg around with its ability. And Power Overflow + Mega Heart of the Ocean + Magical + Maginuts to reduce Mana + Stuff around = LOTS OF DAMAGE
I forgot to check them at the moment of death, but these are the curses and the blessings just 1 boss shy of the final moment (I think? I don't remember the exact moment? Maybe it was after the boss...)
The item curses are really scary rng. Sometimes they are nothing special, sometimes they are SCARY, sometimes are actually useful for you (like when they get an item that replaces their ability, but it's very rare).
The blessings are very cool. The potion one is amazing. I don't know if it's possible to find it after only one loop, but if it is, WOW. The chance to find the salve that heals 2 wounds is great. It helped a lot.
Final Stats
Final thoughts
I like Infinity Mode a lot. It's hella hard ahahahah! In the end, every battle felt like a boss battle. It was very very hard. I wanted to save the game, rest and go back to play later on, but here on web I could not do it :/ One day maybe it will be possible (?) :D
Thanks again for making and sharing this game Jay, it's great.
A question: What's the highest loop you and/or anyone reached at Calamity Mode right now? I want a leaderboard XD
P.s: Maaaaybe I found a bug? I had the Nature Synergy but this event didn't allow me to get the blessing. I don't know why. Maybe something with the Infinity Mode? It never occured in the past in the normal mode.
Wow that was fast, 3 is great! I usually only get around that on normal mode lol. I always say this but I really like seeing how different everyones strategies are. There should probably be an earlier warning that the eggs and crystals are not going to be available, but it might be spread out more next patch. With the item curses I think they will need to not give items to end bosses, cause their abilities being replaced completely weakens them. You are correct tho, the Greater Blessings you get for beating the loop are dependent on which loop you are on (after 3 you just get a special potion too). Most people dont play on calamity in infinite, but I think the highest normal mode loop I saw in the discord was around 8. In regards to the Poison Grove, thats not a bug, currently you are only allowed to get 1 of those "area blessings" from the events, but theyre abit stronger now. I'm glad you are enjoying the update!
Yeah, for sure the personalization aspect of the game, that allows you to choose different strategies, is one of the best if not the actual most bestest fun part of the game! :D It gives it a lot of longevity and it makes you want to go back to play it after hiatuses, like I did.
And thanks for all the explanations and answers, now I understand a bit more.
How can I join the discord server? :) Can I post there too? Is the discord preferred?
I'm back!
After a long hiatus from this game, I came back to give it a try again. I lost my touch a bit and I lost three or four runs before winning again at Calamity mode, but I did it. I like the new items and the minor changes here and there!
Question: Is Tuskal still broken? I avoided it to not "cheat" but I would love to use it again if it's been fixed.
Anyway, win with a weird team here. Not my old "three max levels" monster team, strange enough. I just healed through everything, lol. Techni-Support for the win!
Now I gotta try the infinite mode! :D
welcome back and well done! Thats alot of added synergies lol. Tusk was nerfed, maybe too hard so could be a new good challenge to win with lol
That's nice to hear! I'm gonna try it out!
Is it me or is it now more difficult to find rare/legendary items?
it shouldnt be harder to find any
I like the shouldnt ahahah
Dunno, it feels way harder. Lots of items that appeared a lot before don't appear anymore. Dragon Scale, Iron Will, all the legendaries... As you can see by the items of this run, I did not find many rare ones. Not as many as before. I used lots of uncommon and it was HARD XD
Also, Tusk now feels pretty ok! I managed to lose with it so yeah ahahahah But it was not a great loss. It feels ok! :D
my tactic is to upgrade karakai to unleashed, reduce his mana and increase his intelligence, and just enjoy a almost constant beam of death
hey everybody, what do you think is the most op team composition (up to 6), i think its scutter, tuskal, snake, skimander, urso, mudgill
swap urso with karakai, why am i just now learning he literally evolves into godzilla
i finally won, before today i raged that i cant beat normal mode, but i can get through 2 loops and reach the boss on the third in endless![](https://img.itch.zone/aW1nLzk5NzkwOTYucG5n/original/kOtFwp.png)
well done! Normal mode definitely isnt easy :D
well done!
wow on my first day back from my Vanguard Monsters hiatus![](https://img.itch.zone/aW1nLzk4NzIzMTUucG5n/original/MfbCqI.png)
well that crocodile has a knife, no one could stand up against that :D
I love the last update!!
:D
kind of sad eventually the blessings just become the potion only, would've loved a party with a fuck ton of hp, lmao.
but i'm doing quite well.. although had to abuse a few bugs to do so.
You are supposed to eventually lose but definitely not like this. What happened just before it locked, is that after a reward or a new battle failing to start? What bugs were you exploiting, I see there's 2 Difficulty indicators there, and 2 hydrims?? I will prob add a few more blessings / curses but enemies will always eventually outscale the player.
this was actually an older bug before difficulty was even a thing, you could spam the play button fast enough and it would activate and appear again, allowing you to pick starters twice. i tried this with difficulty when it got added... but failed to.
but this update made it easy to do so.
hilarious glitch, lovely how it actually functions well in game.
i like using 2 hydrims and a tizik or 2 tizik and a hydrim, as it basically makes a mana generator for the whole party (and easily makes the buffed ones reach 999 speed and def fast)
could you please keep the glitch in the game or make it into some silly sandbox gamemode where you just get to mess around, i love breaking games and i'm sure a lot of other people do too, lmao.
also i see a softlock as a win for endless mode tbh, i outlived the game.
I'll check it out! I did have some ideas for a "free" mode of sorts that doesnt have the same restrictions, just lots to figure out.
ah, neat!
i love it when devs use bugs for new ideas!
one Seras's upgrade kills another?![](https://img.itch.zone/aW1nLzk4NTkxMjEucG5n/original/8pO4dr.png)
Yea, there are a few abilities that antisynergize with each other, this one happens to be the most
omg hooray, finally endless mode. many thanks to the developer, so much content has been created. Already looking forward to many sleepless nights :)
:D hope you enjoy, and always open to feedback!
I'm simply too good. Solo wyrmlet. kneel to your wormgod.
join the discord for tips lol
(not sponsored i just like this game)
2700 HP xD
Hi Jay -- this is a very cool game; It runs on Wine, except for one thing: Once you mouse-away from the window you can no longer click or drag anything. The mouse-over events continue to fire, but the buttons don't work. ... also the sound/music settings and window position don't save. if they did then restarting would be less of an issue ;-) had a great time, just thought i'd let you know!
thanks, and that's good to know! I have no way of testing for Linux so everything is made without taking that into account. Settings in the menu currently dont save anywhere, so thats normal tho lol
looks like mana can't go below 10 .. and if you try, you loose the nut. bug? p.s. that run was a great deal of fun, please don't nerf tuskal, he's great for learning about the other guys!
Yep mana's current limit is 10, though I am still considering making that even higher. There could probably be a message when you hit the limit, or just return the food if you are at the limit. Also thats a really impressive win with only 2 monsters :D but also probably shows why Tusk is too strong lol
i got to fuse 2 smithed rares into him really early. that made it possible to try for a 2 monster win with super as a backup. if you nerf him, super will be get used like what? once? twice? per game. as is you can try to roll 2 monster combos that make it to lvl 2 and gamble on events. anyway, i don't think i could have done it without fusing a dmg and regen rare. also, yes, declining the food would be it :-)
Well done :D, yea atm you typically get to use the super once in zone 2 and once in zone 3, unless you have some super boosting items ie Royal Banner, Charge Stone, Transcendent Band. I do intend to introduce more items that interact with Super tho.
Kabu/Slagg dual Tank calamity run. With early pulverizer plus vorpal blade and massive body slams.
carrots to sell for later item merge
heart of the ocean really paid off in the end
I think thats a really good point, unneeded food is probably better to sell than to get a minor boost out of on a monster that doesnt use it well. Im happy to see Slagg doing well :D, those are some really good items too tho
skimander mudgil is pretty good combo for calamity provided you find a half decent weapon, the skimander tanks it is a bit dicey early on
Oh wow! You soared through it! 13 minutes? XD Well done" Skimander with Mega Dancing Leaf, Tenacious and Aquatic sounds awesome! Can you show the screenshots of the team together like I do in my posts next time? I like to see what items are leftover, how much aura remains, what synergies are active and what blessings are active, other than the monsters themselves. It's pretty interesting! :D
Super well done. Very aggro also!
EDIT: Later seen the other post with the various screenshots. Like that, but for every monster and "team screenshot", if you want! It's not a must of course, I just like to read and see the various things used XD
Sorry I didn't make screenshots of those things. It really was nothing special but did another mudgill skimander yesterday.
Got this legendary pickaxe thing for mudgil in zone 1 and it was a breeze.
Yeah I saw it in the other post ahahahah, amazing! I only found the scythe once. When I find legendary items MOST of the times I find the circlet of acuity, followed by that Prism thing and the Sensei's weapon. The other ones are very very rare, compared to these three (and especially the circlet). Does this happen to you too?
I had a run with two harvesters today won obviously it was pyris/wyrm. One from the event in zone one the one with the green patch and a chest in the last zone. Heart of the Ocean on tizik is a win usually for me. Harvester on mudgil or skimander with cursed axe or harvester.
Got that sensei weapon for chip but lost. Krog/chip didn't have enough damage even with the legendary they got mauled in zone two.
The Master's Sai I feel might be a little underwhelming/uninteresting for a Legendary. It sounds like it might just also be the weakest.
EDIT: wow its stats are even lower than what I had thought too. I might rework it or tack on 15 Spd.
I had actually been considering preventing legendaries from appearing in zone 1 lol
What about raising the drop rate depending on the zone? :D
Also, do all the legendary have the same drop rate? I still did not find two of them I think. They are missing from my compendium. No idea what they are. I found: Circlet, Kensei, Prism, Idol, Scythe.
Are the other two missing because this is a demo?
I saw both of the missing one, that left thing is a massive shield and the other is a 100 speed
item had that with chikita my entire team had 60 speed
EDIT: Just won with a chikita mudgil team. Got living armor (heals you for your def every 5 seconds and gives HP) made mudgil the designated tank no freak items otherwise.
They all have the same drop rate, with the best chance at legendaries from zone 3 treasure chests. Dave is correct, the 2 missing items are the Legendaries Bloodguard (Defense focused) and Bloodmist Mask (Speed focused).
Calamity Win AGGROOOOOOOO!!! :DDD
I did it! I DID IT! AN AGGRO TEAM WIN! WITH STRIGEYE AND CHIKIA AS STARTERS!
Man it was SO FREAKING HARD!
I needed 1:23 hour of time to REALLY think every position before starting battles! Lots of time I had just an inch of life before winning the battle. Goddamnit.
Man I'm so happy. And only with Tenacious Synergy active. Basically it was a raptor team ahahah, with tailwind from Parra and synchronized assault and coordinate from Chikia.
The key has been positioning in every battle and calculate when to swap monsters and where, really. And for the final boss, I spent like 30 minutes on a forge right before the final mana crystal to evolve Strigeye, to decide what to forge. I chose to merge the Crystal Vial with the Heart of the Ocean and give it to Strigeye because its Wrap Up would have been essential to reduce the General Dragon Boss's speed and def. Comboing with the debuff from the Frostbite Tulwar, its speed was really suffering and that was barely enough to take the win!
Man I'm so satisfied. WAY harder than the other strats I used in the past.
I don't wanna do this ever again, lol XD
EDIT: Oh, also, the "fun" part is that I clicked on a supportive egg, to give some defense/healing to Chikia and Strigeye, but I received Parra! FREAKING PARRA! No new Synergies, no healing... Damn. But it worked anyway!
Sometimes I had to gamble with its Windwall, I have to say, but what do they say? Luck favores the bold? :P
EDIT 2: Wow, I only noticed now that that took exactly 1:23:02, which is exactly 1:00:00 more than the last win. Crazy.
EDIT 3: Also, why does it say "Items merged 20"?! I definitely did NOT merge 20! o.o And I don't think I sold 20 either there... I merged and sold quite a few, but I don't think 20... ?
EDIT 4: Oh! Also again, I want to add that, when you choose Strigeye in Calamity mode, you have to avoid the "?" encounters as much as possible, because those goddamn chests/vases with like 10 hp are THE WORSE. Strigeye wastes a lot of time attacking them instead of actual enemies! XD I hate it! Ahahahah
EDIT 5 (Yes, I can't stop thinking about this run): Do things like "Frostbite" or "Wrap Up" stack with themselves? Like, if I have two Frostbite Tulwar and two monsters attack the same enemy, does this have two "frostbite" active? Does this happen with a single monster attacking fast enough to do so? Does this happen with an ability like Wrap Up?
Very impressive, especially with the squishier aggro monsters. I like heart + vial to make a spammy healing item. So the merged number is incorrectly counting each time it displayed a merged item preview in the forge instead of when you actually paid for it (this is already fixed for the next patch). But think of all the cool treasure you get from Strig opening those boxes :D. About the debuffs, both of those do not stack with themselves, instead they refresh the duration. Atm I dont have a good way to indicate which debuffs stack and which dont. For instance Gheists curse is also a refresh, but Karakais -Def stacks independently without refreshing duration. I did try to word the Tulwar in such a way that implied it didnt stack, but I dont think thats possible with everything.
Yeah, Heart+Vial was amazing! 14 hp every few seconds was basically essential in the last boss battle.
About Strigeye, yeah, they are very cool, but I would still like to attack enemies first and boxes after XD
About the stack and the names, I get it. It's not easy. Uhm... Maybe you could simply put a "(stack)" next to the effects that stack? And the others are implied that refresh, not having stack? Dunno, just an idea.
For example, Pyris' Ignite was also weird to understand in the beginning. I did not understand it stacks until I saw its ability that make explosion, in which it says they stack.
Also, it's not clear to me if same name effects from different sources stack, like Pyris Ignite and Dragon Scale Ignite. Are they the same effect? Does Dragon Scale combo with Pyris?
With pyris you can see all the little numbers popping up at the same time :D, but yea theres a few named effects that come from different sources that are still the same. Ex Dragon Scale is the same type of Ignite as Pyris' so it can help with the explosion ability. The other big one is Windslicer which applies Zephyr stacks that Parra can use for their abilities too.
I think about para and his scaling with aura. One rare drop sold and he gets 40% damage after the first evolution.
Yeah, Parra is amazing. This is the first time I used it with Windwall instead of Shine Thief, because I needed a little bit of tank effect (that did "combine" with Strigeye's Ensnare, that can make the enemy do zero damage). It worked in the end! :D
Finally a new Calamity win. It's been a while.
Started with the good old Skimander-Chip team, then found Hydrim in a supportive Egg and obtain all three Synergies shown above.
Skimander is so freaking strong my god. When you give it something that raises its speed it's amazing.
I'm just sad, at the moment, that I can't seem to win with other monsters like Urso, Krog and the others on the bottom of my personal list. I can't find good strategies for them.
Calamity really is unforgivable, though. You make one placement mistake before and during one battle and BAM, you are gone. Eh.
Problem is, I'm competitive, and once I won at max level I don't like going back to easier ones XD
Question: Why does the final boss give you prizes like items and food?
Skim has a bit of exponential scaling because high spd = more attacks, but also for him it means more damage as well :D Also about the final boss rewards, it was easier to just leave it treated like a normal battle atm since it doesnt really impact anything.
I understand, thanks!
Congrats, I had two succefull ridiculous runs yesterday. In one the entire team had 60 speed due to a 100 speed item on chikita in the end the wyrmlet had 1500 hp too.
This pyris wyrmlet team was my most ridiculous thing so far I think....
Mudgil skymander. Legendary weapon stage one with three synergies . Felt like cheating as well.
Heart of the ocean on stage one on tizik feels like cheating as well. Tizik scutter start. Tizik just needs some extra mana and he goes. I think some mana on hit and banners would do the trick too.
Damn, you really speedrun the whole thing! Always 13 minutes? You are a fast thinker XD I take my time ahahahah
I love how your strategies are mostly different from mine. This game is very fun. Also, you seem to make some combo work that I don't find working well for me, which is awesome! When a game allows players to do well with different styles, it's amazing.
The first team with Pyris and Wyrmlet is MEAN ahahah. I love those two together.
It's also funny how you used Woad but with the Radiant Tome XD Mudgill+Skimander sounds great.
The last team is bonkers to me. I would have never think it would have worked o.o Maybe I'm undervaluing Tizik. Happy to know it is usable.
The scutter tizik combo fails if I don't get mana regeneration early to be honest. Heart of the ocean does it for sure that was my first calamity win or maybe a combination of a banner with another mana generation item could do it too. The mudgil skimander combination is reliant on a early weapon or speed item for skimander but they don't have to be rare I think, otherwise they are very vulnerable and certain encounter are a wipe.
Give 'em the ol' Snap & Zap combo :D also Harvester on Mud is scary. Has anyone managed to merge 2 legendaries yet? Also do you remember what version of Wyrm's Latent Power you went with?
Unfortunately no, I could not merge 2 legendaries together. Most of the time I don't find any, or I find one, and when I find 2 they cost too much to merge or one of them is the prism, which I really don't like to use (+45 str is great but its ability doesn't sound worth it, honestly :/)
I go for str or int, food and items usually are more impactfull, most consentiquential is how wyrmlet winds up her/his mana generation and the aura for HP thing
last version in another run 1821 HP
why is there no full screen button when you play in browser?
theres one in the options menu, its just fullscreen messes up the ui abit atm
MONSTERS TIER LIST AND THOUGHTS
After a week of playing at every difficulty level and with many many combinations, I have a first general impression of the "Monsters Tier List". It's quite hard to place them, because this game requires combinations and combo skills, and a singular monster alone can not be thought as "if I have it I win". It's more about synergy than singular parts. And that's very fun. Also, the game is actually well balanced and every monster is very good and fun to use, even the ones that are harder to use well.
This tier list is especially thought to reflect the monsters use on Calamity mode (Lv 5 difficulty). On lower modes the tiers change for sure. I feel that lower difficulty modes allow the player to be more reckless with the defense, while higher difficulty modes NEED defense, because monsters struggle to do enough dmg to bring the enemies down before falling to their attacks.
This tier list, also, does not totally reflect my favorite monsters to play with, because I want to talk about what I found being stronger, not necessarily more fun. (Maybe another post). On top of that, I'm not thinking at all about speedrun here, just winning the game.
Finally, this post is just MY PERSONAL OPINION, of course. I humbly think I'm a good roguelike/lite-strategy games player, and I understand a thing or two, but: 1. I did not play for years at this game, just one week. 2. I'm just human, lol. Don't get mad at me please and thank you, I just want to give some feedback because I'm in love with this fun game.
Now, let's go.
BEST MONSTER: Tuskal is broken. It's the only one for which it DOES apply the "If I have it I win" rule. Using it is like playing in easy mode. It just needs someone to shield it. Sometimes it doesn't need that either. It's a super fun concept that I would love to see polished, but yeah, I think it needs some nerfs right now. The fact that its ability gives you Super is bonkers! XD
BEST BY CATEGORY
Since every monster occupies a different role, I thought it was best to differentiate between them, instead of mixing them, which does not make much sense to me. I also want to say this before: The game is very balanced overall, for the monsters, and there is not a big margin from the best monster to the last ones, except a few exceptions maybe. So if I say Pyris is the best aggressive it does not mean that Mudgill or Scutter are useless or weak. They are very good with their own strats.
BEST AGGRESSIVE: Pyris. With Mabek as a VERY close second (I'm still unsure, actually). Pyris is just very good on the aggressive side, on the long run. A little fragile on calamity mode and it NEEDS to be shielded by someone else in the beginning, but damn if it hits hard and wide. Its best features are the following: Magical synergy, which is the strongest one for me. Insanely good with Karakai. After that, the possibility to choose between crowd control and focus dmg when it evolves. Burnout gives out TONS of dmg and it's terrific when you give some offensive item to it. But the other ability that gives fire everywhere is insanely good too. Love it. If you don't have some other crowd control monster to dmg more enemies, go for crowd with it. Otherwise, go with Burnout.
Best monster to combo with: Karakai.
BEST DEFENSIVE: Karakai. It's hard to say what's my favorite monster, but Karakai for sure is in top 3 or even top 2. Both for the godzilla design and for its gameplay. It's the ultimate shield and, on top of that, it's freaking MAGICAL for combinations. Enemies require lots of time to bringin it down and when it evolves in the end and gains Moonbeam it just destroys everything. Absolutely the best. Love it. Give it tons of mana regen and def with items and you are good to go.
Best monsters to combo with: Pyris, Wyrmlet, Parra (all the Magical) and Kabu.
BEST TECHNICAL: I'm quite uncertain, because there are lots of Technicals and lots of good ones, but I'm in love with Woad. It's strong and very useful. In the beginning, when you start playing this game, it feels counter-intuitive because its ability can damage other monsters too, but if you use it as a shield for the group its a very useful ability! And on top of that it has the Haunted ability, which is the best one after Magical, for me. And on top of the top, it has also the Nature ability, which is the third best one for me. I will talk about the "combination abilities" (dunno their actual name, it's not in the game) in another post, but for now let's just say that Woad is VERY good with them.
Best monsters to combo with: Mabek, Hydrim.
BEST SUPPORTIVE: Hydrim. I mean, wow. It has three "combination abilities" (and one of them is Nature and another one is Aquatic, which is not top three but still not bad at all) and IT HEALS LOTS. It's great. It can not tank that much alone though, so you can't easily use it in place of a Defensive monster or someone that can tank, like other Supportive like Groak and Gora can do. You can do that on later stages, maybe, but not starting in the beginning. Not easily at least. This said, Hydrim not only heals a lot, but it heals the weakest monster at the moment, so it saves lots of wounds and losses. Love it.
Best monsters to combo with: Woad, Skimander.
CLOSE SECONDS
Here are some monsters that I found very strong and valuable in general, almost top (some of them could be top and I would not be surprised to discover so later on).
Mabek: Mabek is just great. It's versatile, with 20 in every stat and a good 150 hp to start with. Even if it is aggressive, it can easily be used to tank dmg along with someone else, like a supportive monster. On top of that, it can be placed in a way to attack further enemy if it receives their dmg, thanks to its ability. Did I also mention it has the combination ability Haunted? <3
Kabu: Kabu is a defensive monster that can hit like an aggressive one. Its ability allows it to hit like a truck often enough and, also, it's veeeeery cool to see it come back from 0 hp thanks to its ability. Give it lots of Vitamelon to raise its hp and boy if it's a good tank for the team.
Wyrmlet: Wyrmlet is AMAZING on the long run and I almost put it as top technical, but it's VERY hard to use in the beginning. If you find it later though... oh boy. Its latent power can become more than one thing when it evolves and I particularly like "Arcane" and "Ice", for more dmg or speed control. They are very effective. "Magical Acceleration" and "Power Overflow" are also incredibly good to choose when it evolves. Did I also mention it has three combination abilities and one of them is Magical? <3
Skimander: Skimander is WEIRD and I love it. It's subtly powerful, with it's weird ability. You have to time it right and strategize a little, but the switchy stuff it can do is very useful to avoid making monsters suffer too much in one place. Use it in combo to the player's ability to switch with a cooldown and it can be really great. Requires a bit of cleverness, but works well. Also, the fact that it heals in the back is fantastic. I especially like the Skimander/Chip combo, making Chip activate its Rumble a lot! Did I also mention it has Nature? <3
Gora: Gora is not bad at all. It heals and can be a discreet tank, and on top of that it stuns and poisons enemies, which is great. Did I also mention it has Nature? <3
HONORABLE MENTIONS
Here are some still very good monsters that I find cool to use but not tops of the tops.
Mudgill: Mudgill is hungry, lol. It just attacks, a lot. It does a BIG amount of dmg and it's great. Its big weakness for me is that it can be hard to use, since it continues to attack the healthiest one. In general you want to bring down enemies FAST, so that the opposite team has fewer attacks and effects in the field. Mudgill doesn't quite do that. Or, better, it does that, but it requires someone else to finish the job. It's also not the heartiest one on the field, even if not the more fragile, and it does not have the best combination abilities (Aquatic is not bad at all, let's be clear, but there are better ones). This said, with Tenacious active can do TONS and TONS of dmg, so it's still very very good, it just requires some more planning.
Scutter: It's good. It can take some hits and you can make it specialize in crowd control or focus dmg. It's simple and easy to understand. Noice.
Slagg: Slagg is very good, it's not top or close second just because there are better Defensive monsters. Its ability to slow them all is very good too and the ability to gain new hp when it's halved is actually great! It does not have the best attack for me, though, so I feel like it needs some very good dmg dealer to play well with it.
Chip: I don't exactly know why, but Chip doesn't always work for me. This said, when it works, DAMN if it works. It's also a very cool monster to use for the swap strategy, together with Skimander, and it's very fun. But the best tactic is the Replica one. Its last ability, Replica, is just great. Make the strongest item you can do merging some Rare ones you find and give it to it, leaving another monster without one. Amazing. Great ability. Also, make sure to Rumble when you use it.
Parra: Parra it's fun and can be quite strong with nice focus dmg, but it requires someone to take the hit instead of it. It's also Magical, which is always very nice.
Chikia: Chikia solves the problems of monsters like Mudgill and Tizik and it's great when you need to divide the dmg you are going to receive but you are scared of not focusing dmg enough, thanks to its active ability. I needed a bit of practice with it, but now I understand its power. Clever girl. It's not very hearty in the beginning though, be careful.
Gheist: Surprisingly good. It seems weak at first, but its curse is very good for me. Especially against heavy hitters and bosses like the cannon one. And on top of that it's Haunted! <3 And its mana stealing ability is subtly very cool and can save lives!
OKEY DOKEY
These monsters are good but they did not strike me as amazing, at Calamity levels. Still very usable though, like basically any monster.
Krogg: I don't know what is it about Krogg, it's just... underwhelming? It feels like its abilities should be stronger, compared to the other supportive and defensive monsters. I'm unsure. Not bad bad, though, let's be clear. It's also able to give some good dmg control with its Slam ability. Dunno. Maybe it just doesn't click for me. It's not bad or useless, but I feel there are better monsters. Sorry Krogg </3
Urso: Urso is very strong on lesser difficulty modes, because you have the time to keep your food and give it to it when it's evolved, thanks to Gourmet, but in Calamity mode it struggles to start. This said, it's still a good defensive monster and can be used to direct some monsters like Mudgill to attack the ones you want, or simply when you split the dmg due to position, so it has some good uses.
HARD TO USE / HARD TO START WITH
As I said, in Calamity mode I feel the need for defense and these guys lack that, while also having some other troubles. They are still usable, and also fun, but I find them hard at Calamity level.
Strigeye: I used it a lot on lesser level, because it gives TONS of dmg and, on top of that, it automatically strikes the weakest enemy, which is great, but on Calamity it just... dies! XD It's supposed to heal itself attacking, but it dies before that! It can be very useful finding it later on, I feel, when you already have some hard monsters to take the bront of the dmg, but good luck starting with it. You need to have some luck with some good items to do so, I feel. Also, it has not the best combination abilities, so...
Seras: Later on it becomes a menace, but at the start it struggles. I don't quite know why, looking at its stats... maybe it's slow because it gives dmg thanks to poison. Hard to say. If you find it later on, like Strigeye, it can be strong though.
Tizik: Tizik feels quite strong on lesser difficulty levels and quite weak at Calamity mode. The random attack really is hard to use and it becomes a matter of luck very often. On top of that, I think it has some of the worst combination abilities, so... Dunno. It's very fun to use, but hard on Calamity, for me.
CONCLUSIONS
This game is great. I hope to spark some discussions or thoughts for devs and players. I just wanted to share my thoughts. Despite the tier list, I repeat: the game is balanced and, more than that, fun to play. I will play around more with those I see as "weaker" at the moment, and I'm sure I will find more strats. Also, even if I put some monsters on top, the players still needs to think well to use them. For example, despite putting Pyris and Hydrim on top, I think starting with the two of them is hard on Calamity, because they can't do or take enough dmg and you risk to die.
Very interesting indeed.
It's a very deep game and it would require lots of time to write down an extensive analysis on every aspect. I'm amazed it's here for us to play for free. Thank you thank you thank you! <3 :D
Skimander gets attack % + for each speed above the enemy in the frontrow. Just some speed items and he hits like a truck. How well his damage scales with speed was a suprise to me because I never properly read his kit.
Tizik can translate his entire intelligence into speed for one adjacent monster.
Tizik partners relatively well with scutter for the bonus and turns skimander into
a monster.
Like in the other comment, it sounds awesome! I'll chek out this strat! :D
Wow this is a very comprehensive post! It definitely shows how you've been getting all those calamity wins. I also like that you picked up on some of the subtle strategies I hoped would be useful such as Mabek can sit in the back and eat ranged enemies that hit it. Im actually surprised to see Krog and Urso below the birds, though I definitely havent thoroughly tested every strat on the higher difficulties. Really good read, could almost be used as a quick guide :D
Happy you enjoyed my thoughts :D For sure I'm enjoying your game even more.
I'll try Krog and Urso some more, I'm sure there are some strats I'm missing. The birds you mean Parra and Chikia? Do you think they are weak atm?
Also, I'm curious now, in your testing and thought-process, which team-combos do you think are stronger?
Don't answer, of course, if you think you would spoil the fun for us players XD
Oh, also, is there a name for the "combination abilities"? Like Magical, Haunted and such? I didn't know what to call them.
Ok so this is a quick list of my perceptions of strength, though this is mostly based on normal mode and often around testing a specific monster. I do feel like they might be weak, or at least not up to their full potential.
As for fun combos, most have already been talked about, even a few I never considered but theres a fun one with Scutter (Stealshell) + Seras (Slippery) to stack up a ton of Def on scutter and give him a Shattershard to deal tons of dmg with it. Also Bone Ring on Slagg, plus can include another healer like Hydrim. His decent health can be converted into alot of damage.
The "combination abilities" are called Synergies :D![](https://img.itch.zone/aW1nLzk3MDM0ODUucG5n/original/XR31b3.png)
Oh wow! So different from my perception! Very interesting... Very very interesting... The Scutter/Seras combo does also sound very fun.
I'm personally having difficulties winning with Urso and Krogg in Calamity mode. In normal mode everything is possible, basically, but Calamity is really another matter.
Woad and Mabek at the end of the list is bonkers to me! XD They are incredible for me.
There is one thing that maybe I didn't explain enough: my perception was based a lot on "starting with them", in calamity mode. Because if you, for example, find Urso later on, when you can immediately evolve it and give it food, then you are good to go (still not as strong as others for me, though), but starting is tough.
In general, I'm personally having trouble at the start, for calamity. Less trouble (but still challenging) in the middle and trouble again in the end, with the final boss and some normal/elite enemies of the 3 zone.
For these reasons, the initial stats and strategies are way more important for me than the middle/last ones. Even I die early, in the end, or I don't, most of the time.
mabek got the damage output of a tank without the survivabillity
woad got interesting stats and kit but tough to work around it even kills weaker
monsters if you feed it with intelligence too much
I havent actually done a ton of runs with the newest monsters too. Mabek was feeling like they might be alittle too clunky to make "work" atm but maybe not! Woads biggest drawback in my eyes is actually his low speed. Alot of my perceptions are in the context of no items too which isnt completely accurate. Also calamity's most punishing aspect is only having 2 wounds at the start, it might be too low cause it means you cant lose even 1 fight.