Is it determined when the map is generated (I will have to do many loops of targoth to test if it gives nessa), or is it determined when I reach the boss if it is fire boi or targoth (less pain, maybe can get fully evolved nessa and see how far I can go with it).
Aight, got bored and made a tierlist based on my experiencesIf you got any different opnions do tell me, im curious (also this Tierlist is just my opnion)
- Karakai, whilst alr, lacks great abilities, other than shelled stack, which makes it very non-versatile. - Nessa is just straight up bad currently and in the need of a rework as all of its abilities are pretty much either bad or mediocre at best, and even has an ability that makes it a bit worse (thermals) - Mabek, I just find it a bit lackluster, and just not quite enough to be B tier, (still top of C tier though)
In my opnion Chip is pretty alr, but not exactly A tier.
Chip is a defensive monster, which has abilities that suit more of an Aggressive one, whilst having 2 abilities that are not exactly the best (Tectonics and Alchemize) and 2 very good abilities (Replica and Momentum),
The reason for why i put it in B tier, is that most of its abilities are made pretty lackluster if you dont specifically build around them,
Replica is fully dependant on a good piece of gear that can work on 2 monsters, both Chip and the second monster, With Tectonics and Rumble you need either a Skimander or to manually switch its position constantly, which is pretty boring and repetitive imo, Alchemize, whilst its not exactly bad, its not great either, and is quite mediocre at best
Now, im half asleep writing this, so if something sounds nonsensical, ill blame it on my lack of sleep, just point it out and ill try to clarify or correct on what i meant.
Oh right, and theres also Momentum, its pretty good ability ngl, but you need to get the cast cost really low so it can actually start benefitting from it before Chip dies or the battle ends.
I disagree with half of that. Alchemize is a decent ability in and of itself as while slightly increasing the stat scaling of food may not seem like much, it adds up over the course of a run, especially in infinite.
Replica, meanwhile, isn’t purely dependent on the item also working on Chip as it allows you to save money on normal runs by letting you temper 1 item a bunch and have it buff the tank as well. Additionally, if you somehow get multiple chips in your team (wink wink) you can effectively use replica to hyper focus on a single mon in infinite mode and give them significantly more items than they could otherwise hold at once. (Parra w/ 3 wind slicer & 7 spell vortex go brrrr…)
Alchemize really is just not good enough, even if it can be good in the long run, it just is not enough to be A-tier, Same with Replica, whilst that strategy is really good, (didnt even think of this strat, so good job, this is a really great idea for a strat :D) it really just makes it even more solid that Chip is B-tier, as you need to specifically build around it to get it to work properly.
so...this is just my return opinion, and is probably not worth a whole lot yet since I'm still missing a few, but I feel scutt, wyrm, and pyris should probably all be dropped by 1.
scutt for the same reasons as you mentioned for karak and mabek. He does 1 thing very well, but...
wyrm is awesome and I love him, so take the rest of this with that in mind. No doubt he has one of the most interesting mechanics with his evolution and can come in clutch to fill a void in the roster. That said, he's just a little too much of a lesser jack of all trades. If his active wasn't as good I'd honestly feel that he should maybe even be down at the bottom.
pyris is...well...just a worse version of tiz. Honestly, tiz just needs some tlc on his active and he'll be a or better. Pyris is good aoe, for sure, but unless your running a minimal number on your team, tiz can do pretty much the same thing passively that pyris does altogether, and if you find an active changing item tiz is set. Thus, I agree tiz is b at situational, but pyris just doesn't quite add up...for me.
Scutter: From my experiences with it, it can dish out extremely good Dps, with its abilities straight up ignoring defenses most of the time thanks to its abilities, and when you pair up Twin claw with any debuff item, for example, lets say ripper, you start causing rip to 2 enemies at the same time, which is straight up amazing, not to mention that even without items, the ability to ignore defenses, especially if you start boosting Scutters Attack, (which unfortunately is pretty low on its own) it starts dealing crazy amounts of Dps, all on its own
Scutter is also very flexible in team comps and can be a benefit in basically any team, as it isnt completely reliant on other monsters.
Wyrmlet: Wyrmlet is probably one of the most versatile monsters in the whole game thanks to its ability "Latent Power" (which needs a huge buff Jay~) and can fit on many teams, which is a great plus already.
The best form for Wyrm is either Int or Str imo, just for the amount of raw power it can dish out.
Lets look at Int Wyrm, which we will give 100 int to for now:
The ability takes 8 mana 3 times, 10% of int done for each point of mana taken, that can be upto 240% damage, + 100% (Latent power) + 100% Aoe dmg (Power Overflow, aka add 100 dmg to all enemies, which we wont count for now, but that would be +500dmg at max overall) = 440%, aka 440dmg, this alone is already great, remember that we have Magical acceleration? aka our mana regen is raised by 1 each time this is cast, which means we can rapid fire this skill if we build around it. (This also doesnt take in mind the damage it does with its normal attacks on the side too)
Do you understand my point now? :) (still not A-tier tho, since bad bulk and reliant on heavily building around it to actually get it to work.)
Pyris: Now, you mentioned that Pyris is just worse Tizik, but this is not the case in my opnion.
I can clearly see that Pyris, Tizik and Hydrim are part of a set, and each has their ups and downs, lets look at them:
Pyris: Great Dps, No Healing, Niche boosts, only for itself Hydrim: Terrible Dps, Amazing Healing, Niche Boosts Tizik: Average Dps, No Healing, Amazing Boosts
Now, I know you might be saying that Tiz can do what Pyris can, but no, not really, you just havent tried him that much.
Pyris shines in Dps, as every single one of its abilities are for dps, or boosting its dps, lets look at the abilities
Ignite: attacks burn the target, dealing 10% of int each second, for 8 seconds Already, if you attack an enemy, you basically do 100% str plus 80% Int, oh also, did you know Ignite stacks? :]
Burnout: active ability turns to +200% Spd for 6 seconds This also is really good, especially if you pair it with Wildfire, which you can get alongside this ability using a radiant crystal.
Wildfire: Ignite also is given to enemies adjacent to the target This is just broken, you basically start doing 100% str and 80% int to 4 enemies at once at max, so... I think you get the point, its good alr
Unending flames: Ignite is 3 seconds longer Decent, turns 80% int dmg to 110% int dm, not bad at all
Meltdown: attack an enemy with 5 stacks or more and remove all stacks, deal 175% of int to all enemies Again, not bad at all
With these abilities, Pyris becomes a beast in dps and Tizik just doesnt really compare tbh, Tizik is made to be more of a support, whiles Pyris is the offensive attacker.
If you have any more opinions just lemme know, its curious to see all of yall views and ideas
Latent power: lightning needs a buff, doing breath to my teammates is not good, maybe if I switched it to a healing buff it would be good, but is still really niche
how come krogs in B tier. His slam attack is twin claws but more and if you give him a radiant aurite then he will get slam AND stagger which means if you get him enough speed (I like using tiziks energize ability) none of your enemies will be able to attack you. Also his super increases str and heals all allies. Im not joking when I say with no understanding of the game whatsoever, I was able to get hardcarried to loop 15 only by krog (and tizik too)
Also, A little change id make here currently would be to raise Gora from A-tier to the middle of S-tier, right below Chikia, ive tested her around a bit and compared it to hydrim, and noticed that if Gora is given a radiant aurite, it basically becomes a god of healing. I saw it do over 3k healing in the beginning of loop 3 right now :skull: (Btw, Gora had no item to boost its healing)
I have not exactly found Mudgill to be great, what kind of strategies have you used on it? If you could give me some team ideas it could fit in, I could raise it to the bottom of B.
Also, Tizik really isnt S-tier, it is a good one, but you need to specifically build around it to make it work, which is why it is B, also it is not exactly as good as other A-tiers, such as Gora, Parra and Tama for example, who all fit into any type of team, and dont have the need to fully be reliant on other monsters
Hmm, good thinking, it might be easily be the top B or even A-tier with that strat, Im going to go try it out and then see what rank it actually deserves :O
Welp, tested out these strats and etc, but it just is not enough, one of its abilities replaces Trash, which nullifies most of these strategies as well as using Radient Aurite on it.
also tested out some of these strategies and they really were not as good as I expected, Mudgill stays in C-tier :/
She absolutely hard counters all forms of permanent debuffs like poison, sunder, etc.
She serves as a way to trigger on death effects without taking wounds (Woad can literally make near infinite food with her lmao)
She heals AND deals dmg with her active, something nobody else does without some sort of evolution upgrade.
She supports debuffers like Wyrmlet & Pyris.
She works god tier with ring of power & bone ring for various reasons (RoP makes her into an eternally healing tank that also does a lot of dmg from flames; BR works well with her revival as she full heals on hatching.
Yeah her healing isn’t as much as hydrim and only works on 1 unit normally (& also relies on the enemies being alive), but she is definitely usable and has interactions with a ton of stuff.
im going to try to break down what I think of her, lets see:
- Debuffs are not really the highest point of concern and shouldnt really be considered that great of a feat
- The way to trigger death effects without taking wounds is Nessas biggest plus, which is really good, cant lie, it is amazing when paired up with haunted synergy and Woad, but it doesnt really make it enough to be raised a tier, as Void Beacons can generate much more food with Woad, more than Nessa can even think of doing
- The Healing and Dps she does is very niche and cant compare to other monsters that can do similar feat, for example Gora.
- Rings are not enough to raise it tbh, it would just be too reliant on them to even work a little bit.
She is in the need of a rework and isnt suitable for anything other than D currently.
BUG REPORT: Been occasionally getting an error that makes the game suddenly crash after battles lately. It's not after every battle, but it's happened twice now in rapid succession, making the game nigh-unplayable. After checking the Error Console, I suspect it might have something to do with me having my browser's cache disabled, but am uncertain. The error listed when the game crashed was:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(197) at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313)
I feel like Difficulty should be raised, at least for the harder modes, like calamity and also rework Nessa a little because her current abilities dont seem to have a lot of synergy with most things and half of her abilities are straight up bad.
Thermals: From 50% hp lost to 33% and full amount of the hp lost.
Scrap Intensity or rework it completely, its just not good at all, Maybe something more "intense" could be this kind of ability:
Heat Up Raise allies Str and Spd by 5 each time Rejuvenating flames is cast, Nessa gets burned for 5 sec after casting, losing 2% of max hp every 2 seconds, for 20 seconds
Nova and Collapse are both alright, but i have suggestion to replace one of them with:
Fall from Grace Once becoming an egg, give all allies +Def for 25% of Int for 10 seconds and remove all debuffs, then move to the back row.
There prob are much better ideas for this, as im not great at making good support character abilities that are not either broken af or too weak to work, I just think current Nessa is a bit lack luster.
Dont know if it was intended or not, but i found a cool detail where, if you use an item to change nessa's super type, when it turns into an egg on death, it reverts back to Supportive, so you essentially have an emergency heal if you're in a dire situation
Oh dear, I thought your pfp looked a little familiar Jay, I loved Runelite, played it a couple weeks ago xD, im surprised you have made couple of my favourite web itch games xD
Muahahahah I beat the non-endless battle with a single urso muahahahaha, also please raise the max stat cap, 999atk and 999def Urso is too easy to get, I want to be able to raise the stats moar :sob:
new enemy on the last page of the compendium seems to be flame themed, not sure if it is a boss though, and if it is, there is still I chance I don't get it
Dev said bird was on the right track, and it was heat related, so I am trying to just hatch parra in the presence of flame
Found a bug: didn't get a picture but I was in a battle with 2 taurus's and a spinecaller, and I got a wierd shield icon on the side, after which I got upwards of 16k shields, I am only on loop 1, I think maybe the taurus removing shields was actually adding it?
huh thats really strange, I will check it out. The icon just shows up to say you have more shields than HP, since the bar is relative that. But you definitely shouldnt be getting 16k lol
k so far I have tried the following to get nessa, I have used tama and pyris egg over a campfire, I have tried to sell and upgrade tama and pyris egg, as well as parra egg (because it's a bird) I have tried all of the following while in the volcano zone, I have gotten rid of eggs at the last boss fight in infinite mode, and now I am completely out of ideas, I have even looked into greek mythology, because nessa was someone who lost a song contest and got turned into a bird, are there any song events?
Not sure where the dev comes up with monster names, but if the name has anything to do with how to get it, I might have an idea
EDIT: but the current web version bug that breaks eggs on save reload would screw it up, it allready requires some ammount of luck and getting the correct event would make it even worse
Also I don't think the dev would expect anyone to figure this out, but I have an idea, I'm legit investigating greek lore rn, nessa is a Pierides, who got turned into a bird after losing a singing contest
I can't tell if that tip helped or made it worse, I allready knew it looks like a bird, but I really don't feel any closer than I was, but I am assuming that all there is to it is opening a specific egg in a specific event, the trouble is which egg and which event, I guess a heat related event? The egg I am mostly clueless, but parra is allready a bird, tama egg would just make sense, and pyris is literraly flaming, I just feel like I have allready tried most possibilities,
I guess I just order eggs from least to most likely and work my way down the list, using that specific egg in every event, but that seems like a time waster, until this bug gets fixed where I can't use eggs after save quitting
bird specifically is the right track! also which version # are you playing on btw? the most recent update should have fixed the broken egg reload glitch
THATS WHAT I THOUGHT, BUT I CAN"T SAVE RELOAD WITHOUT MY EGGS BREAKING
I feel so smart rn, and sniperarchery also figured it out without me saying much except for greek lore, but it is pretty difficult to get an egg and an event in loop 1, especially if it is the tama egg, and heres the thing, the dev said that it was hard to find out and easy to get, and this isnt easy to get, so probably a lucky consequence, also Mamu was super easy for me to find, and this just seems so complicated
Hmmm, I have 24/25 monsters unlocked... What am i Missing? I got Mamu and Nessa already, as well as Tama and the regular stuff you can find on runs. Can I have some hints, dear dev :3
would probably be nice on mabu based on the second form that got added to my compendium somehow. Speaking of how do i get them (mabu, not the aurite i know how)
there are 2 ways. 1 is a random greater blessing reward from completing a loop in infinite mode. The other requires you to build an Aurite Mine at your village and have 3 mons working at it. This will allow you to buy 1 radiant during your runs as a new option from aurite locations (its expensive tho)
Mabu has something to do with lvl 3 nest i found, but nothing on nessa yet, exhausted my only leads in hatching an egg in sweltering heat and warm light
i cannot seem to get past boss cuz it just crashes i think this is because of the new curses since this save was from before the update was really hoping for loop 25 or something (also i think some of my village monsters disappeared but that could be my imagination)
K so far the tips ive seen are the following: nessa is warmth related, it is acquired by doing something similar to the inverse of tama, it is not normally something you'd do it a run, and it doesn't require items, (Not sure if this includes cheese for tama egg), I am taking some guesses, but maybe an egg needs to be hatched in the volcano area, or the egg has to be a pyris egg (for heat), but these both seem like things you would normally do in a run
The Mamu seemed pretty easy to get, I just really over complicated it, so I'm probably going to figure out that I'm also over complicating nessa a bunch
yeah I had that issue too, but I figured most people would max tama so it wouldn't matter, pretty easy fix to just add dark outlines for tamas missing evo tho
I randomly found the middle mabu evolution unlocked somewhere but not the others, I hatched a mudgill in the warm light event trying to get nessa and evolved it when it wasn't nessa, but this unlocked the second mabu in the compendium, and not the first or third forms.
Rather obscure bug with Ethereal Torch : If you swap two monsters holding Ethereal Torch, the torch will sometimes only proc once.
I tested this by swapping a Chip with Replica holding an Ethereal Torch and a Seras with Flanking Maneuvers , given the effects of the torch using Replica.
Sometimes only 20 strength got added, and sometimes 40. The monsters also sometimes stayed in the same place, as intended, but sometimes they swapped. Strangely, this did not seem to correlate with the amount of strength added.
Edit: After further testing with the same setup, the effect rarely activates three times. I have no idea what might cause this.
My guesses for getting Nessa so far are that after getting a specific egg, you either beat the final boss and get rid of it, sell it, or use it during a specific event, which really doesent narrow it down, but I am going to try some of these things with the tama egg
I'm tellin you, I've tried so many things and still cant figure out what to do, I have sold eggs, merged them, used them in specific events. named pets crazy things, I legitamately don't know what to do anymore.
For the egg, I think I broke a bit from trying things before it so that might be why, but the new ghost smith event can effect eggs and make them mergable and upgradable, can't use it on the ground anymore though
EDIT: you said that getting the new thing didn't require any items, does that include food and such? or just equippable
to unclear tbh, it may take a while to get it, the current factors are what egg it is and how to hatch it, I'm assuming that its in a fire related event that you have to hatch it, or maybe you have to do it in the volcano area? heat related could also mean that egg used to get it is pyris? Just throwing some of my ideas out there
to get tama, you need urso and to have cheese (dont eat it), then go to a nest and blam, an option should be the egg where tama is at. After that you unlock it permanently
this is actually something that i silently normalized across all abilities, rows are vertical ie front row / back row. and the other dimension is now refered to as line.
from what i’ve seen, if its still in its egg or self revives by the end of battle, you don’t lose wounds
considering that it’s the only monster with an infinite revival ability, this could be paired with the haunted synergy to do some stupidly crazy damage
I know one is village related, and you wouldnt normally do em in a run, and the other is tama reversed, my current guesses are that maybe if you get a certain item after getting egg, thst it will transform, or that you would feed cheese to a certain monster before hatching the egg? but I have little idea for the village, as mine keeps resetting, maybe if you have 2 specific monsters in a nest you get a secret one?
not sure which one I am on the right track for, I'm assuming its the village one though, besides that I guess I'll have to keep playing, can't really think of how the inverse of tama wouldn't involve items
Edit: I added mabek, kabu, and mudgill into a nest so that the ladders would add up to "Mabu", I feel like I am over complicating it
yeah I saw it and had to retry a few times once I noticed it was happening. you're one of the coolest devs btw. you and a few others on the site are the only ones ive seen who respond to so many comments
the tips ive given out on the discords are: They are things you wouldnt normally do on a run. One is similar to Tama's condition but sorta flipped. The other is related to the village. Theyre very easy to do but not as easy to figure out.
Chip with torch is now Giga-Tank, If you have two chips swapping constantly you have the bulkiest dudes ever, only debuffs can kill. Rather than doing defense based dmg, you get a def-based shield, combine it with a few living armors fused and forged and you have a rock solid defensive line
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I can't find the fire boss when reloading on world 2 boss (the map is changing showing a difference), should I keep looking or is it endless only
I'm switching to endless just to see if it works (finishing run first)
randomly can show up in place of General Targoth on loops 2+
Is it determined when the map is generated (I will have to do many loops of targoth to test if it gives nessa), or is it determined when I reach the boss if it is fire boi or targoth (less pain, maybe can get fully evolved nessa and see how far I can go with it).
its when you reach him
Aight time to test if that gives nessa, still will be a nice endless if it don't
Aight, got bored and made a tierlist based on my experiencesIf you got any different opnions do tell me, im curious (also this Tierlist is just my opnion)
I love seeing these, its be awhile since someone has made one but everyone usually has such different ratings :D
whos the elephant looking guy with blue tusks whos in A tier? I havent seen that on demo
secret monster you get from doing secret things in the village
what are the secret things is it the holy thingy
Fr what do you do???
whaaat tuskal is baby and is perfect
final nessa looks nice, how did you unlock it? I also want to know why karakai, mabek and nessa are so low, though I agree with the other choices here
I agree with kabu and urso
- Karakai, whilst alr, lacks great abilities, other than shelled stack, which makes it very non-versatile.
- Nessa is just straight up bad currently and in the need of a rework as all of its abilities are pretty much either bad or mediocre at best, and even has an ability that makes it a bit worse (thermals)
- Mabek, I just find it a bit lackluster, and just not quite enough to be B tier, (still top of C tier though)
Do you need to hatch an egg near fire boss to get nessa @FinnBlu3 ?
Dont worry, you can figure it out :thumbsup:
why isn't chip in A tier? He can carry hard for DPS, not as much as urso though.
In my opnion Chip is pretty alr, but not exactly A tier.
Chip is a defensive monster, which has abilities that suit more of an Aggressive one, whilst having 2 abilities that are not exactly the best (Tectonics and Alchemize) and 2 very good abilities (Replica and Momentum),
The reason for why i put it in B tier, is that most of its abilities are made pretty lackluster if you dont specifically build around them,
Replica is fully dependant on a good piece of gear that can work on 2 monsters, both Chip and the second monster,
With Tectonics and Rumble you need either a Skimander or to manually switch its position constantly, which is pretty boring and repetitive imo,
Alchemize, whilst its not exactly bad, its not great either, and is quite mediocre at best
Now, im half asleep writing this, so if something sounds nonsensical, ill blame it on my lack of sleep, just point it out and ill try to clarify or correct on what i meant.
Oh right, and theres also Momentum, its pretty good ability ngl, but you need to get the cast cost really low so it can actually start benefitting from it before Chip dies or the battle ends.
I disagree with half of that.
Alchemize is a decent ability in and of itself as while slightly increasing the stat scaling of food may not seem like much, it adds up over the course of a run, especially in infinite.
Replica, meanwhile, isn’t purely dependent on the item also working on Chip as it allows you to save money on normal runs by letting you temper 1 item a bunch and have it buff the tank as well. Additionally, if you somehow get multiple chips in your team (wink wink) you can effectively use replica to hyper focus on a single mon in infinite mode and give them significantly more items than they could otherwise hold at once. (Parra w/ 3 wind slicer & 7 spell vortex go brrrr…)
Alchemize really is just not good enough, even if it can be good in the long run, it just is not enough to be A-tier, Same with Replica, whilst that strategy is really good, (didnt even think of this strat, so good job, this is a really great idea for a strat :D) it really just makes it even more solid that Chip is B-tier, as you need to specifically build around it to get it to work properly.
so...this is just my return opinion, and is probably not worth a whole lot yet since I'm still missing a few, but I feel scutt, wyrm, and pyris should probably all be dropped by 1.
scutt for the same reasons as you mentioned for karak and mabek. He does 1 thing very well, but...
wyrm is awesome and I love him, so take the rest of this with that in mind. No doubt he has one of the most interesting mechanics with his evolution and can come in clutch to fill a void in the roster. That said, he's just a little too much of a lesser jack of all trades. If his active wasn't as good I'd honestly feel that he should maybe even be down at the bottom.
pyris is...well...just a worse version of tiz. Honestly, tiz just needs some tlc on his active and he'll be a or better. Pyris is good aoe, for sure, but unless your running a minimal number on your team, tiz can do pretty much the same thing passively that pyris does altogether, and if you find an active changing item tiz is set. Thus, I agree tiz is b at situational, but pyris just doesn't quite add up...for me.
Ight, let me give you my reasoning,
Scutter:
From my experiences with it, it can dish out extremely good Dps, with its abilities straight up ignoring defenses most of the time thanks to its abilities, and when you pair up Twin claw with any debuff item, for example, lets say ripper, you start causing rip to 2 enemies at the same time, which is straight up amazing, not to mention that even without items, the ability to ignore defenses, especially if you start boosting Scutters Attack, (which unfortunately is pretty low on its own) it starts dealing crazy amounts of Dps, all on its own
Scutter is also very flexible in team comps and can be a benefit in basically any team, as it isnt completely reliant on other monsters.
Wyrmlet:
Wyrmlet is probably one of the most versatile monsters in the whole game thanks to its ability "Latent Power" (which needs a huge buff Jay~) and can fit on many teams, which is a great plus already.
The best form for Wyrm is either Int or Str imo, just for the amount of raw power it can dish out.
Lets look at Int Wyrm, which we will give 100 int to for now:
The ability takes 8 mana 3 times, 10% of int done for each point of mana taken, that can be upto 240% damage, + 100% (Latent power) + 100% Aoe dmg (Power Overflow, aka add 100 dmg to all enemies, which we wont count for now, but that would be +500dmg at max overall) = 440%, aka 440dmg, this alone is already great, remember that we have Magical acceleration? aka our mana regen is raised by 1 each time this is cast, which means we can rapid fire this skill if we build around it.
(This also doesnt take in mind the damage it does with its normal attacks on the side too)
Do you understand my point now?
:)
(still not A-tier tho, since bad bulk and reliant on heavily building around it to actually get it to work.)
Pyris:
Now, you mentioned that Pyris is just worse Tizik, but this is not the case in my opnion.
I can clearly see that Pyris, Tizik and Hydrim are part of a set, and each has their ups and downs, lets look at them:
Pyris: Great Dps, No Healing, Niche boosts, only for itself
Hydrim: Terrible Dps, Amazing Healing, Niche Boosts
Tizik: Average Dps, No Healing, Amazing Boosts
aka: Pyris (dps), Hydrim (healer), Tizik (booster)
Now, I know you might be saying that Tiz can do what Pyris can, but no, not really, you just havent tried him that much.
Pyris shines in Dps, as every single one of its abilities are for dps, or boosting its dps, lets look at the abilities
Ignite: attacks burn the target, dealing 10% of int each second, for 8 seconds
Already, if you attack an enemy, you basically do 100% str plus 80% Int, oh also, did you know Ignite stacks? :]
Burnout: active ability turns to +200% Spd for 6 seconds
This also is really good, especially if you pair it with Wildfire, which you can get alongside this ability using a radiant crystal.
Wildfire: Ignite also is given to enemies adjacent to the target
This is just broken, you basically start doing 100% str and 80% int to 4 enemies at once at max, so... I think you get the point, its good alr
Unending flames: Ignite is 3 seconds longer
Decent, turns 80% int dmg to 110% int dm, not bad at all
Meltdown: attack an enemy with 5 stacks or more and remove all stacks, deal 175% of int to all enemies
Again, not bad at all
With these abilities, Pyris becomes a beast in dps and Tizik just doesnt really compare tbh, Tizik is made to be more of a support, whiles Pyris is the offensive attacker.
If you have any more opinions just lemme know, its curious to see all of yall views and ideas
slight correction but Unending Flames is 3 TIMES longer not 3 seconds longer :D, Burnout/Unending Pyris is a boss killer up there with Chunk Mudgill
Oh dear god, that.... I knew pyris was good, but this is just broken pfft.
Latent power: lightning needs a buff, doing breath to my teammates is not good, maybe if I switched it to a healing buff it would be good, but is still really niche
how come krogs in B tier. His slam attack is twin claws but more and if you give him a radiant aurite then he will get slam AND stagger which means if you get him enough speed (I like using tiziks energize ability) none of your enemies will be able to attack you. Also his super increases str and heals all allies. Im not joking when I say with no understanding of the game whatsoever, I was able to get hardcarried to loop 15 only by krog (and tizik too)
I mean look at how low skill this is. It all depended on krog
Also, A little change id make here currently would be to raise Gora from A-tier to the middle of S-tier, right below Chikia, ive tested her around a bit and compared it to hydrim, and noticed that if Gora is given a radiant aurite, it basically becomes a god of healing. I saw it do over 3k healing in the beginning of loop 3 right now :skull:
(Btw, Gora had no item to boost its healing)
I don;t think mudgill is C tbh, and tizik is S imo
I have not exactly found Mudgill to be great, what kind of strategies have you used on it? If you could give me some team ideas it could fit in, I could raise it to the bottom of B.
Also, Tizik really isnt S-tier, it is a good one, but you need to specifically build around it to make it work, which is why it is B, also it is not exactly as good as other A-tiers, such as Gora, Parra and Tama for example, who all fit into any type of team, and dont have the need to fully be reliant on other monsters
Mudgill is actually quite flexible with a ton of items:
OFFENSIVE:
Bonebiter. (Shit ton of boss dmg with chunk, def shred/penetration & max hp% dmg)
Unerring Arrow. (Oneshot EVERYTHING in infinite with 6 fully tempered arrows)
HARVESTER (Ye olde brokeen combo)
Tenacious Synergy (Str scaling from thrash)
Pretty much any “on attack” item ever created (self explanatory lmao)
SUPPORTIVE:
Banner of Energy. (Nonstop attacks that mana battery everyone adjacent)
Plague Blade (Supports debuffers like Nessa Wyrmlet & Pyris)
Etc etc…
Hmm, good thinking, it might be easily be the top B or even A-tier with that strat, Im going to go try it out and then see what rank it actually deserves :O
Welp, tested out these strats and etc, but it just is not enough, one of its abilities replaces Trash, which nullifies most of these strategies as well as using Radient Aurite on it.
also tested out some of these strategies and they really were not as good as I expected, Mudgill stays in C-tier
:/
im gonna do everything in my power to get urso, chikia, hydrim, kabu, scutter and gora then see what happens
Nessa shouldn’t be D tier.
She cheeses earlygame like a champ.
She absolutely hard counters all forms of permanent debuffs like poison, sunder, etc.
She serves as a way to trigger on death effects without taking wounds (Woad can literally make near infinite food with her lmao)
She heals AND deals dmg with her active, something nobody else does without some sort of evolution upgrade.
She supports debuffers like Wyrmlet & Pyris.
She works god tier with ring of power & bone ring for various reasons (RoP makes her into an eternally healing tank that also does a lot of dmg from flames; BR works well with her revival as she full heals on hatching.
Yeah her healing isn’t as much as hydrim and only works on 1 unit normally (& also relies on the enemies being alive), but she is definitely usable and has interactions with a ton of stuff.
im going to try to break down what I think of her, lets see:
- Debuffs are not really the highest point of concern and shouldnt really be considered that great of a feat
- The way to trigger death effects without taking wounds is Nessas biggest plus, which is really good, cant lie, it is amazing when paired up with haunted synergy and Woad, but it doesnt really make it enough to be raised a tier, as Void Beacons can generate much more food with Woad, more than Nessa can even think of doing
- The Healing and Dps she does is very niche and cant compare to other monsters that can do similar feat, for example Gora.
- Rings are not enough to raise it tbh, it would just be too reliant on them to even work a little bit.
She is in the need of a rework and isnt suitable for anything other than D currently.
BUG REPORT: Been occasionally getting an error that makes the game suddenly crash after battles lately. It's not after every battle, but it's happened twice now in rapid succession, making the game nigh-unplayable. After checking the Error Console, I suspect it might have something to do with me having my browser's cache disabled, but am uncertain. The error listed when the game crashed was:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(197) at jsStackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22313)
stackTrace (VanguardMonstersWeb.wasm.framework.unityweb:8:22484)
onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/7694310/VanguardMonstersWeb/Build/UnityLoade...
abort (VanguardMonstersWeb.wasm.framework.unityweb:8:494299)
wasm-function[55612] (VanguardMonstersWeb.wasm.framework.unityweb:20314352:1)
wasm-function[30507] (VanguardMonstersWeb.wasm.framework.unityweb:14701958:1)
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invoke_iiiii (VanguardMonstersWeb.wasm.framework.unityweb:8:344641)
wasm-function[53494] (VanguardMonstersWeb.wasm.framework.unityweb:19961677:1)
wasm-function[52959] (VanguardMonstersWeb.wasm.framework.unityweb:19867394:1)
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browserIterationFunc (VanguardMonstersWeb.wasm.framework.unityweb:8:182521)
runIter (VanguardMonstersWeb.wasm.framework.unityweb:8:185601)
Browser_mainLoop_runner (VanguardMonstersWeb.wasm.framework.unityweb:8:184046)
Yep, its a recent bug, Jay has been told already, hes looking for a fix :thumbsup:
sorry im trying to track this one down its an obscure unity bug, if you are able the downloaded version shouldn't have the issue
I feel like Difficulty should be raised, at least for the harder modes, like calamity and also rework Nessa a little because her current abilities dont seem to have a lot of synergy with most things and half of her abilities are straight up bad.
Thermals: From 50% hp lost to 33% and full amount of the hp lost.
Scrap Intensity or rework it completely, its just not good at all, Maybe something more "intense" could be this kind of ability:
Heat Up
Raise allies Str and Spd by 5 each time Rejuvenating flames is cast, Nessa gets burned for 5 sec after casting, losing 2% of max hp every 2 seconds, for 20 seconds
Nova and Collapse are both alright, but i have suggestion to replace one of them with:
Fall from Grace
Once becoming an egg, give all allies +Def for 25% of Int for 10 seconds and remove all debuffs, then move to the back row.
There prob are much better ideas for this, as im not great at making good support character abilities that are not either broken af or too weak to work, I just think current Nessa is a bit lack luster.
increased debuff duration doesn’t really do much given the fact that most good debuffs have infinite duration, so yeah, i agree with intensity
also some kind of new campaign or harder difficulty would be nice
thermals just doesn’t have much use due to nessa’s subpar base health, and there being better shield options such as mamu
Dont know if it was intended or not, but i found a cool detail where, if you use an item to change nessa's super type, when it turns into an egg on death, it reverts back to Supportive, so you essentially have an emergency heal if you're in a dire situation
not intended but thats a cool feature :D
Oh dear, I thought your pfp looked a little familiar Jay, I loved Runelite, played it a couple weeks ago xD, im surprised you have made couple of my favourite web itch games xD
O: thats so cool thank you. One day i wanna go back to runelite, i still really like it
Runelite is fun, this is better, Runelite kind of reminds me of FARA's (difficult but fun game) spell system but less permanent.
not familiar with that one, is that on itch?
Muahahahah I beat the non-endless battle with a single urso muahahahaha, also please raise the max stat cap, 999atk and 999def Urso is too easy to get, I want to be able to raise the stats moar :sob:
Also. just for clarification, i didnt get a 999 stat urso here ofc, I got them in endless mode, and quite quickly at that with Woad + 2 void beacons
Dw, itll be fixed when you refresh, then just resume run once your back :P
I'm aware, just putting it out there if the dev wants to know
thanks yea, this has just started popping up and its a really weird unity bug that im trying to track down.
Btw, this bug gets far worse the further you go, I was at loop 8 or so and it became near unplayable because it crashed every minute :cry:
hmm thats good to know too, the timing it happens is the weirdest part
I think I may know how to get nessa, just not sure how to get there
new enemy on the last page of the compendium seems to be flame themed, not sure if it is a boss though, and if it is, there is still I chance I don't get it
Dev said bird was on the right track, and it was heat related, so I am trying to just hatch parra in the presence of flame
interesting Idea, just might work, and is considerably easier to grind
Never seen the fire tyrant ig, would be cool to fight it tho
Just met it ig xD
THATS WHERE I NEED TO HATCH THE EGG TO GET NESSA
cool looking boss too, I didn't know Jay added a new one, but the build I have been running is extremely succeptible to debuffs.
Found a bug: didn't get a picture but I was in a battle with 2 taurus's and a spinecaller, and I got a wierd shield icon on the side, after which I got upwards of 16k shields, I am only on loop 1, I think maybe the taurus removing shields was actually adding it?
team layout after battle, front mamu got a crap ton of shields
huh thats really strange, I will check it out. The icon just shows up to say you have more shields than HP, since the bar is relative that. But you definitely shouldnt be getting 16k lol
FINALLY GOT MAMU!1!1!1
also pls delete the living hell out of copnox’s comment
I second both of those statements
Block copnox
Mamu was easy, I got him in like 20 minutes, nessa is hard, I have tried for at least 4 hours but I may know some more things to do
whatever they posted was already removed but I deleted it just in case now
thanks, it was extremely inapropriate.
Btw Jay, May i ask why "burning rage" is a thing xD
if you are talking about the spacebar thing that was a debug test I forgot to remove xD its going away as soon as i patch again soon
aight, also, you should add some secret keybinds :winkwink:
Just some easter eggs or so, could be fun xD
k so far I have tried the following to get nessa, I have used tama and pyris egg over a campfire, I have tried to sell and upgrade tama and pyris egg, as well as parra egg (because it's a bird) I have tried all of the following while in the volcano zone, I have gotten rid of eggs at the last boss fight in infinite mode, and now I am completely out of ideas, I have even looked into greek mythology, because nessa was someone who lost a song contest and got turned into a bird, are there any song events?
Not sure where the dev comes up with monster names, but if the name has anything to do with how to get it, I might have an idea
EDIT: but the current web version bug that breaks eggs on save reload would screw it up, it allready requires some ammount of luck and getting the correct event would make it even worse
Also I don't think the dev would expect anyone to figure this out, but I have an idea, I'm legit investigating greek lore rn, nessa is a Pierides, who got turned into a bird after losing a singing contest
name was randomly chosen but ironically bird is the right track O: you are getting closer
I can't tell if that tip helped or made it worse, I allready knew it looks like a bird, but I really don't feel any closer than I was, but I am assuming that all there is to it is opening a specific egg in a specific event, the trouble is which egg and which event, I guess a heat related event? The egg I am mostly clueless, but parra is allready a bird, tama egg would just make sense, and pyris is literraly flaming, I just feel like I have allready tried most possibilities,
I guess I just order eggs from least to most likely and work my way down the list, using that specific egg in every event, but that seems like a time waster, until this bug gets fixed where I can't use eggs after save quitting
bird specifically is the right track! also which version # are you playing on btw? the most recent update should have fixed the broken egg reload glitch
I'm just playing in the web version
OH MY GOD
THATS IT
THERE IS ONE IN WORLD 1
A SINGING EVENT
THATS WHAT I THOUGHT, BUT I CAN"T SAVE RELOAD WITHOUT MY EGGS BREAKING
I feel so smart rn, and sniperarchery also figured it out without me saying much except for greek lore, but it is pretty difficult to get an egg and an event in loop 1, especially if it is the tama egg, and heres the thing, the dev said that it was hard to find out and easy to get, and this isnt easy to get, so probably a lucky consequence, also Mamu was super easy for me to find, and this just seems so complicated
this is such a cool coincidence but im sorry to say its not something I knew of. Its cool enough I may change it to that in the future though
pretty hard to get though, maybe if the event was on the second zone it would make it easier? or you could just make it hard to get
yay reloading fixed, now to test parra egg at singing event
NVM I couldn't take my egg with me back to the start, you fixed locking item blessing being on without getting it
Hmmm, I have 24/25 monsters unlocked... What am i Missing? I got Mamu and Nessa already, as well as Tama and the regular stuff you can find on runs. Can I have some hints, dear dev :3
how did u get nessa? I think mabu came from having an empty lvl 3 nest, but I'm clueless as to how i got it
I just got both Mamu and Nessa from the beginning, where you choose starting monsters, iirc. Also nope, I have nest lvl 2 so that cant be the case
you’re definitely missing a regular monster
last update there were 23 monsters
only mamu and nessa were added this update, making it 25
Yep, went to check, I had not collected Skimander :/
I thought I had it already
I had a weird egg, but now it is invisible and equipabble
was this after the ghostly smith event? also can you check which version you are on? either 0.9.5 or 0.9.5.1?
It was after reloading because the new enemy that spams movement and shields was giving me wounds, and suddenly it happened
man i almost soloed the game, sadly i dont think that's possible unless it's easy difficulty...
i don’t think it’s possible at all bcuz you gotta pick 2 monsters at the start
nevermind, i never realized you could just pick one until now
no you dont, you can leave after choosing one
soloing is pretty tough! There is a slightly secret technique that some have used. Getting a Stick Effigy can let you get to the end boss
what is radiant aurite?
its a special limited item that you use on 3rd form monsters to give them the other 2 abilities you skipped when evolving them.
would probably be nice on mabu based on the second form that got added to my compendium somehow. Speaking of how do i get them (mabu, not the aurite i know how)
found mamu, not sure how, but YAY!
how do you get it
there are 2 ways. 1 is a random greater blessing reward from completing a loop in infinite mode. The other requires you to build an Aurite Mine at your village and have 3 mons working at it. This will allow you to buy 1 radiant during your runs as a new option from aurite locations (its expensive tho)
Is nessa difficult to figure out? or am I just overcomplicating it
I think its the warmth orb that appears in world 3, testing this theory right now
It is not warm light. I am now totally clueless
(edit) Can you please tell me how to get nessa and mabu?
I have a theory
Mabu has something to do with lvl 3 nest i found, but nothing on nessa yet, exhausted my only leads in hatching an egg in sweltering heat and warm light
i cannot seem to get past boss cuz it just crashes i think this is because of the new curses since this save was from before the update was really hoping for loop 25 or something (also i think some of my village monsters disappeared but that could be my imagination)
(fun fact: i won coin flip 3 times in this save)
D: is it saying an error something along the lines of Uncaught Abort
posted a bigger bug fix patch, sorry no more shields on treasures
K so far the tips ive seen are the following: nessa is warmth related, it is acquired by doing something similar to the inverse of tama, it is not normally something you'd do it a run, and it doesn't require items, (Not sure if this includes cheese for tama egg), I am taking some guesses, but maybe an egg needs to be hatched in the volcano area, or the egg has to be a pyris egg (for heat), but these both seem like things you would normally do in a run
The Mamu seemed pretty easy to get, I just really over complicated it, so I'm probably going to figure out that I'm also over complicating nessa a bunch
the game stoped ):
(my hauted thing had terifieing end)
thats not a tama...
hmm the images seem to be broken
yeah I had that issue too, but I figured most people would max tama so it wouldn't matter, pretty easy fix to just add dark outlines for tamas missing evo tho
oh I meant the images weren't showing up at all lol.
They're working on my phone tho but yea I just fixed this bug actually in the patch so it shouldn't happen anymore
I randomly found the middle mabu evolution unlocked somewhere but not the others, I hatched a mudgill in the warm light event trying to get nessa and evolved it when it wasn't nessa, but this unlocked the second mabu in the compendium, and not the first or third forms.
Rather obscure bug with Ethereal Torch : If you swap two monsters holding Ethereal Torch, the torch will sometimes only proc once.
I tested this by swapping a Chip with Replica holding an Ethereal Torch and a Seras with Flanking Maneuvers , given the effects of the torch using Replica.
Sometimes only 20 strength got added, and sometimes 40. The monsters also sometimes stayed in the same place, as intended, but sometimes they swapped. Strangely, this did not seem to correlate with the amount of strength added.
Edit: After further testing with the same setup, the effect rarely activates three times. I have no idea what might cause this.
hmm Ive done some testing on this, and it seems like it might just be the text popping up over the wrong position. Ill keep an eye on it
Ok shield on pots is getting really annoying... this is the 7th time in the same run that the shields are on pots and i cant get the food ;-;
new patch is out now, this shouldnt happen anymore!
Getting the new monsters is seriously demanding for me to become Sherlock Holmes
more vague tips: One is related to the idea of warmth and the other is related to the idea of coldth sorta
i love the concept of secret monsters, it adds so much replayability to the game
cold makes me think a certain area might be involved but that’s prob a stretch
I know which one the cold one is, but I don't see how it helps get the monster
theyre cold and lonely!
My guesses for getting Nessa so far are that after getting a specific egg, you either beat the final boss and get rid of it, sell it, or use it during a specific event, which really doesent narrow it down, but I am going to try some of these things with the tama egg
can't even sell the tama egg, it just makes you use it, at least at the forge
I have tried so many things
How did you get an equipable egg???
I'm tellin you, I've tried so many things and still cant figure out what to do, I have sold eggs, merged them, used them in specific events. named pets crazy things, I legitamately don't know what to do anymore.
For the egg, I think I broke a bit from trying things before it so that might be why, but the new ghost smith event can effect eggs and make them mergable and upgradable, can't use it on the ground anymore though
EDIT: you said that getting the new thing didn't require any items, does that include food and such? or just equippable
just egg but it's not any egg, no other items
what’s messa? i only see mamu and nessa in the compendium as new monsters
ah, I have been spelling it wrong tbh there is no messa, I was mixing up mamu and nessa
to unclear tbh, it may take a while to get it, the current factors are what egg it is and how to hatch it, I'm assuming that its in a fire related event that you have to hatch it, or maybe you have to do it in the volcano area? heat related could also mean that egg used to get it is pyris? Just throwing some of my ideas out there
why cant i find the tamain my collection thing?
what do i use the cheese for?
to get tama, you need urso and to have cheese (dont eat it), then go to a nest and blam, an option should be the egg where tama is at. After that you unlock it permanently
urso isnt required!
try taking it to a nest
thatsfunny,i thought i just got the starnge egg cause of luck and i was supposed to give it to tama
Mamu last evolution is pretty good, might end up making it on my team compositions
Mistake on the mamu: its active says it shields allies in row, but it only seems to shield allies in column, not sure if it has allready been adressed
this is actually something that i silently normalized across all abilities, rows are vertical ie front row / back row. and the other dimension is now refered to as line.
If messa is the inverse of tama without items, I have no idea what to do so I am going to name everyone messa in the my team,
I got that messa bird on the first run like yesterday, the abillity seemed useless and quirky somehow if it gives wounds on death especially so?
from what i’ve seen, if its still in its egg or self revives by the end of battle, you don’t lose wounds
considering that it’s the only monster with an infinite revival ability, this could be paired with the haunted synergy to do some stupidly crazy damage
Are there any in game hints about how to get either of the two monsters?
I know one is village related, and you wouldnt normally do em in a run, and the other is tama reversed, my current guesses are that maybe if you get a certain item after getting egg, thst it will transform, or that you would feed cheese to a certain monster before hatching the egg? but I have little idea for the village, as mine keeps resetting, maybe if you have 2 specific monsters in a nest you get a secret one?
you are one the right track! no items involved
not sure which one I am on the right track for, I'm assuming its the village one though, besides that I guess I'll have to keep playing, can't really think of how the inverse of tama wouldn't involve items
Edit: I added mabek, kabu, and mudgill into a nest so that the ladders would add up to "Mabu", I feel like I am over complicating it
I just got it, I'm not sure if I did it correctly or not though, might just be a bug
Edit: yeah it's consistent so I think I got it, much easier than I thought, now for messa
Woo!
what is a ladder
I wonder how many people have allready figured out how to get it, surely not that many
so far if anyone has, they havent mentioned it!
There's currently a bug with the new Elemental/Guardian Monster that removes both of its synergies when you evolve it
was this on evolve or dying?
So, i just double checked, and it looks like its on death. i guess i just wasnt paying very good attention. sorry about tha
thanks that's OK! its a weird bug and just wanted to make sure
yeah I saw it and had to retry a few times once I noticed it was happening. you're one of the coolest devs btw. you and a few others on the site are the only ones ive seen who respond to so many comments
thank you very much, everyones so helpful with finding stuff to make the game better :D
i havent seen the new monsters at all, are they like event related or something?
no clue, but i found one of them at the start during selection
theyre supposed to have secret conditions but because i messed up something some people are able to get them without figuring it out :c
oof, sounds like i'm just unlucky then, time to use my brain
the tips ive given out on the discords are: They are things you wouldnt normally do on a run. One is similar to Tama's condition but sorta flipped. The other is related to the village. Theyre very easy to do but not as easy to figure out.
spelling mistake:at the forboding den,it says "requires bulky or tenacious synergy and not taken"
how do you get stone and obsidian?
From the 2nd and 3rd area bosses, or possibly from the new event Ghostly Smith in area 2 or 3
thats how!
yep, and if you are in infinite mode you can get a few extra on the 2nd trip through
"Theres more that utilize shields now that I forgot to write down oops"
I laughed internally when I saw this
Chip with torch is now Giga-Tank, If you have two chips swapping constantly you have the bulkiest dudes ever, only debuffs can kill. Rather than doing defense based dmg, you get a def-based shield, combine it with a few living armors fused and forged and you have a rock solid defensive line
thats one of the things that he forgot to write
What does silence do
prevents monsters from using abilities
yea, specifically their active ability that casts when their mana is full