Devtober Post Mortem
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached.
What went right:
Made a collection of new events, new enemies, encounter tables that were all necessary to make the new zone to feel different than the previous one.
Additionally made a new fundamental mechanic(super moves) which, while not originally key to the dev of zone 2, became a reward for beating zone 1.
QoL Fast Forward button to speed up battles if you want
Additional balancing and new items were also added for general improvements.
What went wrong:
Felt like there could have been more new enemies and events created.
Also wanted to introduce a new type of event for interacting with items but didn't have time.
Been dealing with wrist pain most of the month.
Overall I really like many of the new things created the month, especially the super moves and the 2 larger new enemies. I do feel as though it was a bit of a mistake to participate in Devtober this year, being a busy month and dealing with chronic pain. Despite intentionally shooting for a conservative goal for the month.
Get Vanguard Monsters
Vanguard Monsters
Roguelite autobattler where you train and evolve a party of monsters to repel the invading forces of the Void.
Status | In development |
Author | Jay |
Genre | Role Playing |
Tags | autobattler, Monsters, Roguelike, Roguelite |
Accessibility | One button |
More posts
- Spring Bug FixesMay 08, 2023
- Spring FashionMay 02, 2023
- Bug fixesApr 16, 2023
- Some More FixesApr 13, 2023
- Shields Up-date!Apr 08, 2023
- Build A Buff UpdateFeb 03, 2023
- More Bugs FixedJan 06, 2023
- Holidays End and More Bug FixesJan 02, 2023
- Holiday Spirit & Bug Fixes (Mostly bug fixes)Dec 14, 2022
- Next Level UpdateDec 08, 2022
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